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* finish `crplayer.cc`fusion322025-06-18
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* more work on `operate.cc`fusion322025-06-13
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* some announce functionsfusion322025-06-11
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* more `cract.cc` functionsfusion322025-06-08
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* race loadingfusion322025-06-07
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* some work on `crmain.cc` and `cract.cc` + merge creature headersfusion322025-06-06
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* merge creature headersfusion322025-06-05
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* more work on `crcombat.cc`fusion322025-05-30
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* rename/create some filesfusion322025-05-28
The most annoying thing with C++ classes being in their "own" header file is that it makes it easy to create cyclic dependencies. We might end up merging all creature related header files into the original `cr.hh` that shows up in the original's debug information.