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-rw-r--r--src/stubs.hh14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/stubs.hh b/src/stubs.hh
index 719f88d..9c251ef 100644
--- a/src/stubs.hh
+++ b/src/stubs.hh
@@ -23,24 +23,20 @@ extern void CleanHouseField(int x, int y, int z);
extern void ConvinceMonster(TCreature *Master, TCreature *Slave);
extern void ChallengeMonster(TCreature *Challenger, TCreature *Monster);
extern TCreature *CreateMonster(int Race, int x, int y, int z, int Home, uint32 Master, bool ShowEffect);
-extern void CreatePlayerList(bool Online);
-extern uint32 GetCharacterID(const char *Name);
-extern const char *GetCharacterName(const char *Name);
+extern void DeleteGamemasterRequest(const char *Name);
extern void GetExitPosition(uint16 HouseID, int *x, int *y, int *z);
extern TConnection *GetFirstConnection(void);
extern TConnection *GetNextConnection(void);
extern const char *GetHouseName(uint16 HouseID);
extern const char *GetHouseOwner(uint16 HouseID);
-extern TPlayer *GetPlayer(uint32 CreatureID);
-extern void GetProfessionName(char *Buffer, int Profession, bool Article, bool Capitals);
-extern int IdentifyPlayer(const char *Name, bool ExactMatch, bool IgnoreGamemasters, TPlayer **Player);
extern void InitLog(const char *ProtocolName);
+extern bool IsInvited(uint16 HouseID, TPlayer *Player, int TimeStamp);
extern void KickGuest(uint16 HouseID, TPlayer *Host, TPlayer *Guest);
extern void KillStatisticsOrder(int NumberOfRaces, const char *RaceNames, int *KilledPlayers, int *KilledCreatures);
extern bool LagDetected(void);
extern void LoadSectorOrder(int SectorX, int SectorY, int SectorZ);
extern void Log(const char *ProtocolName, const char *Text, ...) ATTR_PRINTF(2, 3);
-extern void LogoutAllPlayers(void);
+extern void LogoutOrder(TPlayer *Player);
extern void NetLoadCheck(void);
extern void NetLoadSummary(void);
extern void PrepareHouseCleanup(void);
@@ -80,8 +76,12 @@ extern void SendChangeInContainer(TConnection *Connection, int ContainerNr, Obje
extern void SendDeleteInventory(TConnection *Connection, int Position);
extern void SendSetInventory(TConnection *Connection, int Position, Object Obj);
extern void SendEditList(TConnection *Connection, uint8 ListType, uint32 ID, const char *Text);
+extern void SendFinishRequest(TConnection *Connection, const char *Name);
extern void SendFullScreen(TConnection *Connection);
extern void SendFloors(TConnection *Connection, bool Up);
+extern void SendInitGame(TConnection *Connection, uint32 CharacterID);
+extern void SendRights(TConnection *Connection);
+extern void SendOutfit(TConnection *Connection);
extern void SendGraphicalEffect(TConnection *Connection, int x, int y, int z, int Type);
extern void SendTextualEffect(TConnection *Connection, int x, int y, int z, int Color, const char *Text);
extern void SendMissileEffect(TConnection *Connection, int OrigX, int OrigY, int OrigZ, int DestX, int DestY, int DestZ, int Type);