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-rw-r--r--src/query.hh117
1 files changed, 76 insertions, 41 deletions
diff --git a/src/query.hh b/src/query.hh
index 8bdd527..dbba9dc 100644
--- a/src/query.hh
+++ b/src/query.hh
@@ -11,6 +11,7 @@ enum : int {
};
struct TQueryManagerConnection{
+ TQueryManagerConnection(void) : TQueryManagerConnection(KB(16)) {}
TQueryManagerConnection(int QueryBufferSize);
~TQueryManagerConnection(void);
@@ -39,35 +40,20 @@ struct TQueryManagerConnection{
int executeQuery(int Timeout, bool AutoReconnect);
-//==
-
- int loadWorldConfig(int *WorldType, int *RebootTime,
- int *IPAddress, int *Port,
- int *MaxPlayers, int *PremiumPlayerBuffer,
- int *MaxNewbies, int *PremiumNewbieBuffer);
- int loadPlayers(uint32 MinimumCharacterID, int *NumberOfPlayers,
- char (*Names)[30], uint32 *CharacterIDs);
-
- int loginGame(uint32 AccountID, const char *PlayerName, const char *Password,
+ int checkAccountPassword(uint32 AccountID, const char *Password, const char *IPAddress);
+ int loginAdmin(uint32 AccountID, bool PrivateWorld, int *NumberOfCharacters,
+ char (*Characters)[30], char (*Worlds)[30], uint8 (*IPAddresses)[4],
+ uint16 *Ports, uint16 *PremiumDaysLeft);
+ int loadWorldConfig(int *WorldType, int *RebootTime, int *IPAddress,
+ int *Port, int *MaxPlayers, int *PremiumPlayerBuffer, int *MaxNewbies,
+ int *PremiumNewbieBuffer);
+ int loginGame(uint32 AccountID, char *PlayerName, const char *Password,
const char *IPAddress, bool PrivateWorld, bool PremiumAccountRequired,
bool GamemasterRequired, uint32 *CharacterID, int *Sex, char *Guild,
char *Rank, char *Title, int *NumberOfBuddies, uint32 *BuddyIDs,
char (*BuddyNames)[30], uint8 *Rights, bool *PremiumAccountActivated);
int logoutGame(uint32 CharacterID, int Level, const char *Profession,
const char *Residence, time_t LastLoginTime, int TutorActivities);
- int createPlayerlist(int NumberOfPlayers, const char **Names, int *Levels,
- const char (*Professions)[30], bool *NewRecord);
- int decrementIsOnline(uint32 CharacterID);
- int clearIsOnline(int *NumberOfAffectedPlayers);
- int addBuddy(uint32 AccountID, uint32 BuddyID);
- int removeBuddy(uint32 AccountID, uint32 BuddyID);
-
- int logKilledCreatures(int NumberOfRaces, const char **Names,
- int *KilledPlayers,int *KilledCreatures);
-
- int logCharacterDeath(uint32 CharacterID, int Level, uint32 OffenderID,
- const char *Remark, bool Unjustified, time_t Time);
-
int setNotation(uint32 GamemasterID, const char *PlayerName, const char *IPAddress,
const char *Reason, const char *Comment, uint32 *BanishmentID);
int setNamelock(uint32 GamemasterID, const char *PlayerName, const char *IPAddress,
@@ -76,35 +62,82 @@ struct TQueryManagerConnection{
const char *Reason, const char *Comment, bool *FinalWarning, int *Days,
uint32 *BanishmentID);
int reportStatement(uint32 ReporterID, const char *PlayerName, const char *Reason,
- const char *Comment, uint32 BanishmentID, uint32 StatementID, int NumberOfStatements,
- uint32 *StatementIDs, int *TimeStamps, uint32 *CharacterIDs, char (*Channels)[30],
- char (*Texts)[256]);
+ const char *Comment, uint32 BanishmentID, uint32 StatementID,
+ int NumberOfStatements, uint32 *StatementIDs, int *TimeStamps,
+ uint32 *CharacterIDs, const char (*Channels)[30], const char (*Texts)[256]);
int banishIPAddress(uint32 GamemasterID, const char *PlayerName, const char *IPAddress,
const char *Reason, const char *Comment);
-
- int insertHouses(int NumberOfHouses, uint16 *HouseIDs, char **Names,
- int *Rents, char **Descriptions, int *Sizes, int *PositionsX,
- int *PositionsY, int *PositionsZ, char (*Towns)[30], bool *Guildhouses);
-
+ int logCharacterDeath(uint32 CharacterID, int Level, uint32 Offender,
+ const char *Remark, bool Unjustified, time_t Time);
+ int addBuddy(uint32 AccountID, uint32 Buddy);
+ int removeBuddy(uint32 AccountID, uint32 Buddy);
+ int decrementIsOnline(uint32 CharacterID);
int finishAuctions(int *NumberOfAuctions, uint16 *HouseIDs,
uint32 *CharacterIDs, char (*CharacterNames)[30], int *Bids);
- int excludeFromAuctions(uint32 CharacterIDs, bool Banish);
-
+ int excludeFromAuctions(uint32 CharacterID, bool Banish);
int transferHouses(int *NumberOfTransfers, uint16 *HouseIDs,
