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|
#include "writer.hh"
#include "config.hh"
#include "cr.hh"
#include "info.hh"
#include "query.hh"
#include "threads.hh"
static ThreadHandle ProtocolThread;
static ThreadHandle WriterThread;
static TProtocolThreadOrder ProtocolBuffer[1000];
static int ProtocolPointerWrite;
static int ProtocolPointerRead;
static Semaphore ProtocolMutex(1);
static Semaphore ProtocolBufferEmpty(1000);
static Semaphore ProtocolBufferFull(0);
static TWriterThreadOrder OrderBuffer[2000];
static int OrderPointerWrite;
static int OrderPointerRead;
static Semaphore OrderBufferEmpty(2000);
static Semaphore OrderBufferFull(0);
static TWriterThreadReply ReplyBuffer[100];
static int ReplyPointerWrite;
static int ReplyPointerRead;
static TQueryManagerConnection *QueryManagerConnection;
// Protocol Orders
// =============================================================================
void InitProtocol(void){
ProtocolPointerWrite = 0;
ProtocolPointerRead = 0;
}
void InsertProtocolOrder(const char *ProtocolName, const char *Text){
if(ProtocolName == NULL){
error("InsertProtocolOrder: Protokoll-Name nicht angegeben.\n");
return;
}
if(Text == NULL){
error("InsertProtocolOrder: Text nicht angegeben.\n");
return;
}
int Orders = (ProtocolPointerWrite - ProtocolPointerRead);
if(Orders >= NARRAY(ProtocolBuffer) && strcmp(ProtocolName, "error") != 0){
error("InsertProtocolOrder: Protokoll-Puffer ist voll => Vergrößern.\n");
}
ProtocolMutex.down();
ProtocolBufferEmpty.down();
int WritePos = ProtocolPointerWrite % NARRAY(ProtocolBuffer);
strcpy(ProtocolBuffer[WritePos].ProtocolName, ProtocolName);
strcpy(ProtocolBuffer[WritePos].Text, Text);
ProtocolPointerWrite += 1;
ProtocolBufferFull.up();
ProtocolMutex.up();
}
void GetProtocolOrder(TProtocolThreadOrder *Order){
ProtocolBufferFull.down();
int ReadPos = ProtocolPointerRead % NARRAY(ProtocolBuffer);
*Order = ProtocolBuffer[ReadPos];
ProtocolPointerRead += 1;
ProtocolBufferEmpty.up();
}
void WriteProtocol(const char *ProtocolName, const char *Text){
char FileName[4096];
snprintf(FileName, sizeof(FileName), "%s/%s.log", LOGPATH, ProtocolName);
FILE *File = fopen(FileName, "at");
if(File != NULL){
fprintf(File, "%s", Text);
if(fclose(File) != 0){
error("WriteProtocol: Fehler %d beim Schließen der Datei.\n", errno);
}
}
}
int ProtocolThreadLoop(void *Unused){
TProtocolThreadOrder Order = {};
while(true){
GetProtocolOrder(&Order);
if(Order.ProtocolName[0] == 0){
break;
}
WriteProtocol(Order.ProtocolName, Order.Text);
}
return 0;
}
void InitLog(const char *ProtocolName){
if(ProtocolName == NULL){
error("InitLog: Protokoll-Name nicht angegeben.\n");
return;
}
char FileName[4096];
snprintf(FileName, sizeof(FileName), "%s/%s.log", LOGPATH, ProtocolName);
FILE *File = fopen(FileName, "at");
if(File ==NULL){
error("InitLog: Kann Protokoll %s nicht anlegen.\n", ProtocolName);
return;
}
// NOTE(fusion): `ctime` will already add a new line character.
