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Diffstat (limited to 'TODO.md')
| -rw-r--r-- | TODO.md | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -11,6 +11,7 @@ - The map container uses type id zero but it seems to also be used as a "no type" id which makes me want to add some `isNone()`, `isNull()`, `isVoid()` check to `ObjectType` to be used as an alias when pertinent. +- Make some `TNonplayer` random step function? One version that does a random step and another that does a random step keeping some distance from a certain position. ## Stack allocations Any functions that use `alloca` or some other form of dynamic stack allocations will cause decompiled functions to be an absolute mess. It usually shows up in the decompiled code as both a size computation like `-(VAR + CONST & 0xfffffff0)`, followed by some assignment. It doesn't make total sense without looking at the disassembly. I've encountered ~30 such computations and expect the functions containing them to be amongt the most challenging/annoying to be properly decompiled. |
