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| author | fusion32 <marcopuzziello@gmail.com> | 2025-07-10 16:57:09 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-07-10 16:57:09 -0300 |
| commit | 8dbd1d39e3dbd1276e2351070a0645c5e973da9e (patch) | |
| tree | f70eaa92e3e7def84bbf27b2b1550b23767541a6 /src/querymanager.hh | |
| download | querymanager-8dbd1d39e3dbd1276e2351070a0645c5e973da9e.tar.gz querymanager-8dbd1d39e3dbd1276e2351070a0645c5e973da9e.zip | |
bare bones query manager
This is a bare bones query manager that will respond just enough
queries to get the server running. The overall structure of the
tables should be almost set but we'd need to handle all queries to
get the server running properly.
It uses the SQLite3 3.50.2 amalgamation for a database backend so
we can completely avoid having to spin up yet another service for a
separate database system, effectively turning the query manager into
the database itself. This also means that other services such as the
login server and website must go through it to access the data but
it shouldn't be too difficult to replicate the querying mechanism
from the server.
This design choice was made with a single game server in mind. The
networking protocol is NOT encrypted at all and won't accept remote
connections. For a fully multi-world distributed infrastructure, a
distributed database system like PostgreSQL and MySQL should be
considered.
Diffstat (limited to 'src/querymanager.hh')
| -rw-r--r-- | src/querymanager.hh | 669 |
1 files changed, 669 insertions, 0 deletions
diff --git a/src/querymanager.hh b/src/querymanager.hh new file mode 100644 index 0000000..b1b197d --- /dev/null +++ b/src/querymanager.hh @@ -0,0 +1,669 @@ +#ifndef TIBIA_QUERYMANAGER_HH_ +#define TIBIA_QUERYMANAGER_HH_ 1 + +#include <ctype.h> +#include <limits.h> +#include <stdarg.h> +#include <stddef.h> +#include <stdint.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <time.h> + +#include <algorithm> + +typedef uint8_t uint8; +typedef uint16_t uint16; +typedef uint32_t uint32; +typedef int64_t int64; +typedef uint64_t uint64; +typedef size_t usize; + +#define STATIC_ASSERT(expr) static_assert((expr), "static assertion failed: " #expr) +#define NARRAY(arr) (int)(sizeof(arr) / sizeof(arr[0])) +#define ISPOW2(x) ((x) != 0 && ((x) & ((x) - 1)) == 0) +#define KB(x) ((usize)(x) << 10) +#define MB(x) ((usize)(x) << 20) +#define GB(x) ((usize)(x) << 30) + +#if defined(_WIN32) +# define OS_WINDOWS 1 +#elif defined(__linux__) || defined(__gnu_linux__) +# define OS_LINUX 1 +#else +# error "Operating system not supported." +#endif + +#if defined(_MSC_VER) +# define COMPILER_MSVC 1 +#elif defined(__GNUC__) +# define COMPILER_GCC 1 +#elif defined(__clang__) +# define COMPILER_CLANG 1 +#endif + +#if COMPILER_GCC || COMPILER_CLANG +# define ATTR_FALLTHROUGH __attribute__((fallthrough)) +# define ATTR_PRINTF(x, y) __attribute__((format(printf, x, y))) +#else +# define ATTR_FALLTHROUGH +# define ATTR_PRINTF(x, y) +#endif + +#if COMPILER_MSVC +# define TRAP() __debugbreak() +#elif COMPILER_GCC || COMPILER_CLANG +# define TRAP() __builtin_trap() +#else +# define TRAP() abort() +#endif + +#define ASSERT_ALWAYS(expr) if(!