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| author | fusion32 <marcopuzziello@gmail.com> | 2025-10-23 04:26:11 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-10-23 04:26:11 -0300 |
| commit | 27a0df43b33b712462ab5be65462162b9e4bcd29 (patch) | |
| tree | e9170746ecae5c8689e16750e6ffa5c6e339d25d /src/query.cc | |
| parent | 0ff6217227ce551d6c91524c8e7fd37352e20490 (diff) | |
| download | querymanager-27a0df43b33b712462ab5be65462162b9e4bcd29.tar.gz querymanager-27a0df43b33b712462ab5be65462162b9e4bcd29.zip | |
change how guild data is stored
Diffstat (limited to 'src/query.cc')
| -rw-r--r-- | src/query.cc | 20 |
1 files changed, 13 insertions, 7 deletions
diff --git a/src/query.cc b/src/query.cc index 52bda66..827d638 100644 --- a/src/query.cc +++ b/src/query.cc @@ -679,6 +679,9 @@ static void LoginGameTx(TDatabase *Database, TQuery *Query, QUERY_ERROR_IF(!GamemasterOutfit, 14); } + TCharacterGuildData GuildData; + QUERY_STOP_IF(!GetCharacterGuildData(Database, Character.CharacterID, &GuildData)); + DynamicArray<TAccountBuddy> Buddies; QUERY_STOP_IF(!GetBuddies(Database, Query->WorldID, Account.AccountID, &Buddies)); @@ -704,9 +707,9 @@ static void LoginGameTx(TDatabase *Database, TQuery *Query, Response->Write32((uint32)Character.CharacterID); Response->WriteString(Character.Name); Response->Write8((uint8)Character.Sex); - Response->WriteString(Character.Guild); - Response->WriteString(Character.Rank); - Response->WriteString(Character.Title); + Response->WriteString(GuildData.GuildName); + Response->WriteString(GuildData.RankName); + Response->WriteString(GuildData.Title); int NumBuddies = std::min<int>(Buddies.Length(), UINT8_MAX); Response->Write8((uint8)NumBuddies); @@ -1478,15 +1481,18 @@ void ProcessGetCharacterProfile(TDatabase *Database, TQuery *Query){ TCharacterProfile Character; QUERY_STOP_IF(!GetCharacterProfile(Database, CharacterName, &Character)); - QUERY_ERROR_IF(!StringEqCI(Character.Name, CharacterName), 1); + QUERY_ERROR_IF(Character.CharacterID == 0, 1); + + TCharacterGuildData GuildData; + QUERY_STOP_IF(!GetCharacterGuildData(Database, Character.CharacterID, &GuildData)); TWriteBuffer *Response = QueryBeginResponse(Query, QUERY_STATUS_OK); Response->WriteString(Character.Name); Response->WriteString(Character.World); Response->Write8((uint8)Character.Sex); - Response->WriteString(Character.Guild); - Response->WriteString(Character.Rank); - Response->WriteString(Character.Title); + Response->WriteString(GuildData.GuildName); + Response->WriteString(GuildData.RankName); + Response->WriteString(GuildData.Title); Response->Write16((uint16)Character.Level); Response->WriteString(Character.Profession); Response->WriteString(Character.Residence); |
