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#ifndef TIBIA_MAP_HH_
#define TIBIA_MAP_HH_ 1
#include "common.hh"
#include "objects.hh"
struct Object {
// REGULAR FUNCTIONS
// =========================================================================
Object(void) { this->ObjectID = 0; }
Object(uint32 ObjectID) { this->ObjectID = ObjectID; }
bool exists(void);
ObjectType getObjectType(void);
void setObjectType(ObjectType Type);
Object getNextObject(void);
void setNextObject(Object NextObject);
Object getContainer(void);
void setContainer(Object Con);
uint32 getCreatureID(void);
//void setCreatureID(uint32 CreatureID); //??
uint32 getAttribute(INSTANCEATTRIBUTE Attribute);
void setAttribute(INSTANCEATTRIBUTE Attribute, uint32 Value);
// DATA
// =========================================================================
uint32 ObjectID;
};
constexpr Object NONE;
struct TObject {
uint32 ObjectID;
Object NextObject;
Object Container;
ObjectType Type;
uint32 Attributes[4];
};
struct TObjectBlock {
TObject Object[32768];
};
struct TSector {
Object MapCon[32][32];
uint32 TimeStamp;
uint8 Status;
uint8 MapFlags;
};
struct TDepotInfo {
char Town[20];
int Size;
};
struct TMark {
char Name[20];
int x;
int y;
int z;
};
struct TCronEntry {
Object Obj;
uint32 RoundNr;
int Previous;
int Next;
};
void InitMap(void);
void ExitMap(bool Save);
#endif //TIBIA_MAP_HH_
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