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#include "objects.hh"
#include "containers.hh"
static vector<TObjectType> ObjectTypes(0, 5000, 1000);
static ObjectType SpecialObjects[49];
static FLAG TypeAttributeFlags[62] = {
BANK, // WAYPOINTS
CONTAINER, // CAPACITY
CHANGEUSE, // CHANGETARGET
KEYDOOR, // KEYDOORTARGET
NAMEDOOR, // NAMEDOORTARGET
LEVELDOOR, // LEVELDOORTARGET
QUESTDOOR, // QUESTDOORTARGET
FOOD, // NUTRITION
INFORMATION, // INFORMATIONTYPE
TEXT, // FONTSIZE
WRITE, // MAXLENGTH
WRITEONCE, // MAXLENGTHONCE
LIQUIDSOURCE, // SOURCELIQUIDTYPE
TELEPORTABSOLUTE, // ABSTELEPORTEFFECT
TELEPORTRELATIVE, // RELTELEPORTDISPLACEMENT
TELEPORTRELATIVE, // RELTELEPORTEFFECT
AVOID, // AVOIDDAMAGETYPES
RESTRICTLEVEL, // MINIMUMLEVEL
RESTRICTPROFESSION, // PROFESSIONS
TAKE, // WEIGHT
ROTATE, // ROTATETARGET
DESTROY, // DESTROYTARGET
CLOTHES, // BODYPOSITION
SKILLBOOST, // SKILLNUMBER
SKILLBOOST, // SKILLMODIFICATION
PROTECTION, // PROTECTIONDAMAGETYPES
PROTECTION, // DAMAGEREDUCTION
LIGHT, // BRIGHTNESS
LIGHT, // LIGHTCOLOR
CORPSE, // CORPSETYPE
EXPIRE, // TOTALEXPIRETIME
EXPIRE, // EXPIRETARGET
WEAROUT, // TOTALUSES
WEAROUT, // WEAROUTTARGET
WEAPON, // WEAPONTYPE
WEAPON, // WEAPONATTACKVALUE
WEAPON, // WEAPONDEFENDVALUE
SHIELD, // SHIELDDEFENDVALUE
BOW, // BOWRANGE
BOW, // BOWAMMOTYPE
THROW, // THROWRANGE
THROW, // THROWATTACKVALUE
THROW, // THROWDEFENDVALUE
THROW, // THROWMISSILE
THROW, // THROWSPECIALEFFECT
THROW, // THROWEFFECTSTRENGTH
THROW, // THROWFRAGILITY
WAND, // WANDRANGE
WAND, // WANDMANACONSUMPTION
WAND, // WANDATTACKSTRENGTH
WAND, // WANDATTACKVARIATION
WAND, // WANDDAMAGETYPE
WAND, // WANDMISSILE
AMMO, // AMMOTYPE
AMMO, // AMMOATTACKVALUE
AMMO, // AMMOMISSILE
AMMO, // AMMOSPECIALEFFECT
AMMO, // AMMOEFFECTSTRENGTH
ARMOR, // ARMORVALUE
HEIGHT, // ELEVATION
DISGUISE, // DISGUISETARGET
BANK, // MEANING
};
static FLAG InstanceAttributeFlags[18] = {
CONTAINER, // CONTENT
CHEST, // CHESTQUESTNUMBER
CUMULATIVE, // AMOUNT
KEY, // KEYNUMBER
KEYDOOR, // KEYHOLENUMBER
LEVELDOOR, // DOORLEVEL
QUESTDOOR, // DOORQUESTNUMBER
QUESTDOOR, // DOORQUESTVALUE
RUNE, // CHARGES
TEXT, // TEXTSTRING
TEXT, // EDITOR
LIQUIDCONTAINER, // CONTAINERLIQUIDTYPE
LIQUIDPOOL, // POOLLIQUIDTYPE
TELEPORTABSOLUTE, // ABSTELEPORTDESTINATION
MAGICFIELD, // RESPONSIBLE
EXPIRE, // REMAININGEXPIRETIME
EXPIRESTOP, // SAVEDEXPIRETIME
WEAROUT, // REMAININGUSES
};
static const char InstanceAttributeNames[18][30] = {
"Content", // CONTENT
"ChestQuestNumber", // CHESTQUESTNUMBER
"Amount", // AMOUNT
"KeyNumber", // KEYNUMBER
"KeyholeNumber", // KEYHOLENUMBER
"Level", // DOORLEVEL
"DoorQuestNumber", // DOORQUESTNUMBER
"DoorQuestValue", // DOORQUESTVALUE
"Charges", // CHARGES
"String", // TEXTSTRING
