aboutsummaryrefslogtreecommitdiff
path: root/src/objects.cc
blob: de62acacb48b4e21e50a62b2a7e765550d44f1eb (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
#include "objects.hh"
#include "containers.hh"

static vector<TObjectType> ObjectTypes(0, 5000, 1000);
static ObjectType SpecialObjects[49];

static FLAG TypeAttributeFlags[62] = {
	BANK, 					// WAYPOINTS
	CONTAINER, 				// CAPACITY
	CHANGEUSE, 				// CHANGETARGET
	KEYDOOR, 				// KEYDOORTARGET
	NAMEDOOR, 				// NAMEDOORTARGET
	LEVELDOOR, 				// LEVELDOORTARGET
	QUESTDOOR, 				// QUESTDOORTARGET
	FOOD, 					// NUTRITION
	INFORMATION, 			// INFORMATIONTYPE
	TEXT, 					// FONTSIZE
	WRITE, 					// MAXLENGTH
	WRITEONCE, 				// MAXLENGTHONCE
	LIQUIDSOURCE, 			// SOURCELIQUIDTYPE
	TELEPORTABSOLUTE, 		// ABSTELEPORTEFFECT
	TELEPORTRELATIVE, 		// RELTELEPORTDISPLACEMENT
	TELEPORTRELATIVE, 		// RELTELEPORTEFFECT
	AVOID, 					// AVOIDDAMAGETYPES
	RESTRICTLEVEL, 			// MINIMUMLEVEL
	RESTRICTPROFESSION, 	// PROFESSIONS
	TAKE, 					// WEIGHT
	ROTATE, 				// ROTATETARGET
	DESTROY, 				// DESTROYTARGET
	CLOTHES, 				// BODYPOSITION
	SKILLBOOST, 			// SKILLNUMBER
	SKILLBOOST, 			// SKILLMODIFICATION
	PROTECTION, 			// PROTECTIONDAMAGETYPES
	PROTECTION, 			// DAMAGEREDUCTION
	LIGHT, 					// BRIGHTNESS
	LIGHT, 					// LIGHTCOLOR
	CORPSE, 				// CORPSETYPE
	EXPIRE, 				// TOTALEXPIRETIME
	EXPIRE, 				// EXPIRETARGET
	WEAROUT, 				// TOTALUSES
	WEAROUT, 				// WEAROUTTARGET
	WEAPON, 				// WEAPONTYPE
	WEAPON, 				// WEAPONATTACKVALUE
	WEAPON, 				// WEAPONDEFENDVALUE
	SHIELD, 				// SHIELDDEFENDVALUE
	BOW, 					// BOWRANGE
	BOW, 					// BOWAMMOTYPE
	THROW, 					// THROWRANGE
	THROW, 					// THROWATTACKVALUE
	THROW, 					// THROWDEFENDVALUE
	THROW, 					// THROWMISSILE
	THROW, 					// THROWSPECIALEFFECT
	THROW, 					// THROWEFFECTSTRENGTH
	THROW, 					// THROWFRAGILITY
	WAND, 					// WANDRANGE
	WAND, 					// WANDMANACONSUMPTION
	WAND, 					// WANDATTACKSTRENGTH
	WAND, 					// WANDATTACKVARIATION
	WAND, 					// WANDDAMAGETYPE
	WAND, 					// WANDMISSILE
	AMMO, 					// AMMOTYPE
	AMMO, 					// AMMOATTACKVALUE
	AMMO, 					// AMMOMISSILE
	AMMO, 					// AMMOSPECIALEFFECT
	AMMO, 					// AMMOEFFECTSTRENGTH
	ARMOR, 					// ARMORVALUE
	HEIGHT, 				// ELEVATION
	DISGUISE, 				// DISGUISETARGET
	BANK, 					// MEANING
};

static FLAG InstanceAttributeFlags[18] = {
	CONTAINER,				// CONTENT
	CHEST,					// CHESTQUESTNUMBER
	CUMULATIVE,				// AMOUNT
	KEY,					// KEYNUMBER
	KEYDOOR,				// KEYHOLENUMBER
	LEVELDOOR,				// DOORLEVEL
	QUESTDOOR,				// DOORQUESTNUMBER
	QUESTDOOR,				// DOORQUESTVALUE
	RUNE,					// CHARGES
	TEXT,					// TEXTSTRING
	TEXT,					// EDITOR
	LIQUIDCONTAINER,		// CONTAINERLIQUIDTYPE
	LIQUIDPOOL,				// POOLLIQUIDTYPE
	TELEPORTABSOLUTE,		// ABSTELEPORTDESTINATION
	MAGICFIELD,				// RESPONSIBLE
	EXPIRE,					// REMAININGEXPIRETIME
	EXPIRESTOP,				// SAVEDEXPIRETIME
	WEAROUT,				// REMAININGUSES
};

