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#ifndef TIBIA_PLAYER_HH_
#define TIBIA_PLAYER_HH_ 1
#include "common.hh"
#include "containers.hh"
#include "creature.hh"
struct TPlayerData {
uint32 CharacterID;
pid_t Locked;
int Sticky;
bool Dirty;
int Race;
TOutfit OriginalOutfit;
TOutfit CurrentOutfit;
time_t LastLoginTime;
time_t LastLogoutTime;
int startx;
int starty;
int startz;
int posx;
int posy;
int posz;
int Profession;
int PlayerkillerEnd;
int Actual[25];
int Maximum[25];
int Minimum[25];
int DeltaAct[25];
int MagicDeltaAct[25];
int Cycle[25];
int MaxCycle[25];
int Count[25];
int MaxCount[25];
int AddLevel[25];
int Experience[25];
int FactorPercent[25];
int NextLevel[25];
int Delta[25];
uint8 SpellList[256];
int QuestValues[500];
int MurderTimestamps[20];
uint8 *Inventory;
int InventorySize;
uint8 *Depot[9];
int DepotSize[9];
uint32 AccountID;
int Sex;
char Name[30];
uint8 Rights[12];
char Guild[31];
char Rank[31];
char Title[31];
int Buddies;
uint32 Buddy[100];
char BuddyName[100][30];
uint32 EarliestYellRound;
uint32 EarliestTradeChannelRound;
uint32 EarliestSpellTime;
uint32 EarliestMultiuseTime;
uint32 TalkBufferFullTime;
uint32 MutingEndRound;
uint32 Addressees[20];
uint32 AddresseesTimes[20];
int NumberOfMutings;
};
struct TPlayer: TCreature {
// REGULAR FUNCTIONS
// =========================================================================
uint8 GetRealProfession(void);
uint8 GetEffectiveProfession(void);
uint8 GetActiveProfession(void);
bool GetActivePromotion(void);
uint32 GetPartyLeader(bool CheckFormer);
bool IsAttackJustified(uint32 Victim);
void RecordAttack(uint32 Victim);
void CheckState(void);
// VIRTUAL FUNCTIONS
// =========================================================================
// TODO
// DATA
// =========================================================================
//TCreature super_TCreature; // IMPLICIT
uint32 AccountID;
char Guild[31];
char Rank[31];
char Title[31];
char IPAddress[16];
uint8 Rights[12];
Object Depot;
int DepotNr;
int DepotSpace;
RESULT ConstructError;
TPlayerData *PlayerData;
Object TradeObject;
uint32 TradePartner;
bool TradeAccepted;
int OldState;
uint32 Request;
int RequestTimestamp;
uint32 RequestProcessingGamemaster;
int TutorActivities;
uint8 SpellList[256];
int QuestValues[500];
Object OpenContainer[16];
vector<uint32> AttackedPlayers;
int NumberOfAttackedPlayers;
bool Aggressor;
vector<uint32> FormerAttackedPlayers;
int NumberOfFormerAttackedPlayers;
bool FormerAggressor;
uint32 FormerLogoutRound;
uint32 PartyLeader;
uint32 PartyLeavingRound;
uint32 TalkBufferFullTime;
uint32 MutingEndRound;
int NumberOfMutings;
uint32 Addressees[20];
uint32 AddresseesTimes[20];
};
#endif //TIBIA_PLAYER_HH_
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