- uint32 *NewOwnerIDs, char (*NewOwnerNames) [30], int *Prices);
+ uint32 *NewOwnerIDs, char (*NewOwnerNames)[30], int *Prices);
int cancelHouseTransfer(uint16 HouseID);
int evictFreeAccounts(int *NumberOfEvictions, uint16 *HouseIDs, uint32 *OwnerIDs);
int evictDeletedCharacters(int *NumberOfEvictions, uint16 *HouseIDs);
- int evictExGuildleaders(int NumberOfGuildhouses, int *NumberOfEvictions,
- uint16 *HouseIDs, uint32 *Guildleaders);
+ int evictExGuildleaders(int NumberOfGuildhouses,
+ int *NumberOfEvictions, uint16 *HouseIDs, uint32 *Guildleaders);
+ int insertHouseOwner(uint16 HouseID, uint32 OwnerID, int PaidUntil);
+ int updateHouseOwner(uint16 HouseID, uint32 OwnerID, int PaidUntil);
int deleteHouseOwner(uint16 HouseID);
-
+ int getHouseOwners(int *NumberOfOwners, uint16 *HouseIDs,
+ uint32 *OwnerIDs, char (*OwnerNames)[30], int *PaidUntils);
int getAuctions(int *NumberOfAuctions, uint16 *HouseIDs);
int startAuction(uint16 HouseID);
- int getHouseOwners(int *NumberOfHouses, uint16 *HouseIDs,
- uint32 *OwnerIDs, char (*OwnerNames)[30], int *PaidUntils);
- int insertHouseOwner(uint16 HouseID, uint32 OwnerID, int PaidUntil);
- int updateHouseOwner(uint16 HouseID, uint32 OwnerID, int PaidUntil);
+ int insertHouses(int NumberOfHouses, uint16 *HouseIDs,
+ const char **Names, int *Rents, const char **Descriptions,
+ int *Sizes, int *PositionsX,int *PositionsY,int *PositionsZ,
+ char (*Towns)[30], bool *Guildhouses);
+ int clearIsOnline(int *NumberOfAffectedPlayers);
+ int createPlayerlist(int NumberOfPlayers, const char **Names,
+ int *Levels, const char (*Professions)[30], bool *NewRecord);
+ int logKilledCreatures(int NumberOfRaces, const char **Names,
+ int *KilledPlayers,int *KilledCreatures);
+ int loadPlayers(uint32 MinimumCharacterID, int *NumberOfPlayers,
+ char (*Names)[30], uint32 *CharacterIDs);
+ int getKeptCharacters(uint32 MinimumCharacterID,
+ int *NumberOfPlayers, uint32 *CharacterIDs);
+ int getDeletedCharacters(uint32 MinimumCharacterID,
+ int *NumberOfPlayers, uint32 *CharacterIDs);
+ int deleteOldCharacter(uint32 CharacterID);
+ int getHiddenCharacters(uint32 MinimumCharacterID,
+ int *NumberOfPlayers, uint32 *CharacterIDs);
+ int createHighscores(int NumberOfPlayers, uint32 *CharacterIDs,
+ int *ExpPoints, int *ExpLevel, int *Fist, int *Club, int *Axe,
+ int *Sword, int *Distance, int *Shielding, int *Magic, int *Fishing);
+ int createCensus(void);
+ int createKillStatistics(void);
+ int getPlayersOnline(int *NumberOfWorlds, char (*Names)[30], uint16 *Players);
+ int getWorlds(int *NumberOfWorlds, char (*Names)[30]);
+ int getServerLoad(const char *World, int Period, int *Data);
+
+ int insertPaymentDataOld(uint32 PurchaseNr, uint32 ReferenceNr,
+ const char *FirstName, const char *LastName, const char *Company,
+ const char *Street, const char *Zip, const char *City, const char *Country,
+ const char *State, const char *Phone, const char *Fax, const char *EMail,
+ const char *PaymentMethod, uint32 ProductID, const char *Registrant,
+ uint32 AccountID, uint32 *PaymentID);
+ int addPaymentOld(uint32 AccountID, const char *Description,
+ uint32 PaymentID, int Days, int *ActionTaken);
+ int cancelPaymentOld(uint32 PurchaseNr, uint32 ReferenceNr,
+ uint32 AccountID, bool *IllegalUse, char *EMailAddress);
+
+ int insertPaymentDataNew(uint32 PurchaseNr, uint32 ReferenceNr,
+ const char *FirstName, const char *LastName, const char *Company,
+ const char *Street, const char *Zip, const char *City, const char *Country,
+ const char *State, const char *Phone, const char *Fax, const char *EMail,
+ const char *PaymentMethod, uint32 ProductID, const char *Registrant,
+ const char *PaymentKey, uint32 *PaymentID);
+ int addPaymentNew(const char *PaymentKey, uint32 PaymentID,
+ int *ActionTaken, char *EMailReceiver);
+ int cancelPaymentNew(uint32 PurchaseNr, uint32 ReferenceNr,
+ const char *PaymentKey, bool *IllegalUse, bool *Present,
+ char *EMailAddress);
// DATA
// =================
@@ -120,6 +153,8 @@ struct TQueryManagerConnectionPool{
TQueryManagerConnectionPool(int Connections);
void init(void);
void exit(void);
+ TQueryManagerConnection *getConnection(void);
+ void releaseConnection(TQueryManagerConnection *Connection);
// DATA
// =================