(expr)) { TRAP(); } +#if BUILD_DEBUG +# define ASSERT(expr) ASSERT_ALWAYS(expr) +#else +# define ASSERT(expr) ((void)(expr)) +#endif + +#define LOG(...) LogAdd("INFO", __VA_ARGS__) +#define LOG_WARN(...) LogAddVerbose("WARN", __FUNCTION__, __FILE__, __LINE__, __VA_ARGS__) +#define LOG_ERR(...) LogAddVerbose("ERR", __FUNCTION__, __FILE__, __LINE__, __VA_ARGS__) +#define PANIC(...) \ + do{ \ + LogAddVerbose("PANIC", __FUNCTION__, __FILE__, __LINE__, __VA_ARGS__); \ + TRAP(); \ + }while(0) + +// Time +extern int g_MonotonicTimeMS; + +// Database CONFIG +extern char g_DatabaseFile[1024]; +extern int g_MaxCachedStatements; + +// Connection CONFIG +extern char g_Password[30]; +extern int g_Port; +extern int g_MaxConnections; +extern int g_MaxConnectionIdleTime; +extern int g_MaxConnectionPacketSize; +extern int g_UpdateRate; + +void LogAdd(const char *Prefix, const char *Format, ...) ATTR_PRINTF(2, 3); +void LogAddVerbose(const char *Prefix, const char *Function, + const char *File, int Line, const char *Format, ...) ATTR_PRINTF(5, 6); + +struct tm GetLocalTime(time_t t); +int64 GetClockMonotonicMS(void); +void SleepMS(int64 DurationMS); + +bool StringEq(const char *A, const char *B); +bool StringEqCI(const char *A, const char *B); +bool StringCopyN(char *Dest, int DestCapacity, const char *Src, int SrcLength); +bool StringCopy(char *Dest, int DestCapacity, const char *Src); + +bool ReadBooleanConfig(bool *Dest, const char *Val); +bool ReadIntegerConfig(int *Dest, const char *Val); +bool ReadSizeConfig(int *Dest, const char *Val); +bool ReadStringConfig(char *Dest, int DestCapacity, const char *Val); +bool ReadConfig(const char *FileName); + +// Buffer Utility +//============================================================================== +inline uint8 BufferRead8(const uint8 *Buffer){ + return Buffer[0]; +} + +inline uint16 BufferRead16LE(const uint8 *Buffer){ + return (uint16)Buffer[0] + | ((uint16)Buffer[1] << 8); +} + +inline uint16 BufferRead16BE(const uint8 *Buffer){ + return ((uint16)Buffer[0] << 8) + | (uint16)Buffer[1]; +} + +inline uint32 BufferRead32LE(const uint8 *Buffer){ + return (uint32)Buffer[0] + | ((uint32)Buffer[1] << 8) + | ((uint32)Buffer[2] << 16) + | ((uint32)Buffer[3] << 24); +} + +inline uint32 BufferRead32BE(const uint8 *Buffer){ + return ((uint32)Buffer[0] << 24) + | ((uint32)Buffer[1] << 16) + | ((uint32)Buffer[2] << 8) + | (uint32)Buffer[3]; +} + +inline void BufferWrite8(uint8 *Buffer, uint8 Value){ + Buffer[0] = Value; +} + +inline void BufferWrite16LE(uint8 *Buffer, uint16 Value){ + Buffer[0] = (uint8)(Value >> 0); + Buffer[1] = (uint8)(Value >> 8); +} + +inline void BufferWrite16BE(uint8 *Buffer, uint16 Value){ + Buffer[0] = (uint8)(Value >> 8); + Buffer[1] = (uint8)(Value >> 0); +} + +inline void BufferWrite32LE(uint8 *Buffer, uint32 Value){ + Buffer[0] = (uint8)(Value >> 0); + Buffer[1] = (uint8)(Value >> 8); + Buffer[2] = (uint8)(Value >> 16); + Buffer[3] = (uint8)(Value >> 24); +} + +inline void BufferWrite32BE(uint8 *Buffer, uint32 Value){ + Buffer[0] = (uint8)(Value >> 24); + Buffer[1] = (uint8)(Value >> 16); + Buffer[2] = (uint8)(Value >> 8); + Buffer[3] = (uint8)(Value >> 0); +} + +struct TReadBuffer{ + TReadBuffer(uint8 *Buffer, int Size) + : Buffer(Buffer), Size(Size), Position(0) {} + + bool CanRead(int Bytes){ + return (this->Position + Bytes) <= this->Size; + } + + bool Overflowed(void){ + return this->Position > this->Size; + } + + uint8 Read8(void){ + uint8 Result = 0; + if(this->CanRead(1)){ + Result = BufferRead8(this->Buffer + this->Position); + } + this->Position += 1; + return Result; + } + + uint16 Read16(void){ + uint16 Result = 0; + if(this->CanRead(2)){ + Result = BufferRead16LE(this->Buffer + this->Position); + } + this->Position += 2; + return Result; + } + + uint16 Read16BE(void){ + uint16 Result = 0; + if(this->CanRead(2)){ + Result = BufferRead16BE(this->Buffer + this->Position); + } + this->Position += 2; + return Result; + } + + uint32 Read32(void){ + uint32 Result = 0; + if(this->CanRead(4)){ + Result = BufferRead32LE(this->Buffer + this->Position); + } + this->Position += 4; + return Result; + } + + uint32 Read32BE(void){ + uint32 Result = 0; + if(this->CanRead(4)){ + Result = BufferRead32BE(this->Buffer + this->Position); + } + this->Position += 4; + return Result; + } + + void ReadString(char *Dest, int DestCapacity){ + int Length = (int)this->Read16(); + if(Length == 0xFFFF){ + Length = (int)this->Read32(); + } + + if(Dest != NULL && DestCapacity > 0){ + if(Length < DestCapacity && this->CanRead(Length)){ + memcpy(Dest, this->Buffer + this->Position, Length); + Dest[Length] = 0; + }else{ + Dest[0] = 0; + } + } + + this->Position += Length; + } + + // DATA + // ================= + uint8 *Buffer; + int Size; + int Position; +}; + +struct TWriteBuffer{ + TWriteBuffer(uint8 *Buffer, int Size) + : Buffer(Buffer), Size(Size), Position(0) {} + + bool CanWrite(int Bytes){ + return (this->Position + Bytes) <= this->Size; + } + + bool Overflowed(void){ + return this->Position > this->Size; + } + + void Write8(uint8 Value){ + if(this->CanWrite(1)){ + BufferWrite8(this->Buffer + this->Position, Value); + } + this->Position += 1; + } + + void Write16(uint16 Value){ + if(this->CanWrite(2)){ + BufferWrite16LE(this->Buffer + this->Position, Value); + } + this->Position += 2; + } + + void Write16BE(uint16 Value){ + if(this->CanWrite(2)){ + BufferWrite16BE(this->Buffer + this->Position, Value); + } + this->Position += 2; + } + + void Write32(uint32 Value){ + if(this->CanWrite(4)){ + BufferWrite32LE(this->Buffer + this->Position, Value); + } + this->Position += 4; + } + + void Write32BE(uint32 Value){ + if(this->CanWrite(4)){ + BufferWrite32BE(this->Buffer + this->Position, Value); + } + this->Position += 4; + } + + void WriteString(const char *String){ + int StringLength = 0; + if(String != NULL){ + StringLength = (int)strlen(String); + } + + if(StringLength < 0xFFFF){ + this->Write16((uint16)StringLength); + }else{ + this->Write16(0xFFFF); + this->Write32((uint32)StringLength); + } + + if(StringLength > 0 && this->CanWrite(StringLength)){ + memcpy(this->Buffer + this->Position, String, StringLength); + } + + this->Position += StringLength; + } + + void Rewrite16(int Position, uint16 Value){ + if((Position + 2) <= this->Position){ + BufferWrite16LE(this->Buffer + Position, Value); + } + } + + void Insert32(int Position, uint32 Value){ + if(Position <= this->Position){ + if(this->CanWrite(4)){ + memmove(this->Buffer + Position + 4, + this->Buffer + Position, + this->Position - Position); + BufferWrite32LE(this->Buffer + Position, Value); + } + + this->Position += 4; + } + } + + // DATA + // ================= + uint8 *Buffer; + int Size; + int Position; +}; + +// Dynamic Array +//============================================================================== +template<typename T> +struct DynamicArray{ +private: + // IMPORTANT(fusion): This container is meant to be used with POD types. + // Using it with anything else would most likely cause problems. + STATIC_ASSERT(std::is_trivially_default_constructible<T>::value + && std::is_trivially_destructible<T>::value + && std::is_trivially_copyable<T>::value); + + T *m_Data; + int m_Length; + int m_Capacity; + + void EnsureCapacity(int Capacity){ + int OldCapacity = m_Capacity; + if(Capacity > OldCapacity){ + // NOTE(fusion): Exponentially grow backing array. + int NewCapacity = (OldCapacity > 0 ? OldCapacity : 8); + while(NewCapacity < Capacity){ + if(NewCapacity > (INT_MAX - (NewCapacity / 2))){ + NewCapacity = INT_MAX; + break; + } + + NewCapacity += (NewCapacity / 2); + } + ASSERT(NewCapacity >= Capacity); + + T *NewData = (T*)realloc(m_Data, sizeof(T) * (usize)NewCapacity); + if(NewData == NULL){ + PANIC("Failed to resize dynamic array from %d to %d", OldCapacity, NewCapacity); + return; + } + + // NOTE(fusion): Zero initialize newly allocated elements. + memset(&NewData[OldCapacity], 0, sizeof(T) * (usize)(NewCapacity - OldCapacity)); + + m_Data = NewData; + m_Capacity = NewCapacity; + } + } + +public: + DynamicArray(void) : m_Data(NULL), m_Length(0), m_Capacity(0) {} + ~DynamicArray(void){ + if(m_Data != NULL){ + free(m_Data); + } + } + + // NOTE(fusion): Make it non copyable for simplicity. Implementing copy and + // move operations could be useful on a general context but it won't make a + // difference here since we're not gonna use it. + DynamicArray(const DynamicArray &Other) = delete; + void operator=(const DynamicArray &Other) = delete; + + bool Empty(void) const { return m_Length == 0; } + int Length(void) const { return m_Length; } + int Capacity(void) const { return m_Capacity; } + + void Reserve(int Capacity){ + EnsureCapacity(Capacity); + } + + void Resize(int Length){ + ASSERT(Length >= 0); + EnsureCapacity(Length); + if(Length < m_Length){ + // NOTE(fusion): Maintain non-active elements zero initialized. + memset(&m_Data[Length], 0, sizeof(T) * (usize)(m_Length - Length)); + } + + m_Length = Length; + } + + void Insert(int Index, const T &Element){ + ASSERT(Index >= 0 && Index <= m_Length); + EnsureCapacity(m_Length + 1); + for(int i = m_Length; i > Index; i -= 1){ + m_Data[i] = m_Data[i - 1]; + } + m_Data[Index] = Element; + m_Length += 1; + } + + void Push(const T &Element){ + EnsureCapacity(m_Length + 1); + m_Data[m_Length] = Element; + m_Length += 1; + } + + void Remove(int Index){ + ASSERT(Index >= 0 && Index < m_Length); + m_Length -= 1; + for(int i = Index; i < m_Length; i += 1){ + m_Data[i] = m_Data[i + 1]; + } + // NOTE(fusion): Maintain non-active elements zero initialized. + memset(&m_Data[m_Length], 0, sizeof(T)); + } + + void Pop(void){ + ASSERT(m_Length > 0); + m_Length -= 1; + // NOTE(fusion): Maintain non-active elements zero initialized. + memset(&m_Data[m_Length], 0, sizeof(T)); + } + + void SwapAndPop(int Index){ + ASSERT(Index >= 0 && Index < m_Length); + m_Length -= 1; + m_Data[Index] = m_Data[m_Length]; + // NOTE(fusion): Maintain non-active elements zero initialized. + memset(&m_Data[m_Length], 0, sizeof(T)); + } + + T &operator[](int Index){ + ASSERT(Index >= 0 && Index < m_Length); + return m_Data[Index]; + } + + const T &operator[](int Index) const { + ASSERT(Index >= 0 && Index < m_Length); + return m_Data[Index]; + } + + // ranged for loop + T *begin(void) { return m_Data; } + T *end(void) { return m_Data + m_Length; } + const T *begin(void) const { return m_Data; } + const T *end(void) const { return m_Data + m_Length; } +}; + +// connections.cc +//============================================================================== +enum : int { + APPLICATION_TYPE_GAME = 1, + + // TODO(fusion): There is definitely more application types that we don't + // know about. From looking at the config loader on the server application, + // we could perhaps infer a few, although we're gonna be limited to our own + // usage cases (GAME and WEB). + //APPLICATION_TYPE_WEB + //APPLICATION_TYPE_FORUM + //APPLICATION_TYPE_ADMIN +}; + +enum : int { + QUERY_STATUS_OK = 0, + QUERY_STATUS_ERROR = 1, + QUERY_STATUS_FAILED = 