diff options
Diffstat (limited to 'src/communication.cc')
| -rw-r--r-- | src/communication.cc | 98 |
1 files changed, 47 insertions, 51 deletions
diff --git a/src/communication.cc b/src/communication.cc index e312c92..37223d2 100644 --- a/src/communication.cc +++ b/src/communication.cc @@ -630,9 +630,16 @@ int ReadFromSocket(TConnection *Connection, uint8 *Buffer, int Size){ // NOTE(fusion): TCP FIN with no more data to read. break; }else if(errno != EINTR){ - if(errno != EAGAIN || BytesToRead == Size || Attempts <= 0){ - return -1; + // TODO(fusion): This is probably overkill. We only need a way to + // differentiate between an ERROR/TIMEOUT and NODATA. + if(errno != EAGAIN){ + return -errno; + }else if(Attempts <= 0){ + return -ETIMEDOUT; + }else if(BytesToRead == Size){ + return -EAGAIN; } + DelayThread(0, 100000); Attempts -= 1; } @@ -640,20 +647,6 @@ int ReadFromSocket(TConnection *Connection, uint8 *Buffer, int Size){ return Size - BytesToRead; } -bool DrainSocket(TConnection *Connection, int Size){ - uint8 DiscardBuffer[KB(2)]; - while(Size > 0){ - int BytesToRead = std::min<int>(Size, sizeof(DiscardBuffer)); - int BytesRead = ReadFromSocket(Connection, DiscardBuffer, BytesToRead); - if(BytesRead <= 0){ - return false; - } - Size -= BytesRead; - NetLoad(PACKET_AVERAGE_SIZE_OVERHEAD + BytesRead, false); - } - return true; -} - bool CallGameThread(TConnection *Connection){ if(GameRunning()){ Connection->WaitingForACK = true; @@ -1144,11 +1137,11 @@ bool ReceiveCommand(TConnection *Connection){ // more data to read. return false; }else if(BytesRead < 0){ - // NOTE(fusion): There was either no data to be read or a connection - // error. Since we can't differ, let the connection be closed elsewhere - // in case of errors. This is the only path that will not cause the - // connection to be closed, aside from successfully reading a packet. - return true; + // NOTE(fusion): There was either no data, some data then a timeout, + // or a connection error. We only want to keep the connection open + // in case there was no data, to allow us to return to the connection + // loop in a consistent state. + return (BytesRead == -EAGAIN); } // NOTE(fusion): It doesn't make sense to continue if we couldn't read @@ -1164,15 +1157,12 @@ bool ReceiveCommand(TConnection *Connection){ // have a few helper functions to assist with buffer reading. int Size = ((uint16)Help[0] | ((uint16)Help[1] << 8)); + // NOTE(fusion): It doesn't make sense to continue if the client didn't + // correctly size its packet. if(Size == 0 || Size > (int)sizeof(Connection->InData)){ - // TODO(fusion): We should definitely close the connection here. - // Nevertheless, the original handling of this edge case was just - // terrible, reading from the socket recklessly until at least `Size` - // bytes were discarded. I replaced it with a small helper function - // function `DrainSocket`. print(3, "Paket an Socket %d zu groß oder leer, wird verworfen (%d Bytes)\n", Connection->GetSocket(), Size); - return DrainSocket(Connection, Size); + return false; } BytesRead = ReadFromSocket(Connection, &Connection->InData[0], Size); @@ -1269,38 +1259,45 @@ void CommunicationThread(int Socket){ Connection->Connect(Socket); Connection->WaitingForACK = false; - struct f_owner_ex FOwnerEx = {}; - FOwnerEx.type = F_OWNER_TID; - FOwnerEx.pid = Connection->ThreadID; - if(fcntl(Socket, F_SETOWN_EX, &FOwnerEx) == -1){ - error("CommunicationThread: F_SETOWN_EX fehlgeschlagen für Socket %d.\n", Socket); - if(close(Socket) == -1){ - error("CommunicationThread: Fehler %d beim Schließen der Socket (2).\n", errno); + { + struct f_owner_ex FOwnerEx = {}; + FOwnerEx.type = F_OWNER_TID; + FOwnerEx.pid = Connection->ThreadID; + if(fcntl(Socket, F_SETOWN_EX, &FOwnerEx) == -1){ + error("CommunicationThread: F_SETOWN_EX fehlgeschlagen für Socket %d.\n", Socket); + if(close(Socket) == -1){ + error("CommunicationThread: Fehler %d beim Schließen der Socket (2).\n", errno); + } + Connection->Free(); + return; } - Connection->Free(); - return; } - if(fcntl(Socket, F_SETFL, (O_NONBLOCK | O_ASYNC)) == -1){ - error("ConnectionThread: F_SETFL fehlgeschlagen für Socket %d.\n", Socket); - if(close(Socket) == -1){ - error("CommunicationThread: Fehler %d beim Schließen der Socket (3).\n", errno); + { + int SocketFlags = fcntl(Socket, F_GETFL); + if(SocketFlags == -1 || fcntl(Socket, F_SETFL, (SocketFlags | O_NONBLOCK | O_ASYNC)) == -1){ + error("ConnectionThread: F_SETFL fehlgeschlagen für Socket %d.\n", Socket); + if(close(Socket) == -1){ + error("CommunicationThread: Fehler %d beim Schließen der Socket (3).\n", errno); + } + Connection->Free(); + return; } - Connection->Free(); - return; } // NOTE(fusion): In some systems, the accepted socket will inherit TCP_NODELAY // from the acceptor, making this next call redundant then. Nevertheless it is // probably better to set it anyways to be sure. - int NoDelay = 1; - if(setsockopt(Socket, IPPROTO_TCP, TCP_NODELAY, &NoDelay, sizeof(NoDelay)) == -1){ - error("ConnectionThread: Failed to set TCP_NODELAY=1 on socket %d.\n", Socket); - if(close(Socket) == -1){ - error("CommunicationThread: Fehler %d beim Schließen der Socket (3.5).\n", errno); + { + int NoDelay = 1; + if(setsockopt(Socket, IPPROTO_TCP, TCP_NODELAY, &NoDelay, sizeof(NoDelay)) == -1){ + error("ConnectionThread: Failed to set TCP_NODELAY=1 on socket %d.\n", Socket); + if(close(Socket) == -1){ + error("CommunicationThread: Fehler %d beim Schließen der Socket (3.5).\n", errno); + } + Connection->Free(); + return; } - Connection->Free(); - return; } sigset_t SignalSet; @@ -1577,8 +1574,7 @@ void InitCommunication(void){ throw "cannot load RSA key"; } - OpenSocket(); - if(TCPSocket == -1){ + if(!OpenSocket()){ throw "cannot open socket"; } |
