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-rw-r--r--src/crskill.cc28
1 files changed, 13 insertions, 15 deletions
diff --git a/src/crskill.cc b/src/crskill.cc
index e12e9c6..092e701 100644
--- a/src/crskill.cc
+++ b/src/crskill.cc
@@ -1201,20 +1201,18 @@ bool TSkillBase::SetSkills(int Race){
void TSkillBase::ProcessSkills(void){
int Index = 0;
- int End = this->FirstFreeTimer;
- while(Index < End){
+ while(Index < this->FirstFreeTimer){
// TODO(fusion): Probably remove if `Skill == NULL`?
TSkill *Skill = this->TimerList[Index];
- if(Skill && !Skill->Process()){
+ if(Skill != NULL && Skill->Process()){
// NOTE(fusion): A little swap and pop action.
- End -= 1;
- this->TimerList[Index] = this->TimerList[End];
- this->TimerList[End] = NULL;
+ this->FirstFreeTimer -= 1;
+ this->TimerList[Index] = this->TimerList[this->FirstFreeTimer];
+ this->TimerList[this->FirstFreeTimer] = NULL;
}else{
Index += 1;
}
}
- this->FirstFreeTimer = (uint16)End;
}
bool TSkillBase::SetTimer(uint16 SkNr, int Cycle, int Count, int MaxCount, int AdditionalValue){
@@ -1229,9 +1227,10 @@ bool TSkillBase::SetTimer(uint16 SkNr, int Cycle, int Count, int MaxCount, int A
TSkill *Skill = this->Skills[SkNr];
bool Result = Skill->SetTimer(Cycle, Count, MaxCount, AdditionalValue);
if(Result){
- // NOTE(fusion): A little push back action.
- // BUG(fusion): We don't check if there is room in `TimerList`. I'd assume
- // it is naturally bound by the maximum number of skills?
+ // NOTE(fusion): A little push back action. We don't check if there is
+ // room in `TimerList` because it should be naturally bound by the max
+ // number of skills.
+ ASSERT(this->FirstFreeTimer < NARRAY(this->TimerList));
this->TimerList[this->FirstFreeTimer] = Skill;
this->FirstFreeTimer += 1;
}
@@ -1249,13 +1248,12 @@ void TSkillBase::DelTimer(uint16 SkNr){
if(Skill != NULL){
Skill->DelTimer();
- int End = this->FirstFreeTimer;
- for(int Index = 0; Index < End; Index += 1){
+ for(int Index = 0; Index < this->FirstFreeTimer; Index += 1){
if(Skill == this->TimerList[Index]){
// NOTE(fusion): A little swap and pop action.
- End -= 1;
- this->TimerList[Index] = this->TimerList[End];
- this->TimerList[End] = NULL;
+ this->FirstFreeTimer -= 1;
+ this->TimerList[Index] = this->TimerList[this->FirstFreeTimer];
+ this->TimerList[this->FirstFreeTimer] = NULL;
break;
}
}