time_t Time = time(NULL);
fprintf(File, "-------------------------------------------------------------------------------\n");
fprintf(File, "Tibia - Graphical Multi-User-Dungeon\n");
fprintf(File, "%s.log - gestartet %s", ProtocolName, ctime(&Time));
fclose(File);
}
void Log(const char *ProtocolName, const char *Text, ...){
if(ProtocolName == NULL || ProtocolName[0] == 0){
error("Log: Protokoll-Name nicht angegeben.\n");
return;
}
bool WriteDate = (strcmp(ProtocolName, "bugreport") == 0)
|| (strcmp(ProtocolName, "client-error") == 0)
|| (strcmp(ProtocolName, "load") == 0);
char Output[256];
va_list ap;
va_start(ap, Text);
vsnprintf(Output, sizeof(Output), Text, ap);
va_end(ap);
char Line[256];
if(WriteDate){
print(2, "%s.log: %s", ProtocolName, Output);
struct tm LocalTime = GetLocalTimeTM(time(NULL));
snprintf(Line, sizeof(Line), "%02d.%02d.%04d %02d:%02d:%02d (%u): %s",
LocalTime.tm_mday, LocalTime.tm_mon + 1, LocalTime.tm_year + 1900,
LocalTime.tm_hour, LocalTime.tm_min, LocalTime.tm_sec, RoundNr, Output);
}else{
strcpy(Line, Output);
}
if(Line[0] != 0){
int LineEnd = (int)strlen(Line);
if(LineEnd < (int)(sizeof(Line) - 1)){
Line[LineEnd] = '\n';
Line[LineEnd + 1] = 0;
}else{
Line[LineEnd - 1] = '\n';
}
if(ProtocolThread != INVALID_THREAD_HANDLE){
InsertProtocolOrder(ProtocolName, Line);
}else{
WriteProtocol(ProtocolName, Line);
}
}
}
// Writer Orders
// =============================================================================
void InitWriterBuffers(void){
OrderPointerWrite = 0;
ReplyPointerWrite = 0;
OrderPointerRead = 0;
ReplyPointerRead = 0;
}
int GetOrderBufferSpace(void){
int Result = INT_MAX;
if(WriterThread != INVALID_THREAD_HANDLE){
int Orders = (OrderPointerWrite - OrderPointerRead);
Result = NARRAY(OrderBuffer) - Orders;
}
return Result;
}
void InsertOrder(TWriterThreadOrderType OrderType, const void *Data){
if(WriterThread != INVALID_THREAD_HANDLE){
int Orders = (OrderPointerWrite - OrderPointerRead);
if(Orders >= NARRAY(OrderBuffer)){
error("InsertOrder (Writer): Order-Puffer ist voll => Vergrößern.\n");
}
OrderBufferEmpty.down();
int WritePos = OrderPointerWrite % NARRAY(OrderBuffer);
OrderBuffer[WritePos].OrderType = OrderType;
OrderBuffer[WritePos].Data = Data;
OrderPointerWrite += 1;
OrderBufferFull.up();
}
}
void GetOrder(TWriterThreadOrder *Order){
OrderBufferFull.down();
int ReadPos = OrderPointerRead % NARRAY(OrderBuffer);
*Order = OrderBuffer[ReadPos];
OrderPointerRead += 1;
OrderBufferEmpty.up();
}
void TerminateWriterOrder(void){
InsertOrder(ORDER_TERMINATE, NULL);
}
void LogoutOrder(TPlayer *Player){
if(Player == NULL){
error("LogoutOrder: Übergebener Spieler existiert nicht.\n");
return;
}
TLogoutOrderData *Data = new TLogoutOrderData;
Data->CharacterID = Player->ID;
Data->Level = Player->Skills[SKILL_LEVEL]->Get();
Data->Profession = Player->GetActiveProfession();
if(Player->PlayerData == NULL){
error("LogoutOrder: PlayerData ist NULL.\n");
Data->LastLoginTime = 0;
}else{
Data->LastLoginTime = Player->PlayerData->LastLoginTime;
}
Data->TutorActivities = Player->TutorActivities;
// TODO(fusion): LOL.
