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|
SRCDIR = src
BUILDDIR = build
OUTPUTEXE = game
CC = g++
CFLAGS = -m64 -fno-strict-aliasing -pedantic -Wall -Wextra -Wno-unused-parameter -Wno-format-truncation -std=c++11 -DOS_LINUX=1 -DARCH_X64=1
LFLAGS = -Wl,-t
DEBUG ?= 0
ifneq ($(DEBUG), 0)
CFLAGS += -g -O0
else
CFLAGS += -O2
endif
HEADERS = $(SRCDIR)/common.hh $(SRCDIR)/config.hh $(SRCDIR)/connection.hh $(SRCDIR)/containers.hh $(SRCDIR)/cr.hh $(SRCDIR)/enums.hh $(SRCDIR)/info.hh $(SRCDIR)/magic.hh $(SRCDIR)/map.hh $(SRCDIR)/objects.hh $(SRCDIR)/operate.hh $(SRCDIR)/script.hh $(SRCDIR)/stubs.hh $(SRCDIR)/thread.hh
$(BUILDDIR)/$(OUTPUTEXE): $(BUILDDIR)/config.obj $(BUILDDIR)/cract.obj $(BUILDDIR)/crcombat.obj $(BUILDDIR)/crmain.obj $(BUILDDIR)/crplayer.obj $(BUILDDIR)/crskill.obj $(BUILDDIR)/info.obj $(BUILDDIR)/magic.obj $(BUILDDIR)/main.obj $(BUILDDIR)/map.obj $(BUILDDIR)/moveuse.obj $(BUILDDIR)/objects.obj $(BUILDDIR)/operate.obj $(BUILDDIR)/script.obj $(BUILDDIR)/shm.obj $(BUILDDIR)/strings.obj $(BUILDDIR)/thread.obj $(BUILDDIR)/time.obj $(BUILDDIR)/util.obj
echo $(CC) $(CFLAGS) $(LFLAGS) -o $@ $^
$(BUILDDIR)/config.obj: $(SRCDIR)/config.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/cract.obj: $(SRCDIR)/cract.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/crcombat.obj: $(SRCDIR)/crcombat.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/crmain.obj: $(SRCDIR)/crmain.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/crplayer.obj: $(SRCDIR)/crplayer.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/crskill.obj: $(SRCDIR)/crskill.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/info.obj: $(SRCDIR)/info.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/magic.obj: $(SRCDIR)/magic.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/main.obj: $(SRCDIR)/main.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/map.obj: $(SRCDIR)/map.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/moveuse.obj: $(SRCDIR)/moveuse.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/objects.obj: $(SRCDIR)/objects.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/operate.obj: $(SRCDIR)/operate.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/script.obj: $(SRCDIR)/script.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/shm.obj: $(SRCDIR)/shm.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/strings.obj: $(SRCDIR)/strings.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/thread.obj: $(SRCDIR)/thread.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/time.obj: $(SRCDIR)/time.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/util.obj: $(SRCDIR)/util.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
.PHONY: clean
clean:
@rm -r $(BUILDDIR)
|