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#ifndef TIBIA_CONNECTIONS_HH_
#define TIBIA_CONNECTIONS_HH_ 1
#include "common.hh"
#include "crypto.hh"
#include "enums.hh"
struct TConnection;
struct TPlayer;
// TODO(fusion): The maximum number of connections should probably be kept in
// sync with the maximum number of communication threads, or maybe it is the
// same constant.
#define MAX_CONNECTIONS 1100
struct TKnownCreature {
KNOWNCREATURESTATE State;
uint32 CreatureID;
TKnownCreature *Next;
TConnection *Connection;
};
struct TConnection {
TConnection(void);
void Process(void);
void ResetTimer(int Command);
void EmergencyPing(void);
pid_t GetPID(void);
int GetSocket(void);
const char *GetIPAddress(void);
void Free(void);
void Assign(void);
void Connect(int Socket);
void Login(void);
bool JoinGame(TReadBuffer *Buffer);
void EnterGame(void);
void Die(void);
void Logout(int Delay, bool StopFight);
void Close(bool Delay);
void Disconnect(void);
TPlayer *GetPlayer(void);
const char *GetName(void);
void GetPosition(int *x, int *y, int *z);
bool IsVisible(int x, int y, int z);
KNOWNCREATURESTATE KnownCreature(uint32 ID, bool UpdateFollows);
uint32 NewKnownCreature(uint32 NewID);
void ClearKnownCreatureTable(bool Unchain);
void UnchainKnownCreature(uint32 ID);
bool InGame(void) const {
return this->State == CONNECTION_GAME
|| this->State == CONNECTION_DEAD;
}
bool Live(void) const {
return this->State == CONNECTION_LOGIN
|| this->State == CONNECTION_GAME
|| this->State == CONNECTION_DEAD
|| this->State == CONNECTION_LOGOUT;
}
// DATA
// =================
uint8 InData[2048];
int InDataSize;
bool SigIOPending;
bool WaitingForACK;
uint8 OutData[16384];
int NextToSend;
int NextToCommit;
int NextToWrite;
bool Overflow;
bool WillingToSend;
TConnection *NextSendingConnection;
uint32 RandomSeed;
CONNECTIONSTATE State;
pid_t PID;
int Socket;
char IPAddress[16];
TXTEASymmetricKey SymmetricKey;
bool ConnectionIsOk;
bool ClosingIsDelayed;
uint32 TimeStamp;
uint32 TimeStampAction;
int TerminalType;
int TerminalVersion;
int TerminalOffsetX;
int TerminalOffsetY;
int TerminalWidth;
int TerminalHeight;
uint32 CharacterID;
char Name[31];
TKnownCreature KnownCreatureTable[150];
};
TConnection *AssignFreeConnection(void);
TConnection *GetFirstConnection(void);
TConnection *GetNextConnection(void);
void ProcessConnections(void);
void InitConnections(void);
void ExitConnections(void);
#endif // TIBIA_CONNECTIONS_HH_
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