if(Player->startx == 32097){
strcpy(Data->Residence, "Rookgaard");
}else if(Player->startx == 32360){
strcpy(Data->Residence, "Carlin");
}else if(Player->startx == 32369){
strcpy(Data->Residence, "Thais");
}else if(Player->startx == 32595){
strcpy(Data->Residence, "Port Hope");
}else if(Player->startx == 32649){
strcpy(Data->Residence, "Kazordoon");
}else if(Player->startx == 32732){
strcpy(Data->Residence, "Ab'Dendriel");
}else if(Player->startx == 32957){
strcpy(Data->Residence, "Venore");
}else if(Player->startx == 33194){
strcpy(Data->Residence, "Ankrahmun");
}else if(Player->startx == 33213){
strcpy(Data->Residence, "Darashia");
}else if(Player->startx == 33217){
strcpy(Data->Residence, "Edron");
}else{
error("LogoutOrder: Unbekannte Startkoordinate [%d,%d,%d] bei Spieler %s.\n",
Player->startx, Player->starty, Player->startz, Player->Name);
strcpy(Data->Residence, "Unknown");
}
InsertOrder(ORDER_LOGOUT, Data);
}
void PlayerlistOrder(int NumberOfPlayers, const char *PlayerNames,
int *PlayerLevels, int *PlayerProfessions){
if(PlayerNames == NULL){
error("PlayerlistOrder: PlayerNames ist NULL.\n");
return;
}
if(PlayerLevels == NULL){
error("PlayerlistOrder: PlayerLevels ist NULL.\n");
return;
}
if(PlayerProfessions == NULL){
error("PlayerlistOrder: PlayerProfessions ist NULL.\n");
return;
}
TPlayerlistOrderData *Data = new TPlayerlistOrderData;
Data->NumberOfPlayers = NumberOfPlayers;
Data->PlayerNames = PlayerNames;
Data->PlayerLevels = PlayerLevels;
Data->PlayerProfessions = PlayerProfessions;
InsertOrder(ORDER_PLAYERLIST, Data);
}
void KillStatisticsOrder(int NumberOfRaces, const char *RaceNames,
int *KilledPlayers, int *KilledCreatures){
if(RaceNames == NULL){
error("KillStatisticsOrder: RaceNames ist NULL.\n");
return;
}
if(KilledPlayers == NULL){
error("KillStatisticsOrder: KilledPlayers ist NULL.\n");
return;
}
if(KilledCreatures == NULL){
error("KillStatisticsOrder: KilledCreatures ist NULL.\n");
return;
}
TKillStatisticsOrderData *Data = new TKillStatisticsOrderData;
Data->NumberOfRaces = NumberOfRaces;
Data->RaceNames = RaceNames;
Data->KilledPlayers = KilledPlayers;
Data->KilledCreatures = KilledCreatures;
InsertOrder(ORDER_KILLSTATISTICS, Data);
}
void PunishmentOrder(TCreature *Gamemaster, const char *Name, const char *IPAddress,
int Reason, int Action, const char *Comment, int NumberOfStatements,
vector<TReportedStatement> *ReportedStatements, uint32 StatementID,
bool IPBanishment){
if(Name == NULL){
error("PunishmentOrder: Name ist NULL.\n");
return;
}
if(Comment == NULL){
error("PunishmentOrder: Comment ist NULL.\n");
return;
}
TPunishmentOrderData *Data = new TPunishmentOrderData;
if(Gamemaster != NULL){
Data->GamemasterID = Gamemaster->ID;
strcpy(Data->GamemasterName, Gamemaster->Name);
}else{
Data->GamemasterID = 0;
strcpy(Data->GamemasterName, "automatic");
}
strcpy(Data->CriminalName, Name);
strcpy(Data->CriminalIPAddress, (IPAddress != NULL ? IPAddress : ""));
Data->Reason = Reason;
Data->Action = Action;
strcpy(Data->Comment, Comment);
Data->NumberOfStatements = NumberOfStatements;
Data->ReportedStatements = ReportedStatements;
Data->StatementID = StatementID;
Data->IPBanishment = IPBanishment;
InsertOrder(ORDER_PUNISHMENT, Data);
}
void CharacterDeathOrder(TCreature *Creature, int OldLevel,
uint32 OffenderID, const char *Remark, bool Unjustified){
if(Creature == NULL){
error("CharacterDeathOrder: cr ist NULL.\n");
return;
}
if(Remark == NULL){
error("CharacterDeathOrder: Remark ist NULL.\n");
return;
}
TCharacterDeathOrderData *Data = new TCharacterDeathOrderData;
Data->CharacterID = Creature->ID;
Data->Level = OldLevel;
