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## TODO NEXT
- MAGIC.CC
-- TCreature
-- TPlayer
-- TNonPlayer
+- merge creature headers into a single one CR.HH
+ - this should help preventing dependency cycles and centralize creature data
+ structures and globals in a single place
+- CRMAIN.CC
## Stack allocations
Any functions that use `alloca` or some other form of dynamic stack allocations will cause decompiled functions to be an absolute mess. It usually shows up in the decompiled code as both a size computation like `-(VAR + CONST & 0xfffffff0)`, followed by some assignment. It doesn't make total sense without looking at the disassembly. I've encountered ~30 such computations and expect the functions containing them to be amongt the most challenging/annoying to be properly decompiled.