static const char InstanceAttributeNames[18][30] = {
	"Content",						// CONTENT
	"ChestQuestNumber",				// CHESTQUESTNUMBER
	"Amount",						// AMOUNT
	"KeyNumber",					// KEYNUMBER
	"KeyholeNumber",				// KEYHOLENUMBER
	"Level",						// DOORLEVEL
	"DoorQuestNumber",				// DOORQUESTNUMBER
	"DoorQuestValue",				// DOORQUESTVALUE
	"Charges",						// CHARGES
	"String",						// TEXTSTRING
	"Editor",						// EDITOR
	"ContainerLiquidType",			// CONTAINERLIQUIDTYPE
	"PoolLiquidType",				// POOLLIQUIDTYPE
	"AbsTeleportDestination",		// ABSTELEPORTDESTINATION
	"Responsible",					// RESPONSIBLE
	"RemainingExpireTime",			// REMAININGEXPIRETIME
	"SavedExpireTime",				// SAVEDEXPIRETIME
	"RemainingUses",				// REMAININGUSES
};

// ObjectType
// =============================================================================
void ObjectType::setTypeID(int TypeID){
	if(TypeID < ObjectTypes.min || ObjectTypes.max < TypeID){
		error("ObjectType::setTypeID: Ungültiger Typ %d.\n", TypeID);
		TypeID = 0;
	}

	this->TypeID = TypeID;
}

bool ObjectType::getFlag(FLAG Flag){
	TObjectType *Type = ObjectTypes.at(this->TypeID);
	int FlagIndex = (int)(Flag / 8);
	uint8 FlagMask = (uint8)(1 << (Flag % 8));
	return (Type->Flags[FlagIndex] & FlagMask) != 0;
}

uint32 ObjectType::getAttribute(TYPEATTRIBUTE Attribute){
	if(!this->getFlag(TypeAttributeFlags[Attribute])){
		error("ObjectType::getAttribute: Typ %d hat kein Flag %d für Attribut %d.\n",
				this->TypeID, TypeAttributeFlags[Attribute], Attribute);
		return 0;
	}

	TObjectType *Type = ObjectTypes.at(this->TypeID);
	return Type->Attributes[Attribute];
}

int ObjectType::getAttributeOffset(INSTANCEATTRIBUTE Attribute){
	if(!this->getFlag(InstanceAttributeFlags[Attribute])){
		if(Attribute != CONTENT || !this->getFlag(CHEST)){
			return -1;
		}
	}

	TObjectType *Type = ObjectTypes.at(this->TypeID);
	return Type->AttributeOffsets[Attribute];
}

const char *ObjectType::getName(int Count){
	if(this->TypeID == 99){
		error("ObjectType::getName: Der Kreaturtyp hat keinen Namen.\n");
		return NULL;
	}

	// TODO(fusion): This is yet another rabbit hole. I'm not sure why we have
	// the object name copied to the stack when `Plural` returns its own static
	// buffer.
#if 0
	char ObjectName[50];
	TObjectType *Type = ObjectTypes.at(this->TypeID);
	if(Type->Name != NULL){
		strcpy(ObjectName, Type->Name);
	}else{
		ObjectName[0] = 0;
	}
	return Plural(ObjectName, Count);
#endif

	return "Unnamed";
}

const char *ObjectType::getDescription(void){
	TObjectType *Type = ObjectTypes.at(this->TypeID);
	return Type->Description;
}

// Object Type Related Functions
// =============================================================================
const char *GetInstanceAttributeName(int Attribute){
	ASSERT(Attribute >= 0 && Attribute <= 17);
	return InstanceAttributeNames[Attribute];
}

int GetInstanceAttributeByName(const char *Name){
	int Result = -1;
	for(int i = 0; i < NARRAY(InstanceAttributeNames); i += 1){
		if(stricmp(InstanceAttributeNames[i], Name) == 0){
			Result = i;
			break;
		}
	}
	return Result;
}

bool ObjectTypeExists(int TypeID){
	return ObjectTypes.min <= TypeID && TypeID <= ObjectTypes.max;
}