Data->Offender = OffenderID;
strcpy(Data->Remark, Remark);
Data->Unjustified = Unjustified;
Data->Time = time(NULL);
InsertOrder(ORDER_CHARACTERDEATH, Data);
}
void AddBuddyOrder(TCreature *Creature, uint32 BuddyID){
if(Creature == NULL){
error("AddBuddyOrder: cr ist NULL.\n");
return;
}
if(Creature->Type != PLAYER){
error("AddBuddyOrder: Kreatur ist kein Spieler.\n");
return;
}
TBuddyOrderData *Data = new TBuddyOrderData;
Data->AccountID = ((TPlayer*)Creature)->AccountID;
Data->Buddy = BuddyID;
InsertOrder(ORDER_ADDBUDDY, Data);
}
void RemoveBuddyOrder(TCreature *Creature, uint32 BuddyID){
if(Creature == NULL){
error("RemoveBuddyOrder: cr ist NULL.\n");
return;
}
if(Creature->Type != PLAYER){
error("RemoveBuddyOrder: Kreatur ist kein Spieler.\n");
return;
}
TBuddyOrderData *Data = new TBuddyOrderData;
Data->AccountID = ((TPlayer*)Creature)->AccountID;
Data->Buddy = BuddyID;
InsertOrder(ORDER_REMOVEBUDDY, Data);
}
void DecrementIsOnlineOrder(uint32 CharacterID){
void *Data = (void*)((uintptr)CharacterID);
InsertOrder(ORDER_DECREMENTISONLINE, Data);
}
void SavePlayerDataOrder(void){
InsertOrder(ORDER_SAVEPLAYERDATA, NULL);
}
void ProcessLogoutOrder(TLogoutOrderData *Data){
if(Data == NULL){
error("ProcessLogoutOrder: Keine Daten übergeben.\n");
return;
}
if(Data->TutorActivities > 0){
print(3, "%d Tutor-Punkte für Spieler %u.\n",
Data->TutorActivities, Data->CharacterID);
}
char ProfessionName[30];
GetProfessionName(ProfessionName, Data->Profession, false, true);
int Ret = QueryManagerConnection->logoutGame(Data->CharacterID, Data->Level,
ProfessionName, Data->Residence, Data->LastLoginTime, Data->TutorActivities);
if(Ret != 0){
error("ProcessLogoutOrder: Logout für Spieler %u fehlgeschlagen.\n",
Data->CharacterID);
}
delete Data;
}
void ProcessPlayerlistOrder(TPlayerlistOrderData *Data){
if(Data == NULL){
error("ProcessPlayerlistOrder: Keine Daten übergeben.\n");
return;
}
bool NewRecord = false;
if(Data->NumberOfPlayers <= 0){
int Ret = QueryManagerConnection->createPlayerlist(Data->NumberOfPlayers,
NULL, NULL, NULL, &NewRecord);
if(Ret != 0){
error("ProcessPlayerlistOrder: Anfrage fehlgeschlagen (1).\n");
}
}else{
const char **Names = (const char**)alloca(Data->NumberOfPlayers * sizeof(const char*));
int *Levels = (int*)alloca(Data->NumberOfPlayers * sizeof(int));
char (*Professions)[30] = (char(*)[30])alloca(Data->NumberOfPlayers * 30);
for(int PlayerNr = 0; PlayerNr < Data->NumberOfPlayers; PlayerNr += 1){
Names[PlayerNr] = &Data->PlayerNames[PlayerNr * 30];
Levels[PlayerNr] = Data->PlayerLevels[PlayerNr];
GetProfessionName(Professions[PlayerNr],
Data->PlayerProfessions[PlayerNr], false, true);
}
int Ret = QueryManagerConnection->createPlayerlist(Data->NumberOfPlayers,
Names, Levels, Professions, &NewRecord);
if(Ret != 0){
error("ProcessPlayerlistOrder: Anfrage fehlgeschlagen (2).\n");
}
}
if(NewRecord){
BroadcastReply("New record: %d players are logged in.", Data->NumberOfPlayers);
}
delete[] Data->PlayerNames;
delete[] Data->PlayerLevels;
delete[] Data->PlayerProfessions;
delete Data;
}
void ProcessKillStatisticsOrder(TKillStatisticsOrderData *Data){
if(Data == NULL){
error("ProcessKillStatisticsOrder: Keine Daten übergeben.\n");
return;
}
const char **RaceNames = (const char**)alloca(Data->NumberOfRaces * sizeof(const char*));
int *KilledPlayers = (int*)alloca(Data->NumberOfRaces * sizeof(int));
int *KilledCreatures = (int*)alloca(Data->NumberOfRaces * sizeof(int));
for(int RaceNr = 0; RaceNr < Data->NumberOfRaces; RaceNr += 1){
RaceNames[RaceNr] = &Data->RaceNames[RaceNr * 30];
KilledPlayers[RaceNr] = Data->KilledPlayers[RaceNr];
