diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/containers.hh | 11 | ||||
| -rw-r--r-- | src/cr.hh | 26 | ||||
| -rw-r--r-- | src/crmain.cc | 145 | ||||
| -rw-r--r-- | src/stubs.hh | 2 |
4 files changed, 180 insertions, 4 deletions
diff --git a/src/containers.hh b/src/containers.hh index fafe5b7..ba7e3cd 100644 --- a/src/containers.hh +++ b/src/containers.hh @@ -239,6 +239,17 @@ struct matrix{ delete[] this->entry; } + // NOTE(fusion): Same as `at` but returns NULL on out of bounds coordinates. + T *boundedAt(int x, int y){ + int xoffset = x - this->xmin; + int yoffset = y - this->ymin; + if(xoffset < 0 || xoffset >= this->dx || yoffset < 0 || yoffset >= this->dy){ + return NULL; + }else{ + return &this->entry[yoffset * this->dx + xoffset]; + } + } + T *at(int x, int y){ int xoffset = x - this->xmin; int yoffset = y - this->ymin; @@ -378,6 +378,29 @@ struct TCombat{ int LearningPoints; }; +// TFindCreatures +// ============================================================================= +struct TFindCreatures { + TFindCreatures(int RadiusX, int RadiusY, int CenterX, int CenterY, int Mask); + TFindCreatures(int RadiusX, int RadiusY, uint32 CreatureID, int Mask); + TFindCreatures(int RadiusX, int RadiusY, Object Obj, int Mask); + void initSearch(int RadiusX, int RadiusY, int CenterX, int CenterY, int Mask); + uint32 getNext(void); + + // DATA + // ================= + int startx; + int starty; + int endx; + int endy; + int blockx; + int blocky; + uint32 ActID; + uint32 SkipID; + int Mask; + bool finished; +}; + // TCreature // ============================================================================= struct TToDoEntry { @@ -713,6 +736,9 @@ void ProcessSkills(void); void MoveCreatures(int Delay); void AddKillStatistics(int AttackerRace, int DefenderRace); +void WriteKillStatistics(void); +void InitKillStatistics(void); +void ExitKillStatistics(void); bool IsRaceValid(int Race); int GetRaceByName(const char *RaceName); diff --git a/src/crmain.cc b/src/crmain.cc index 49348d8..6a9602d 100644 --- a/src/crmain.cc +++ b/src/crmain.cc @@ -18,6 +18,99 @@ static TCreature *HashList[1000]; static matrix<uint32> *FirstChainCreature; static vector<TCreature*> CreatureList(0, 10000, 1000); +// TFindCreatures +// ============================================================================= +TFindCreatures::TFindCreatures(int RadiusX, int RadiusY, int CenterX, int CenterY, int Mask){ + this->initSearch(RadiusX, RadiusY, CenterX, CenterY, Mask); +} + +TFindCreatures::TFindCreatures(int RadiusX, int RadiusY, uint32 CreatureID, int Mask){ + TCreature *Creature = GetCreature(CreatureID); + if(Creature == NULL){ + error("TFindCreatures::TFindCreatures: Kreatur existiert nicht.\n"); + this->finished = true; + return; + } + + this->initSearch(RadiusX, RadiusY, Creature->posx, Creature->posy, Mask); + this->SkipID = Creature->ID; +} + +TFindCreatures::TFindCreatures(int RadiusX, int RadiusY, Object Obj, int Mask){ + if(!Obj.exists()){ + error("TFindCreatures::TFindCreatures: Übergebenes Objekt existiert nicht.\n"); + this->finished = true; + return; + } + + int ObjX, ObjY, ObjZ; + GetObjectCoordinates(Obj, &ObjX, &ObjY, &ObjZ); + this->initSearch(RadiusX, RadiusY, ObjX, ObjY, Mask); +} + +void TFindCreatures::initSearch(int RadiusX, int RadiusY, int CenterX, int CenterY, int Mask){ + this->startx = CenterX - RadiusX; + this->starty = CenterY - RadiusY; + this->endx = CenterX + RadiusX; + this->endy = CenterY + RadiusY; + // NOTE(fusion): See `TFindCreatures::getNext` for an explanation on the -1. + this->blockx = (this->startx / 16) - 1; + this->blocky = (this->starty / 16); + this->ActID = 0; + this->SkipID = 0; + this->Mask = Mask; + this->finished = false; +} + +uint32 TFindCreatures::getNext(void){ + if(this->finished){ + return 0; + } + + int StartBlockX = this->startx / 16; + int EndBlockX = this->endx / 16; + int EndBlockY = this->endy / 16; + while(true){ + while(this->ActID == 0){ + this->blockx += 1; + if(this->blockx > EndBlockX){ + this->blockx = StartBlockX; + this->blocky += 1; + if(this->blocky > EndBlockY){ + this->finished = true; + return 0; + } + } + + uint32 *FirstID = FirstChainCreature->boundedAt(this->blockx, this->blocky); + if(FirstID != NULL){ + this->ActID = *FirstID; + }else{ + this->ActID = 0; + } + } + + TCreature *Creature = GetCreature(this->ActID); + if(Creature == NULL){ + error("TFindCreatures::getNext: Kreatur existiert nicht.