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* fix problem with summons being spawned as non-summonsfusion322025-10-11
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* add missing condition for monster spell castingfusion322025-08-31
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* fix probability of fleeing mosters to attack -- solves #1fusion322025-08-25
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* multiple bug-fixes and improvementsfusion322025-07-21
| | | | | | | | | | | | | | | | | | - Make uint32 -> Object conversion explicit. This can be more verbose but will get a lot of small mistakes, especially with function overloads. - Fix problem with the path finder not including the last step when `MustReach` was false. - Fix problem with NPC conditions. - Fix problem with monster homes continuously spawning monsters. - Fix problem with creating the standard inventory. - Fix problem with creature timers (IMPORTANT). - Fix problem with `ThrowPossible` (IMPORTANT). - Fix problem with rune casting. - Fix problem with executing moveuse events. - Fix problem with `MoveRel` and `WriteName` moveuse actions. - Fix problem with eating food deleting the whole stack. - Many other bug-fixes and improvements.
* fix some critical bugsfusion322025-07-19
| | | | | | Aside from obvious gameplay bugs pretty much everywhere, the game is finally in a PLAYABLE state. It should be smooth sailing to get it stable for an initial test server.
* fix most init and parsing bugs + critical bug with dynamic stringsfusion322025-07-16
| | | | | | With an appropriate query manager, the server now starts up and seems to work but won't properly handle connections until we fix the problem with threads and signals described in `TODO.md`.
* `writer.cc`fusion322025-06-30
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* `houses.cc`fusion322025-06-29
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* `moveuse.cc`fusion322025-06-27
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* finish `crnonpl.cc`fusion322025-06-25
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* most of `crnonpl.cc`fusion322025-06-24