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#include "operate.hh"
#include "info.hh"
#include "stubs.hh"
// operate.cc
void AnnounceMovingCreature(uint32 CreatureID, Object Con);
void CheckTopMoveObject(uint32 CreatureID, Object Obj, Object Ignore);
void CheckMoveObject(uint32 CreatureID, Object Obj, bool Take);
void CheckMapDestination(uint32 CreatureID, Object Obj, Object MapCon);
void CheckDepotSpace(uint32 CreatureID, Object Source, Object Destination, int Count);
void CheckWeight(uint32 CreatureID, Object Obj, int Count);
void NotifyCreature(uint32 CreatureID, Object Obj, bool Inventory);
void NotifyCreature(uint32 CreatureID, ObjectType Type, bool Inventory);
//void NotifyAllCreatures(Object Obj, int Type, Object OldCon);
void NotifyTrades(Object Obj);
void NotifyDepot(uint32 CreatureID, Object Obj, int Count);
void CloseContainer(Object Con, bool Force);
// moveuse.cc
void MovementEvent(Object Obj, Object Start, Object Dest);
void CollisionEvent(Object Obj, Object Dest);
void SeparationEvent(Object Obj, Object Start);
// TODO(fusion): This could have been a simple return value.
void CheckContainerDestination(Object Obj, Object Con){
Object Help = Con;
while(Help != NONE && !Help.getObjectType().isMapContainer()){
if(Help == Obj){
throw CROSSREFERENCE;
}
Help = Help.getContainer();
}
ObjectType ConType = Con.getObjectType();
if(!ConType.getFlag(CHEST)){
int ConObjects = CountObjectsInContainer(Con);
int ConCapacity = (int)ConType.getAttribute(CAPACITY);
if(ConObjects >= ConCapacity){
throw CONTAINERFULL;
}
}
}
void CheckInventoryDestination(Object Obj, Object Con, bool Split){
ObjectType ObjType = Obj.getObjectType();
int ConPosition = GetObjectBodyPosition(Con);
bool HandContainer = ConPosition == INVENTORY_RIGHTHAND
|| ConPosition == INVENTORY_LEFTHAND;
if(!HandContainer && ConPosition != INVENTORY_AMMO){
if(!ObjType.getFlag(CLOTHES)){
throw WRONGPOSITION;
}
int ObjPosition = (int)ObjType.getAttribute(BODYPOSITION);
if(ObjPosition == 0){
throw WRONGPOSITION2;
}else if(ObjPosition != ConPosition){
throw WRONGCLOTHES;
}
}
uint32 CreatureID = GetObjectCreatureID(Con);
if(ObjType.isTwoHanded() && HandContainer){
Object RightHand = GetBodyObject(CreatureID, INVENTORY_RIGHTHAND);
if(RightHand != NONE && RightHand != Obj){
throw HANDSNOTFREE;
}
Object LeftHand = GetBodyObject(CreatureID, INVENTORY_LEFTHAND);
if(LeftHand != NONE && LeftHand != Obj){
throw HANDSNOTFREE;
}
return;
}
if(GetBodyObject(CreatureID, ConPosition) != NONE){
throw NOROOM;
}
if(HandContainer){
for(int Position = INVENTORY_HAND_FIRST;
Position <= INVENTORY_HAND_LAST;
Position += 1){
Object Other = GetBodyObject(CreatureID, Position);
if(Other != NONE){
ObjectType OtherType = Other.getObjectType();
if(OtherType.isTwoHanded()){
throw HANDBLOCKED;
}
if(Split || Other != Obj){
if(OtherType.isWeapon() && ObjType.isWeapon()){
throw ONEWEAPONONLY;
}
}
}
}
}
}
void Move(uint32 CreatureID, Object Obj, Object Con, int Count, bool NoMerge, Object Ignore){
if(!Obj.exists()){
error("Move: Übergebenes Objekt existiert nicht.\n");
throw ERROR;
}
if(!Con.exists()){
int ObjX, ObjY, ObjZ;
ObjectType ObjType = Obj.getObjectType();
GetObjectCoordinates(Obj, &ObjX, &ObjY, &ObjZ);
error("Move: Zielobjekt existiert nicht.\n");
error("# Objekt %d an [%d,%d,%d]\n", ObjType.TypeID, ObjX, ObjY, ObjZ);
throw ERROR;
}
ObjectType ConType = Con.getObjectType();
if(!ConType.getFlag(CONTAINER)){
error("Move: Zielobjekt ist kein Container.\n");
throw ERROR;
}
ObjectType ObjType = Obj.getObjectType();
if(ObjType.getFlag(CUMULATIVE) && (Count == 0 || Count > (int)Obj.getAttribute(AMOUNT))){
error("Move: Ungültige Anzahl %d von %d an Teilen bei kumulierbarem Objekt.\n",
Count, (int)Obj.getAttribute(AMOUNT));
throw ERROR;
}
Object OldCon = Obj.getContainer();
if(!NoMerge && ConType.isMapContainer()
&& ObjType.getFlag(CUMULATIVE)
&& OldCon != Con){
int ConX, ConY, ConZ;
GetObjectCoordinates(Con, &ConX, &ConY, &ConZ);
Object Top = GetTopObject(ConX, ConY, ConZ, true);
if(Top != NONE){
try{
Merge(CreatureID, Obj, Top, Count, Ignore);
return; // <-- EARLY RETURN IF `Merge` SUCCEEDS.
