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#ifndef TIBIA_CONNECTION_HH_
#define TIBIA_CONNECTION_HH_ 1
#include "common.hh"
#include "enums.hh"
struct TConnection;
struct TPlayer;
struct TKnownCreature {
KNOWNCREATURESTATE State;
uint32 CreatureID;
TKnownCreature *Next;
TConnection *Connection;
};
struct TConnection {
TPlayer *GetPlayer(void);
void Logout(int Delay, bool StopFight);
bool IsVisible(int x, int y, int z);
void EnterGame(void);
const char *GetIPAddress(void);
// DATA
// =================
uint8 InData[2048];
int InDataSize;
bool SigIOPending;
bool WaitingForACK;
uint8 OutData[16384];
uint8 field5_0x4806;
uint8 field6_0x4807;
int NextToSend;
int NextToCommit;
int NextToWrite;
bool Overflow;
bool WillingToSend;
uint8 field12_0x4816;
uint8 field13_0x4817;
TConnection *NextSendingConnection;
uint32 RandomSeed;
CONNECTIONSTATE State;
pid_t PID;
int Socket;
char IPAddress[16];
// TXTEASymmetricKey SymmetricKey; // TODO
bool ConnectionIsOk;
bool ClosingIsDelayed;
uint8 field23_0x4852;
uint8 field24_0x4853;
uint32 TimeStamp;
uint32 TimeStampAction;
int TerminalType;
int TerminalVersion;
int TerminalOffsetX;
int TerminalOffsetY;
int TerminalWidth;
int TerminalHeight;
uint32 CharacterID;
char Name[31];
uint8 field35_0x4897;
TKnownCreature KnownCreatureTable[150];
};
#endif // TIBIA_CONNECTION_HH_
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