KilledCreatures[RaceNr] = Data->KilledCreatures[RaceNr];
}
int Ret = QueryManagerConnection->logKilledCreatures(Data->NumberOfRaces,
RaceNames, KilledPlayers, KilledCreatures);
if(Ret != 0){
error("ProcessKillStatisticsOrder: Anfrage fehlgeschlagen.\n");
}
delete[] Data->RaceNames;
delete[] Data->KilledPlayers;
delete[] Data->KilledCreatures;
delete Data;
}
static const char *GetStatementOutputChannel(int Mode, int Channel){
const char *Result;
switch(Mode){
case TALK_SAY: Result = "Say"; break;
case TALK_WHISPER: Result = "Whisper"; break;
case TALK_YELL: Result = "Yell"; break;
case TALK_PRIVATE_MESSAGE: Result = "Private Message"; break;
case TALK_GAMEMASTER_REQUEST: Result = "Gamemaster Request"; break;
case TALK_GAMEMASTER_ANSWER: Result = "Gamemaster Answer"; break;
case TALK_PLAYER_ANSWER: Result = "Player Answer"; break;
case TALK_GAMEMASTER_BROADCAST: Result = "Broadcast"; break;
case TALK_GAMEMASTER_MESSAGE: Result = "Private Message"; break;
case TALK_CHANNEL_CALL:
case TALK_GAMEMASTER_CHANNELCALL:
case TALK_HIGHLIGHT_CHANNELCALL:{
switch(Channel){
case CHANNEL_GUILD: Result = "Guild Channel"; break;
case CHANNEL_GAMEMASTER: Result = "Gamemaster Channel"; break;
case CHANNEL_TUTOR: Result = "Tutor Channel"; break;
case CHANNEL_GAMECHAT: Result = "Game Chat"; break;
case CHANNEL_TRADE: Result = "Trade Channel"; break;
case CHANNEL_RLCHAT: Result = "Reallife Chat"; break;
case CHANNEL_HELP: Result = "Help Channel"; break;
default: Result = "Private Chat Channel"; break;
}
break;
}
default:{
error("ProcessPunishmentOrder: Ungültiger Modus %d.\n", Mode);
Result = "Unknown";
break;
}
}
return Result;
}
void ProcessPunishmentOrder(TPunishmentOrderData *Data){
// TODO(fusion): I feel this it too complex for handling a simple banishment system.
if(Data == NULL){
error("ProcessPunishmentOrder: Keine Daten übergeben.\n");
return;
}
bool Ok = true;
const char *Reason = GetBanishmentReason(Data->Reason);
uint32 BanishmentID = 0;
if(Ok && Data->Action == 0){
int Ret = QueryManagerConnection->setNotation(Data->GamemasterID,
Data->CriminalName, Data->CriminalIPAddress, Reason,
Data->Comment, &BanishmentID);
switch(Ret){
case 0:{
DirectReply(Data->GamemasterID, "Notation for player %s inserted.", Data->CriminalName);
Log("banish", "%s notiert zu %s: %s.\n", Data->GamemasterName, Data->CriminalName, Data->Comment);
break;
}
case 1:{
DirectReply(Data->GamemasterID, "A player with this name does not exist. Perhaps he/she has been renamed?");
Ok = false;
break;
}
case 2:{
DirectReply(Data->GamemasterID, "You may not report a god or gamemaster.");
Ok = false;
break;
}
}
}
if(Ok && (Data->Action == 1 || Data->Action == 3 || Data->Action == 5)){
int Ret = QueryManagerConnection->setNamelock(Data->GamemasterID,
Data->CriminalName, Data->CriminalIPAddress, Reason,
Data->Comment);
switch(Ret){
case 0:{
DirectReply(Data->GamemasterID, "Player %s reported for renaming.", Data->CriminalName);
Log("banish", "%s meldet %s zur Namensänderung.\n", Data->GamemasterName, Data->CriminalName);
break;
}
case 3:{
DirectReply(Data->GamemasterID, "This player has already been reported.");
break;
}
case 1:{
DirectReply(Data->GamemasterID, "A player with this name does not exist. Perhaps he/she has already been renamed?");
Ok = false;
break;
}
case 2:
case 4:{
DirectReply(Data->GamemasterID, "This name has already been approved.");
Ok = false;
break;
}
}
}
if(Ok && (Data->Action == 2 || Data->Action == 3 || Data->Action == 4 || Data->Action == 5)){
int Days;
bool FinalWarning = (Data->Action == 4 || Data->Action == 5);
int Ret = QueryManagerConnection->banishAccount(Data->GamemasterID,