\n"); + this->ActID = 0; + continue; + } + + this->ActID = Creature->NextChainCreature; + if(Creature->ID == this->SkipID + || Creature->posx < this->startx || Creature->posx > this->endx + || Creature->posy < this->starty || Creature->posy > this->endy + || (Creature->Type == PLAYER && (this->Mask & 0x01) == 0) + || (Creature->Type == NPC && (this->Mask & 0x02) == 0) + || (Creature->Type == MONSTER && (this->Mask & 0x04) == 0)){ + continue; + } + + return Creature->ID; + } +} + // TCreature // ============================================================================= TCreature::TCreature(void) : @@ -793,7 +886,7 @@ void TCreature::CreatureMoveStimulus(uint32 CreatureID, int Type){ } // TODO(fusion): Find out what `Type` is here. - if(Type != 2 // STIMULUS_TYPE?? + if(Type != 2 // STIMULUS_TYPE_?? || !this->LockToDo || this->ActToDo >= this->NrToDo || this->ToDoList.at(this->ActToDo)->Code != TDAttack){ @@ -1022,8 +1115,6 @@ void MoveCreatures(int Delay){ // Kill Statistics // ============================================================================= -void InitKillStatistics(void);//TODO -void ExitKillStatistics(void);//TODO void AddKillStatistics(int AttackerRace, int DefenderRace){ // NOTE(fusion): I think the race name can be "human" only for players, // which means we're probably tracking how many creatures are killed by @@ -1040,6 +1131,54 @@ void AddKillStatistics(int AttackerRace, int DefenderRace){ } } +void WriteKillStatistics(void){ + // TODO(fusion): Using the same names with local and global variables is + // trash. I'd personally have all globals with a `g_` prefix but I'm trying + // to not change the original code too much. + + // TODO(fusion): The way we manage race names here is a disaster but could + // make sense if there is a constant `MAX_RACE_NAME` somewhere. I've also + // seen the length of 30 often used with name strings so it could also be + // a general constant `MAX_NAME`. + + int NumberOfRaces = 0; + char *RaceNames = new char[MAX_RACES * 30]; + int *KilledPlayers = new int[MAX_RACES]; + int *KilledCreatures = new int[MAX_RACES]; + for(int Race = 0; Race < MAX_RACES; Race += 1){ + if(::KilledCreatures[Race] == 0 && ::KilledPlayers[Race] == 0){ + continue; + } + + char *Name = &RaceNames[NumberOfRaces * 30]; + if(Race == 0){ + strcpy(Name, "(fire/poison/energy)"); + }else{ + sprintf(Name, "%s %s", RaceData[Race].Article, RaceData[Race].Name); + // TODO(fusion): The original function had a call to `Plural` and + // `Capitals` but didn't seem to put the results back into `Name`. + } + + KilledPlayers[NumberOfRaces] = ::KilledPlayers[Race]; + KilledCreatures[NumberOfRaces] = ::KilledCreatures[Race]; + NumberOfRaces += 1; + } + + KillStatisticsOrder(NumberOfRaces, RaceNames, KilledPlayers, KilledCreatures); + InitKillStatistics(); +} + +void InitKillStatistics(void){ + for(int i = 0; i < MAX_RACES; i += 1){ + KilledCreatures[i] = 0; + KilledPlayers[i] = 0; + } +} + +void ExitKillStatistics(void){ + WriteKillStatistics(); +} + // Race // ============================================================================= TRaceData::TRaceData(void) : diff --git a/src/stubs.hh b/src/stubs.hh index fa7f0d2..ba87f27 100644 --- a/src/stubs.hh +++ b/src/stubs.hh @@ -52,6 +52,7 @@ extern void GraphicalEffect(Object Obj, int Type); extern int IdentifyPlayer(const char *Name, bool ExactMatch, bool IgnoreGamemasters, TPlayer **Player); extern void InitLog(const char *ProtocolName); extern void KickGuest(uint16 HouseID, TPlayer *Host, TPlayer *Guest); +extern void KillStatisticsOrder(int NumberOfRaces, const char *RaceNames, int *KilledPlayers, int *KilledCreatures); extern bool LagDetected(void); extern void LoadMonsterRaid(const char *FileName, int Start, bool *Type, int *Date, int *Interval, int *Duration); @@ -97,6 +98,5 @@ extern void ShowNameDoor(Object Door, TPlayer *Player, char *Buffer); extern void TextualEffect(Object Obj, int Color, const char *Text, ...) ATTR_PRINTF(3, 4); extern bool ThrowPossible(int FromX, int FromY, int FromZ, int ToX, int ToY, int ToZ, int Power); -extern void WriteKillStatistics(void); #endif //TIBIA_STUBS_HH_ |
