diff options
| -rw-r--r-- | Makefile | 2 | ||||
| -rw-r--r-- | reference/game.c | 1139 | ||||
| -rw-r--r-- | src/creature.cc | 22 | ||||
| -rw-r--r-- | src/creature.hh | 1 | ||||
| -rw-r--r-- | src/magic.cc | 584 | ||||
| -rw-r--r-- | src/stubs.hh | 4 |
6 files changed, 604 insertions, 1148 deletions
@@ -16,7 +16,7 @@ endif HEADERS = $(SRCDIR)/common.hh $(SRCDIR)/config.hh $(SRCDIR)/connection.hh $(SRCDIR)/containers.hh $(SRCDIR)/crcombat.hh $(SRCDIR)/creature.hh $(SRCDIR)/crskill.hh $(SRCDIR)/enums.hh $(SRCDIR)/info.hh $(SRCDIR)/magic.hh $(SRCDIR)/map.hh $(SRCDIR)/monster.hh $(SRCDIR)/objects.hh $(SRCDIR)/player.hh $(SRCDIR)/script.hh $(SRCDIR)/stubs.hh $(SRCDIR)/thread.hh $(BUILDDIR)/$(OUTPUTEXE): $(BUILDDIR)/config.obj $(BUILDDIR)/crcombat.obj $(BUILDDIR)/creature.obj $(BUILDDIR)/crskill.obj $(BUILDDIR)/info.obj $(BUILDDIR)/magic.obj $(BUILDDIR)/main.obj $(BUILDDIR)/map.obj $(BUILDDIR)/objects.obj $(BUILDDIR)/player.obj $(BUILDDIR)/script.obj $(BUILDDIR)/shm.obj $(BUILDDIR)/strings.obj $(BUILDDIR)/thread.obj $(BUILDDIR)/time.obj $(BUILDDIR)/util.obj - $(CC) $(CFLAGS) $(LFLAGS) -o $@ $^ + $(CC) -c $(CFLAGS) $(LFLAGS) -o $@ $^ $(BUILDDIR)/config.obj: $(SRCDIR)/config.cc $(HEADERS) @mkdir -p $(@D) diff --git a/reference/game.c b/reference/game.c index 65ac6f5..b469c0e 100644 --- a/reference/game.c +++ b/reference/game.c @@ -20852,1145 +20852,6 @@ void __static_initialization_and_destruction_0(int __initialize_p,int __priority return;
}
-void SummonCreature(TCreature *cr,int Mana,int Race,bool God)
-
-{
- bool bVar1;
- ulong Father;
- int iVar2;
- undefined4 *puVar3;
- int Delay;
- int iStack_28;
- bool God_local;
- int posx;
- int posy;
- int posz;
-
- if (cr == (TCreature *)0x0) {
- error(&DAT_080fb980);
- }
- else {
- if (Race - 1U < 0x1ff) {
- if (God) {
- bVar1 = CheckRight(cr->ID,CREATE_MONSTERS);
- if (!bVar1) {
- return;
- }
- }
- else {
- if (((cr->Type == PLAYER) && (bVar1 = CheckRight(cr->ID,CREATE_MONSTERS), !bVar1))
- && (bVar1 = GetRaceNoSummon(Race), bVar1)) {
- puVar3 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar3 = 1;
- goto LAB_08083d9d;
- }
- if (((!God) && (cr->Type == PLAYER)) && (1 < cr->SummonedCreatures)) {
- puVar3 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar3 = 0x38;
- goto LAB_08083d9d;
- }
- }
- iStack_28 = cr->posx;
- posx = cr->posy;
- posy = cr->posz;
- // try { // try from 08083cd8 to 08083e67 has its CatchHandler @ 08083e70
- bVar1 = SearchSummonField(&stack0xffffffd8,&posx,&posy,2);
- if (bVar1) {
- if (!God) {
- iVar2 = GetRaceSummonCost(Race);
- Delay = 1000;
- if (WorldType != PVP_ENFORCED) {
- Delay = 2000;
- }
- CheckMana(cr,iVar2 + Mana,0,Delay);
- }
- Father = 0;
- if (!God) {
- Father = cr->ID;
- }
- CreateMonster(Race,iStack_28,posx,posy,0,Father,true);
- posz = (cr->CrObject).ObjectID;
- GraphicalEffect((Object *)&posz,0xd);
- return;
- }
- puVar3 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar3 = 4;
- goto LAB_08083d9d;
- }
- error(&DAT_080fb940,Race);
- }
- puVar3 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar3 = 0xffffffff;
-LAB_08083d9d:
- // WARNING: Subroutine does not return
- __cxa_throw(puVar3,&RESULT::typeinfo,0);
-}
-
-
-
-// WARNING: Variable defined which should be unmapped: God_local
-
-void SummonCreature(TCreature *cr,int Mana,char *RaceName,bool God)