Data->CriminalName, Data->CriminalIPAddress, Reason,
Data->Comment, &FinalWarning, &Days, &BanishmentID);
switch(Ret){
case 0:{
if(Days == -1){
DirectReply(Data->GamemasterID, "Account of player %s banished infinitely.", Data->CriminalName);
}else if(FinalWarning){
DirectReply(Data->GamemasterID, "Account of player %s banished for %d days with final warning.", Data->CriminalName, Days);
}else{
DirectReply(Data->GamemasterID, "Account of player %s banished for %d days.", Data->CriminalName, Days);
}
LogoutReply(Data->CriminalName);
Log("banish", "%s verbannt Account von Spieler %s.\n", Data->GamemasterName, Data->CriminalName);
break;
}
case 3:{
DirectReply(Data->GamemasterID, "Player %s has already been banished.", Data->CriminalName);
LogoutReply(Data->CriminalName);
break;
}
case 1:{
DirectReply(Data->GamemasterID, "A player with this name does not exist. Perhaps he/she has been renamed?");
Ok = false;
break;
}
case 2:{
DirectReply(Data->GamemasterID, "You may not report a god or gamemaster.");
Ok = false;
break;
}
}
}
if(Ok && Data->StatementID != 0){
if(Data->NumberOfStatements > 0 && Data->ReportedStatements != NULL){
uint32 *StatementIDs = (uint32*)alloca(Data->NumberOfStatements * sizeof(uint32));
int *TimeStamps = (int*)alloca(Data->NumberOfStatements * sizeof(int));
uint32 *CharacterIDs = (uint32*)alloca(Data->NumberOfStatements * sizeof(uint32));
char (*Channels)[30] = (char(*)[30])alloca(Data->NumberOfStatements * 30);
char (*Texts)[256] = (char(*)[256])alloca(Data->NumberOfStatements * 256);
for(int StatementNr = 0; StatementNr < Data->NumberOfStatements; StatementNr += 1){
TReportedStatement *Statement = Data->ReportedStatements->at(StatementNr);
StatementIDs[StatementNr] = Statement->StatementID;
TimeStamps[StatementNr] = Statement->TimeStamp;
CharacterIDs[StatementNr] = Statement->CharacterID;
strcpy(Channels[StatementNr], GetStatementOutputChannel(Statement->Mode, Statement->Channel));
strcpy(Texts[StatementNr], Statement->Text);
}
int Ret = QueryManagerConnection->reportStatement(Data->GamemasterID,
Data->CriminalName, Reason, Data->Comment, BanishmentID,
Data->StatementID, Data->NumberOfStatements, StatementIDs,
TimeStamps, CharacterIDs, Channels, Texts);
switch(Ret){
case 0:{
if(Data->Action == 6){
DirectReply(Data->GamemasterID, "Statement of %s reported.", Data->CriminalName);
}
Log("banish", "%s meldet Äußerung von Spieler %s.\n", Data->GamemasterName, Data->CriminalName);
break;
}
case 1:{
if(Data->Action == 6){
DirectReply(Data->GamemasterID, "A player with this name does not exist. Perhaps he/she has been renamed?");
}
Ok = false;
break;
}
case 2:{
if(Data->Action == 6){
DirectReply(Data->GamemasterID, "Statement has already been reported.");
}
Ok = false;
break;
}
}
}else{
error("ProcessPunishmentOrder: Statements existieren nicht.\n");
}
}
if(Ok && Data->IPBanishment){
int Ret = QueryManagerConnection->banishIPAddress(Data->GamemasterID,
Data->CriminalName, Data->CriminalIPAddress, Reason, Data->Comment);
switch(Ret){
case 0:{
DirectReply(Data->GamemasterID, "IP address of %s banished.", Data->CriminalName);
LogoutReply(Data->CriminalName);
Log("banish", "%s sperrt die IP-Adresse von %s.\n", Data->GamemasterName, Data->CriminalName);
break;
}
case 1:{
DirectReply(Data->GamemasterID, "A player with this name does not exist. Perhaps he/she has been renamed?");
Ok = false;
break;
}
case 2:{
DirectReply(Data->GamemasterID, "You may not report a god or gamemaster.");
Ok = false;
break;
}
}
}
delete Data->ReportedStatements;
delete Data;
}
void ProcessCharacterDeathOrder(TCharacterDeathOrderData *Data){
if(Data == NULL){