"Editor", // EDITOR
"ContainerLiquidType", // CONTAINERLIQUIDTYPE
"PoolLiquidType", // POOLLIQUIDTYPE
"AbsTeleportDestination", // ABSTELEPORTDESTINATION
"Responsible", // RESPONSIBLE
"RemainingExpireTime", // REMAININGEXPIRETIME
"SavedExpireTime", // SAVEDEXPIRETIME
"RemainingUses", // REMAININGUSES
};
// ObjectType
// =============================================================================
void ObjectType::setTypeID(int TypeID){
if(TypeID < ObjectTypes.min || ObjectTypes.max < TypeID){
error("ObjectType::setTypeID: Ungültiger Typ %d.\n", TypeID);
TypeID = 0;
}
this->TypeID = TypeID;
}
bool ObjectType::getFlag(FLAG Flag){
TObjectType *Type = ObjectTypes.at(this->TypeID);
int FlagIndex = (int)(Flag / 8);
uint8 FlagMask = (uint8)(1 << (Flag % 8));
return (Type->Flags[FlagIndex] & FlagMask) != 0;
}
uint32 ObjectType::getAttribute(TYPEATTRIBUTE Attribute){
if(!this->getFlag(TypeAttributeFlags[Attribute])){
error("ObjectType::getAttribute: Typ %d hat kein Flag %d für Attribut %d.\n",
this->TypeID, TypeAttributeFlags[Attribute], Attribute);
return 0;
}
TObjectType *Type = ObjectTypes.at(this->TypeID);
return Type->Attributes[Attribute];
}
int ObjectType::getAttributeOffset(INSTANCEATTRIBUTE Attribute){
if(!this->getFlag(InstanceAttributeFlags[Attribute])){
if(Attribute != CONTENT || !this->getFlag(CHEST)){
return -1;
}
}
TObjectType *Type = ObjectTypes.at(this->TypeID);
return Type->AttributeOffsets[Attribute];
}
const char *ObjectType::getName(int Count){
if(this->TypeID == 99){
error("ObjectType::getName: Der Kreaturtyp hat keinen Namen.\n");
return NULL;
}
// TODO(fusion): This is yet another rabbit hole. I'm not sure why we have
// the object name copied to the stack when `Plural` returns its own static
// buffer.
#if 0
char ObjectName[50];
TObjectType *Type = ObjectTypes.at(this->TypeID);
if(Type->Name != NULL){
strcpy(ObjectName, Type->Name);
}else{
ObjectName[0] = 0;
}
return Plural(ObjectName, Count);
#endif
return "Unnamed";
}
const char *ObjectType::getDescription(void){
TObjectType *Type = ObjectTypes.at(this->TypeID);
return Type->Description;
}
// Object Type Related Functions
// =============================================================================
const char *GetInstanceAttributeName(int Attribute){
ASSERT(Attribute >= 0 && Attribute <= 17);
return InstanceAttributeNames[Attribute];
}
int GetInstanceAttributeByName(const char *Name){
int Result = -1;
for(int i = 0; i < NARRAY(InstanceAttributeNames); i += 1){
if(stricmp(InstanceAttributeNames[i], Name) == 0){
Result = i;
break;
}
}
return Result;
}
bool ObjectTypeExists(int TypeID){
return ObjectTypes.min <= TypeID && TypeID <= ObjectTypes.max;
}
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