-
-{
- char *pcVar1;
- int iVar2;
- undefined4 *puVar3;
- int i;
- int Race_00;
- int Race;
- int Race_01;
- bool God_local;
-
- if (cr == (TCreature *)0x0) {
- pcVar1 = &DAT_080fb980;
- }
- else {
- if (RaceName != (char *)0x0) {
- Race_00 = 1;
- do {
- // try { // try from 08083ec6 to 08083f54 has its CatchHandler @ 08083f72
- pcVar1 = GetRaceName(Race_00);
- iVar2 = stricmp(RaceName,pcVar1,-1);
- Race_01 = Race_00;
- if (iVar2 == 0) break;
- Race_00 = Race_00 + 1;
- Race_01 = 0;
- } while (Race_00 < 0x200);
- if (Race_01 != 0) {
- SummonCreature(cr,Mana,Race_01,God);
- return;
- }
- puVar3 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar3 = 0x19;
- goto LAB_08083f2d;
- }
- pcVar1 = &DAT_080fb9c0;
- }
- error(pcVar1);
- puVar3 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar3 = 0xffffffff;
-LAB_08083f2d:
- // WARNING: Subroutine does not return
- __cxa_throw(puVar3,&RESULT::typeinfo,0);
-}
-
-
-
-void StartMonsterraid(TCreature *cr,char *RaidName)
-
-{
- bool bVar1;
- undefined4 *puVar2;
- char *Text;
- Object local_102c [4];
- char local_101c [4];
- char FileName [4096];
-
- if (cr == (TCreature *)0x0) {
- Text = &DAT_080fba40;
- }
- else {
- if (RaidName != (char *)0x0) {
- // try { // try from 08083fc9 to 0808403f has its CatchHandler @ 08084130
- bVar1 = CheckRight(cr->ID,CREATE_MONSTERS);
- if (bVar1) {
- strLower(RaidName);
- snprintf(local_101c,0x1000,"%s/%s.evt",MONSTERPATH,RaidName);
- bVar1 = FileExists(local_101c);
- if (bVar1) {
- // try { // try from 0808406e to 08084094 has its CatchHandler @ 080840d9
- LoadMonsterRaid(local_101c,RoundNr,(bool *)0x0,(int *)0x0,(int *)0x0,(int *)0x0)
- ;
- local_102c[0].ObjectID = (cr->CrObject).ObjectID;
- GraphicalEffect(local_102c,0xd);
- }
- else {
- local_102c[0].ObjectID = (cr->CrObject).ObjectID;
- GraphicalEffect(local_102c,3);
- }
- }
- return;
- }
- Text = &DAT_080fba00;
- }
- // try { // try from 080840a1 to 080840cf has its CatchHandler @ 08084130
- error(Text);
- puVar2 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar2 = 0xffffffff;
- // WARNING: Subroutine does not return
- __cxa_throw(puVar2,&RESULT::typeinfo,0);
-}
-
-
-
-// WARNING: Unknown calling convention -- yet parameter storage is locked
-
-void RaiseDead(void)
-
-{
- bool bVar1;
- uint uVar2;
- undefined4 *puVar3;
- ulong uVar4;
- int Delay;
- TCreature *in_stack_00000004;
- Object *in_stack_00000008;
- int in_stack_0000000c;
- int in_stack_00000010;
- char *Text;
- int *y_00;
- int *z_00;
- int local_48;
- int x;
- int y;
- int z;
- Object local_2c [7];
-
- if (in_stack_00000004 == (TCreature *)0x0) {
- Text = &DAT_080fbac0;
- }
- else {
- // try { // try from 08084160 to 080843fa has its CatchHandler @ 08084420
- bVar1 = Object::exists(in_stack_00000008);
- if (bVar1) {
- local_2c[0].ObjectID = in_stack_00000008->ObjectID;
- GetObjectCoordinates(local_2c,&local_48,&x,&y);
- if (y == in_stack_00000004->posz) {
- uVar2 = local_48 - in_stack_00000004->posx;
- if (0x7fffffff < uVar2) {
- uVar2 = -uVar2;
- }
- if ((int)uVar2 < 2) {
- uVar2 = x - in_stack_00000004->posy;
- if (0x7fffffff < uVar2) {
- uVar2 = -uVar2;
- }
- if ((int)uVar2 < 2) {
- GetFirstObject();
- in_stack_00000008->ObjectID = z;
- local_2c[0].ObjectID = NONE.ObjectID;
- if (z != NONE.ObjectID) {
- do {
- z = NONE.ObjectID;