error("ProcessCharacterDeathOrder: Keine Daten übergeben.\n");
return;
}
int Ret = QueryManagerConnection->logCharacterDeath(Data->CharacterID,
Data->Level, Data->Offender, Data->Remark, Data->Unjustified,
Data->Time);
if(Ret != 0){
error("ProcessCharacterDeathOrder: Protokollierung fehlgeschlagen.\n");
}
delete Data;
}
void ProcessAddBuddyOrder(TBuddyOrderData *Data){
if(Data == NULL){
error("ProcessAddBuddyOrder: Keine Daten übergeben.\n");
return;
}
int Ret = QueryManagerConnection->addBuddy(Data->AccountID, Data->Buddy);
if(Ret != 0){
error("ProcessAddBuddyOrder: Aufnahme fehlgeschlagen.\n");
}
delete Data;
}
void ProcessRemoveBuddyOrder(TBuddyOrderData *Data){
if(Data == NULL){
error("ProcessRemoveBuddyOrder: Keine Daten übergeben.\n");
return;
}
int Ret = QueryManagerConnection->removeBuddy(Data->AccountID, Data->Buddy);
if(Ret != 0){
error("ProcessRemoveBuddyOrder: Entfernen fehlgeschlagen.\n");
}
delete Data;
}
void ProcessDecrementIsOnlineOrder(uint32 CharacterID){
int Ret = QueryManagerConnection->decrementIsOnline(CharacterID);
if(Ret != 0){
error("ProcessDecrementIsOnlineOrder: Verringerung fehlgeschlagen.\n");
}
}
int WriterThreadLoop(void *Unused){
TWriterThreadOrder Order = {};
while(true){
GetOrder(&Order);
if(Order.OrderType == ORDER_TERMINATE){
break;
}
switch(Order.OrderType){
case ORDER_LOGOUT:{
ProcessLogoutOrder((TLogoutOrderData*)Order.Data);
break;
}
case ORDER_PLAYERLIST:{
ProcessPlayerlistOrder((TPlayerlistOrderData*)Order.Data);
break;
}
case ORDER_KILLSTATISTICS:{
ProcessKillStatisticsOrder((TKillStatisticsOrderData*)Order.Data);
break;
}
case ORDER_PUNISHMENT:{
ProcessPunishmentOrder((TPunishmentOrderData*)Order.Data);
break;
}
case ORDER_CHARACTERDEATH:{
ProcessCharacterDeathOrder((TCharacterDeathOrderData*)Order.Data);
break;
}
case ORDER_ADDBUDDY:{
ProcessAddBuddyOrder((TBuddyOrderData*)Order.Data);
break;
}
case ORDER_REMOVEBUDDY:{
ProcessRemoveBuddyOrder((TBuddyOrderData*)Order.Data);
break;
}
case ORDER_DECREMENTISONLINE:{
uint32 CharacterID = (uint32)((uintptr)Order.Data);
ProcessDecrementIsOnlineOrder(CharacterID);
break;
}
case ORDER_SAVEPLAYERDATA:{
SavePlayerPoolSlots();
break;
}
default:{
error("WriterThreadLoop: Unbekanntes Kommando %d.\n", Order.OrderType);
break;
}
}
}
return 0;
}
// Writer Replies
// =============================================================================
void InsertReply(TWriterThreadReplyType ReplyType, const void *Data){
int Replies = (ReplyPointerWrite - ReplyPointerRead);
if(Replies >= NARRAY(ReplyBuffer)){
error("InsertReply (Writer): Puffer ist voll; Rückmeldung wird verworfen.\n");
return;
}
int WritePos = ReplyPointerWrite % NARRAY(ReplyBuffer);
ReplyBuffer[WritePos].ReplyType = ReplyType;
ReplyBuffer[WritePos].Data = Data;
ReplyPointerWrite += 1;
}
void BroadcastReply(const char *Text, ...){
if(Text == NULL){
error("BroadcastReply: Kein Text angegeben.\n");
return;
}
TBroadcastReplyData *Data = new TBroadcastReplyData;
va_list ap;
va_start(ap, Text);
vsnprintf(Data->Message, sizeof(Data->Message), Text, ap);
va_end(ap);
InsertReply(REPLY_BROADCAST, Data);
}
void DirectReply(uint32 CharacterID, const char *Text, ...){
if(CharacterID == 0){
return;
}
if(Text == NULL){
error("SendDirectReply: Kein Text angegeben.\n");
return;
}
TDirectReplyData *Data = new TDirectReplyData;
Data->CharacterID = CharacterID;
va_list ap;
va_start(ap, Text);
vsnprintf(Data->Message, sizeof(Data->Message), Text, ap);
va_end(ap);
InsertReply(REPLY_DIRECT, Data);
}
void LogoutReply(const char *PlayerName){
if(PlayerName == NULL){
return;
}
// TODO(fusion): Probably some string dup function?