}catch(RESULT r){
if(r == DESTROYED){
throw;
}
}
}
}
// TODO(fusion): The only event inside `Merge` that could modify the object
// and still throw some non `DESTROYED` error is the separation event.
// From what I've seen, it is used exclusively with non CUMULATIVE objects
// like depot switches to perform "step out" events but using them with
// CUMULATIVE objects could be problematic as the event is triggered on the
// whole object which includes both the remainder and moved parts, meaning
// that transforming the object then would already make the merge "invalid".
if(!Obj.exists()){
error("Move: Übergebenes Objekt existiert nicht mehr.\n");
}
int ObjCount = 1;
if(ObjType.getFlag(CUMULATIVE)){
ObjCount = (int)Obj.getAttribute(AMOUNT);
}
if(Count == -1){
Count = ObjCount;
}
bool Split = Count < ObjCount;
uint32 ObjOwnerID = GetObjectCreatureID(Obj);
uint32 ConOwnerID = GetObjectCreatureID(Con);
CheckTopMoveObject(CreatureID, Obj, Ignore);
if(ConType.isMapContainer()){
CheckMoveObject(CreatureID, Obj, false);
CheckMapDestination(CreatureID, Obj, Con);
}else{
CheckMoveObject(CreatureID, Obj, true);
if(ConType.isBodyContainer()){
CheckInventoryDestination(Obj, Con, Split);
}else{
CheckContainerDestination(Obj, Con);
}
if(Split){
CheckDepotSpace(CreatureID, NONE, Con, 1);
}else{
CheckDepotSpace(CreatureID, Obj, Con, CountObjects(Obj));
}
if(ConOwnerID != 0){
CheckWeight(ConOwnerID, Obj, Count);
}
}
// NOTE(fusion): `Obj` becomes the split part while `Remainder`, the remainder.
Object Remainder = NONE;
if(Split){
Remainder = Obj;
Obj = SplitObject(Obj, Count);
}
if(OldCon != Con){
SeparationEvent(Obj, OldCon);
}
// TODO(fusion): There is surely a way to reduce these creature checks?
// perhaps split them into two linear paths, with a few duplications but
// easier to read.
if(!ObjType.isCreatureContainer() && Remainder == NONE){
AnnounceChangedObject(Obj, 0); // OBJECT_DISAPPEAR ?
NotifyTrades(Obj);
NotifyDepot(CreatureID, Obj, CountObjects(Obj));
}
// TODO(fusion): This could probably be moved to the end of the function
// along with the other `CloseContainer`.