3, +}; + +enum : int { + QUERY_LOGIN = 0, + QUERY_CHECK_ACCOUNT_PASSWORD = 10, + QUERY_LOGIN_ADMIN = 12, + QUERY_LOGIN_GAME = 20, + QUERY_LOGOUT_GAME = 21, + QUERY_SET_NAMELOCK = 23, + QUERY_BANISH_ACCOUNT = 25, + QUERY_SET_NOTATION = 26, + QUERY_REPORT_STATEMENT = 27, + QUERY_BANISH_IP_ADDRESS = 28, + QUERY_LOG_CHARACTER_DEATH = 29, + QUERY_ADD_BUDDY = 30, + QUERY_REMOVE_BUDDY = 31, + QUERY_DECREMENT_IS_ONLINE = 32, + QUERY_FINISH_AUCTIONS = 33, + QUERY_TRANSFER_HOUSES = 35, + QUERY_EVICT_FREE_ACCOUNTS = 36, + QUERY_EVICT_DELETED_CHARACTERS = 37, + QUERY_EVICT_EX_GUILDLEADERS = 38, + QUERY_INSERT_HOUSE_OWNER = 39, + QUERY_UPDATE_HOUSE_OWNER = 40, + QUERY_DELETE_HOUSE_OWNER = 41, + QUERY_GET_HOUSE_OWNERS = 42, + QUERY_GET_AUCTIONS = 43, + QUERY_START_AUCTION = 44, + QUERY_INSERT_HOUSES = 45, + QUERY_CLEAR_IS_ONLINE = 46, + QUERY_CREATE_PLAYERLIST = 47, + QUERY_LOG_KILLED_CREATURES = 48, + QUERY_LOAD_PLAYERS = 50, + QUERY_EXCLUDE_FROM_AUCTIONS = 51, + QUERY_CANCEL_HOUSE_TRANSFER = 52, + QUERY_LOAD_WORLD_CONFIG = 53, + QUERY_GET_KEPT_CHARACTERS = 200, + QUERY_GET_DELETED_CHARACTERS = 201, + QUERY_DELETE_OLD_CHARACTER = 202, + QUERY_GET_HIDDEN_CHARACTERS = 203, + QUERY_CREATE_HIGHSCORES = 204, + QUERY_CREATE_CENSUS = 205, + QUERY_CREATE_KILL_STATISTICS = 206, + QUERY_GET_PLAYERS_ONLINE = 207, + QUERY_GET_WORLDS = 208, + QUERY_GET_SERVER_LOAD = 209, + QUERY_INSERT_PAYMENT_DATA_OLD = 210, + QUERY_ADD_PAYMENT_OLD = 211, + QUERY_CANCEL_PAYMENT_OLD = 212, + QUERY_INSERT_PAYMENT_DATA_NEW = 213, + QUERY_ADD_PAYMENT_NEW = 214, + QUERY_CANCEL_PAYMENT_NEW = 215, +}; + +enum ConnectionState: int { + CONNECTION_FREE = 0, + CONNECTION_READING = 1, + CONNECTION_PROCESSING = 2, + CONNECTION_WRITING = 3, +}; + +struct TConnection{ + ConnectionState State; + int Socket; + int LastActive; + int RWSize; + int RWPosition; + uint8 *Buffer; + bool Authorized; + int ApplicationType; + char ApplicationData[30]; + char RemoteAddress[30]; +}; + +int ListenerBind(uint16 Port); +int ListenerAccept(int Listener, uint32 *OutAddr, uint16 *OutPort); +void CloseConnection(TConnection *Connection); +void EnsureConnectionBuffer(TConnection *Connection); +void DeleteConnectionBuffer(TConnection *Connection); +TConnection *AssignConnection(int Socket, uint32 Addr, uint16 Port); +void ReleaseConnection(TConnection *Connection); +void CheckConnectionInput(TConnection *Connection, int Events); +void CheckConnectionOutput(TConnection *Connection, int Events); +void CheckConnection(TConnection *Connection, int Events); +void ProcessConnections(void); +bool InitConnections(void); +void ExitConnections(void); + +TWriteBuffer PrepareResponse(TConnection *Connection, int Status); +void SendResponse(TConnection *Connection, TWriteBuffer *WriteBuffer); +void SendQueryStatusOk(TConnection *Connection); +void SendQueryStatusError(TConnection *Connection, int ErrorCode); +void SendQueryStatusFailed(TConnection *Connection); +void ProcessLoginQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessCheckAccountPasswordQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessLoginAdminQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessLoginGameQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessLogoutGameQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessSetNamelockQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessBanishAccountQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessSetNotationQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessReportStatementQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessBanishIpAddressQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessLogCharacterDeathQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessAddBuddyQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessRemoveBuddyQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessDecrementIsOnlineQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessFinishAuctionsQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessTransferHousesQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessEvictFreeAccountsQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessEvictDeletedCharactersQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessEvictExGuildleadersQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessInsertHouseOwnerQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessUpdateHouseOwnerQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessDeleteHouseOwnerQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessGetHouseOwnersQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessGetAuctionsQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessStartAuctionQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessInsertHousesQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessClearIsOnlineQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessCreatePlayerlistQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessLogKilledCreaturesQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessLoadPlayersQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessExcludeFromAuctionsQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessCancelHouseTransferQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessLoadWorldConfigQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessGetKeptCharactersQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessGetDeletedCharactersQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessDeleteOldCharacterQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessGetHiddenCharactersQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessCreateHighscoresQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessCreateCensusQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessCreateKillStatisticsQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessGetPlayersOnlineQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessGetWorldsQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessGetServerLoadQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessInsertPaymentDataOldQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessAddPaymentOldQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessCancelPaymentOldQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessInsertPaymentDataNewQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessAddPaymentNewQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessCancelPaymentNewQuery(TConnection *Connection, TReadBuffer *Buffer); +void ProcessConnectionQuery(TConnection *Connection); + + +// database.cc +//============================================================================== +struct THouseOwner{ + int HouseID; + int OwnerID; + char OwnerName[30]; + int PaidUntil; +}; + +struct TWorldConfig{ + int Type; + int RebootTime; + int Address; + int Port; + int MaxPlayers; + int PremiumPlayerBuffer; + int MaxNewbies; + int PremiumNewbieBuffer; +}; + +bool LoadHouseOwners(const char *WorldName, DynamicArray<THouseOwner> *HouseOwners); +bool LoadWorldConfig(const char *WorldName, TWorldConfig *WorldConfig); + +bool InitDatabase(void); +void ExitDatabase(void); + +#endif //TIBIA_QUERYMANAGER_HH_ |