char *Data = new char[strlen(PlayerName) + 1];
strcpy(Data, PlayerName);
InsertReply(REPLY_LOGOUT, Data);
}
bool GetReply(TWriterThreadReply *Reply){
bool Result = (ReplyPointerRead < ReplyPointerWrite);
if(Result){
*Reply = ReplyBuffer[ReplyPointerRead % NARRAY(ReplyBuffer)];
ReplyPointerRead += 1;
}
return Result;
}
void ProcessBroadcastReply(TBroadcastReplyData *Data){
if(Data == NULL){
error("ProcessBroadcastReply: Keine Daten übergeben.\n");
return;
}
BroadcastMessage(TALK_STATUS_MESSAGE, Data->Message);
delete Data;
}
void ProcessDirectReply(TDirectReplyData *Data){
if(Data == NULL){
error("ProcessDirectReply: Keine Daten übergeben.\n");
return;
}
TPlayer *Player = GetPlayer(Data->CharacterID);
if(Player != NULL){
SendMessage(Player->Connection, TALK_INFO_MESSAGE, "%s", Data->Message);
}
delete Data;
}
void ProcessLogoutReply(const char *Name){
if(Name == NULL){
error("ProcessLogoutReply: Keine Daten übergeben.\n");
return;
}
TPlayer *Player = GetPlayer(Name);
if(Player != NULL){
GraphicalEffect(Player->CrObject, EFFECT_MAGIC_GREEN);
Player->StartLogout(true, true);
}
delete[] Name;
}
void ProcessWriterThreadReplies(void){
TWriterThreadReply Reply = {};
while(GetReply(&Reply)){
switch(Reply.ReplyType){
case REPLY_BROADCAST:{
ProcessBroadcastReply((TBroadcastReplyData*)Reply.Data);
break;
}
case REPLY_DIRECT:{
ProcessDirectReply((TDirectReplyData*)Reply.Data);
break;
}
case REPLY_LOGOUT:{
ProcessLogoutReply((const char*)Reply.Data);
break;
}
default:{
error("ProcessWriterThreadReplies: Unbekannte Rückmeldung %d.\n", Reply.ReplyType);
break;
}
}
}
}
// Writer Initialization
// =============================================================================
void ClearPlayers(void){
int NumberOfAffectedPlayers;
int Ret = QueryManagerConnection->clearIsOnline(&NumberOfAffectedPlayers);
if(Ret != 0){
error("ClearPlayers: Kann IsOnline-Flags nicht löschen.\n");
}else if(NumberOfAffectedPlayers != 0){
error("ClearPlayers: %d Spieler waren als eingeloggt markiert.\n",
NumberOfAffectedPlayers);
}
}
void InitWriter(void){
// TODO(fusion): No idea what's this about.
int QueryBufferSize = std::max<int>(KB(16), MaxPlayers * 66 + 2);
QueryManagerConnection = new TQueryManagerConnection(QueryBufferSize);
if(!QueryManagerConnection->isConnected()){
throw "cannot connect to query manager";
}
ClearPlayers();
InitProtocol();
ProtocolThread = StartThread(ProtocolThreadLoop, NULL, false);
if(ProtocolThread == INVALID_THREAD_HANDLE){
throw "cannot start protocol thread";
}
InitWriterBuffers();
WriterThread = StartThread(WriterThreadLoop, NULL, false);
if(WriterThread == INVALID_THREAD_HANDLE){
throw "cannot start writer thread";
}
}
void AbortWriter(void){
// TODO(fusion): The original function was calling `pthread_cancel` with
// an argument of 0 which is probably wrong?. I feel something is missing
// here.
if(WriterThread != INVALID_THREAD_HANDLE){
pthread_cancel(WriterThread);
WriterThread = INVALID_THREAD_HANDLE;
OrderBufferEmpty.up();
}
}
void ExitWriter(void){
if(ProtocolThread != INVALID_THREAD_HANDLE){
InsertProtocolOrder("", "");
JoinThread(ProtocolThread);
ProtocolThread = INVALID_THREAD_HANDLE;
}
if(WriterThread != INVALID_THREAD_HANDLE){
TerminateWriterOrder();
JoinThread(WriterThread);
WriterThread = INVALID_THREAD_HANDLE;
}
delete QueryManagerConnection;
}
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