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authorfusion32 <marcopuzziello@gmail.com>2025-07-19 16:44:58 -0300
committerfusion32 <marcopuzziello@gmail.com>2025-07-19 16:47:25 -0300
commit7b9e7dbbcf1d779419be8f22df812ff523a25450 (patch)
tree1ecfaf7f24c59b373b03609598c7203161ffbc8c /src/crnonpl.cc
parentd359c0af4874534efa810729d47f610a29687e93 (diff)
downloadgame-7b9e7dbbcf1d779419be8f22df812ff523a25450.tar.gz
game-7b9e7dbbcf1d779419be8f22df812ff523a25450.zip
fix some critical bugs
Aside from obvious gameplay bugs pretty much everywhere, the game is finally in a PLAYABLE state. It should be smooth sailing to get it stable for an initial test server.
Diffstat (limited to 'src/crnonpl.cc')
-rw-r--r--src/crnonpl.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crnonpl.cc b/src/crnonpl.cc
index b841d18..2e56f66 100644
--- a/src/crnonpl.cc
+++ b/src/crnonpl.cc
@@ -2146,7 +2146,7 @@ bool TMonster::MovePossible(int x, int y, int z, bool Execute, bool Jump){
// objects away.
for(int Attempt = 0; Attempt < 100; Attempt += 1){
Object Obj = GetFirstObject(x, y, z);
- if(!Obj.getObjectType().getFlag(BANK)){
+ if(Obj == NONE || !Obj.getObjectType().getFlag(BANK)){
return false;
}