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#include "creature.hh"
#include "enums.hh"

#include "stubs.hh"

TCreature::TCreature(void) :
		TSkillBase(),
		Combat(),
		ToDoList(0, 20, 10)
{
	this->Combat.Master = this;
	this->ID = 0;
	this->NextHashEntry = NULL;
	this->NextChainCreature =  0;
	this->Murderer[0] = 0;
	this->startx = 0;
	this->starty = 0;
	this->startz = 0;
	this->posx = 0;
	this->posy = 0;
	this->posz = 0;
	this->Direction = 0;
	this->Radius = INT_MAX;
	this->IsDead = false;
	this->LoseInventory = 2;
	this->LoggingOut = false;
	this->LogoutAllowed = false;
	this->EarliestLogoutRound = 0;
	this->EarliestProtectionZoneRound = 0;
	this->EarliestYellRound = 0;
	this->EarliestTradeChannelRound = 0;
	this->EarliestSpellTime = 0;
	this->EarliestMultiuseTime = 0;
	this->EarliestWalkTime = 0;
	this->LifeEndRound = 0;
	this->FirstKnowingConnection = NULL;
	this->SummonedCreatures = 0;
	this->FireDamageOrigin = 0;
	this->PoisonDamageOrigin = 0;
	this->EnergyDamageOrigin = 0;
	this->CrObject = NONE;
	this->ActToDo = 0;
	this->NrToDo = 0;
	this->NextWakeup = 0;
	this->Stop = false;
	this->LockToDo = false;
	this->Connection = NULL;

	for(int i = 0; i < NARRAY(this->Skills); i += 1){
		this->NewSkill((uint16)i, this);
	}
}

void TCreature::Attack(void){
	this->Combat.Attack();
}