if(ObjType.getFlag(CONTAINER) && CreatureID == 0){
CloseContainer(Obj, true);
}
if(ObjType.isCreatureContainer()){
uint32 MovingCreatureID = Obj.getCreatureID();
TCreature *Creature = GetCreature(MovingCreatureID);
if(Creature != NULL){
Creature->NotifyTurn(Con);
}else{
error("Move: Kreatur mit ungültiger ID %d.\n", MovingCreatureID);
}
AnnounceMovingCreature(MovingCreatureID, Con);
}
MoveObject(Obj, Con);
if(!ObjType.isCreatureContainer()){
AnnounceChangedObject(Obj, 1); // OBJECT_APPEAR
NotifyTrades(Obj);
NotifyDepot(CreatureID, Obj, -CountObjects(Obj));
}
if(Remainder != NONE){
AnnounceChangedObject(Remainder, 2); // OBJECT_CHANGED
NotifyTrades(Remainder);
}
if(ObjType.isCreatureContainer()){
uint32 MovingCreatureID = Obj.getCreatureID();
TCreature *Creature = GetCreature(MovingCreatureID);
if(Creature != NULL){
Creature->NotifyGo();
}else{
error("Move: Kreatur mit ungültiger ID %d.\n", MovingCreatureID);
}
}
NotifyCreature(ObjOwnerID, Obj, OldCon.getObjectType().isBodyContainer());
NotifyCreature(ConOwnerID, Obj, Con.getObjectType().isBodyContainer());
if(ObjType.getFlag(CONTAINER)){
CloseContainer(Obj, false);
}
MovementEvent(Obj, OldCon, Con);
CollisionEvent(Obj, Con);
NotifyAllCreatures(Obj, 3, OldCon); // CREATURE_MOVE_STIMULUS_ ?
}
void Merge(uint32 CreatureID, Object Obj, Object Dest, int Count, Object Ignore){
if(!Obj.exists()){
error("Merge: Übergebenes Objekt existiert nicht.\n");
throw ERROR;
}
if(!Dest.exists()){
error("Merge: Zielobjekt existiert nicht.\n");
throw ERROR;
}
ObjectType ObjType = Obj.getObjectType();
if(ObjType.getFlag(CUMULATIVE) && (Count == 0 || Count > (int)Obj.getAttribute(AMOUNT))){
error("Merge: Ungültige Anzahl %d an Teilen bei kumulierbarem Objekt.\n", Count);
throw ERROR;
}
if(Obj == Dest){
return;
}
if(ObjType != Dest.getObjectType()){
throw NOMATCH;
}
if(!ObjType.getFlag(CUMULATIVE)){
throw NOTCUMULABLE;
}
int ObjCount = Obj.getAttribute(AMOUNT);
int DestCount = Dest.getAttribute(AMOUNT);
if(Count == -1){
Count = ObjCount;
}
if((Count + DestCount) > 100){
throw TOOMANYPARTS;
}
Object DestCon = Dest.getContainer();
uint32 DestOwnerID = GetObjectCreatureID(Dest);
CheckTopMoveObject(CreatureID, Obj, Ignore);
if(DestCon.getObjectType().isMapContainer()){
CheckMoveObject(CreatureID, Obj, false);
CheckMapDestination(CreatureID, Obj, DestCon);
}else{
CheckMoveObject(CreatureID, Obj, true);
CheckDepotSpace(CreatureID, Obj, DestCon, 0);
if(DestOwnerID != 0){
CheckWeight(DestOwnerID, Obj, Count);
}
}
Object ObjCon = Obj.getContainer();
uint32 ObjOwnerID = GetObjectCreatureID(Obj);
// TODO(fusion): What is even going on here?
if(ObjType.getFlag(MOVEMENTEVENT)){
error("Merge: Movement-Event für kumulierbares Objekt %d wird nicht ausgelöst.\n", ObjType.TypeID);
}
if(ObjCon != DestCon){
SeparationEvent(Obj, ObjCon);
}
if(Count < ObjCount){
ChangeObject(Obj, AMOUNT, ObjCount - Count);
AnnounceChangedObject(Obj, 2); // OBJECT_CHANGED ?
NotifyTrades(Obj);
ChangeObject(Dest, AMOUNT, DestCount + Count);
}else{
AnnounceChangedObject(Obj, 0); // OBJECT_DISAPPEAR ?
NotifyTrades(Obj);
NotifyDepot(CreatureID, Obj, 1);
MergeObjects(Obj, Dest);
}
AnnounceChangedObject(Dest, 2); // OBJECT_CHANGED ?
NotifyTrades(Dest);
NotifyCreature(ObjOwnerID, Dest, ObjCon.getObjectType().isBodyContainer());
NotifyCreature(DestOwnerID, Dest, DestCon.getObjectType().isBodyContainer());
CollisionEvent(Dest, DestCon);
NotifyAllCreatures(Dest, 2, NONE); // CREATURE_MOVE_STIMULUS_ ?
}
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