- local_2c[0].ObjectID = NONE.ObjectID;
- Object::getObjectType((Object *)&z);
- bVar1 = ObjectType::getFlag((ObjectType *)&z,CORPSE);
- if (bVar1) {
- Object::getObjectType((Object *)&z);
- uVar4 = ObjectType::getAttribute((ObjectType *)&z,CORPSETYPE);
- if (uVar4 == 1) break;
- }
- Object::getNextObject(local_2c);
- in_stack_00000008->ObjectID = local_2c[0].ObjectID;
- bVar1 = local_2c[0].ObjectID != NONE.ObjectID;
- local_2c[0].ObjectID = NONE.ObjectID;
- } while (bVar1);
- }
- z = NONE.ObjectID;
- if (in_stack_00000008->ObjectID == NONE.ObjectID) {
- puVar3 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar3 = 0x1d;
- }
- else {
- z_00 = &y;
- y_00 = &x;
- bVar1 = SearchFreeField(&local_48,y_00,z_00,1,0,false);
- if ((bVar1) &&
- (y_00 = (int *)x, z_00 = (int *)y, bVar1 = IsProtectionZone(), !bVar1
- )) {
- Delay = 1000;
- if (WorldType != PVP_ENFORCED) {
- Delay = 2000;
- }
- CheckMana(in_stack_00000004,in_stack_0000000c,in_stack_00000010,
- Delay);
- z = in_stack_00000008->ObjectID;
- Delete((Object *)&z,-1);
- CreateMonster(0x21,local_48,x,y,0,in_stack_00000004->ID,true);
- return;
- }
- puVar3 = (undefined4 *)__cxa_allocate_exception(4,y_00,z_00);
- *puVar3 = 4;
- }
- goto LAB_08084322;
- }
- }
- }
- puVar3 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar3 = 5;
- goto LAB_08084322;
- }
- Text = &DAT_080fba80;
- }
- error(Text);
- puVar3 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar3 = 0xffffffff;
-LAB_08084322:
- // WARNING: Subroutine does not return
- __cxa_throw(puVar3,&RESULT::typeinfo,0);
-}
-
-
-
-// WARNING: Unknown calling convention -- yet parameter storage is locked
-
-void MassRaiseDead(void)
-
-{
- bool bVar1;
- ulong uVar2;
- undefined4 *puVar3;
- int zx;
- int iVar4;
- TCreature *in_stack_00000004;
- Object *in_stack_00000008;
- int in_stack_0000000c;
- int in_stack_00000010;
- int in_stack_00000014;
- char *Text;
- int dx;
- int *local_88;
- int dy;
- int j;
- int i;
- int sx;
- int sy;
- int sz;
- int x;
- int y;
- int z;
- ulong local_4c;
- Object Help;
- Object local_3c;
- Object Obj;
- Object local_2c [7];
-
- if (in_stack_00000004 == (TCreature *)0x0) {
- Text = &DAT_080fbb40;
- }
- else {
- // try { // try from 08084463 to 08084842 has its CatchHandler @ 08084860
- bVar1 = Object::exists(in_stack_00000008);
- if (bVar1) {
- local_2c[0].ObjectID = in_stack_00000008->ObjectID;
- GetObjectCoordinates(local_2c,&sz,&x,&y);
- bVar1 = ThrowPossible(in_stack_00000004->posx,in_stack_00000004->posy,
- in_stack_00000004->posz,sz,x,y,0);
- if (bVar1) {
- iVar4 = 1000;
- if (WorldType != PVP_ENFORCED) {
- iVar4 = 2000;
- }
- CheckMana(in_stack_00000004,in_stack_0000000c,in_stack_00000010,iVar4);
- if (((in_stack_00000004->posx != sz) || (in_stack_00000004->posy != x)) ||
- (in_stack_00000004->posz != y)) {
- local_2c[0].ObjectID = (in_stack_00000004->CrObject).ObjectID;
- GetMapContainer((int)&local_3c,sz,x);
- Missile(local_2c,&local_3c,5);
- }
- j = 0;
- if (-1 < in_stack_00000014) {
- local_88 = &Circle[0].Count;
- dx = 0;
- do {
- dy = 0;
- iVar4 = dx;
- if (0 < *local_88) {
- do {
- zx = Circle[0].x[iVar4 + dy] + sz;
- iVar4 = Circle[0].y[iVar4 + dy] + x;
- bVar1 = ThrowPossible(sz,x,y,zx,iVar4,y,0);
- if (bVar1) {
- GraphicalEffect();
- GetFirstObject();
- local_4c = NONE.ObjectID;
- local_2c[0].ObjectID = local_4c;
- if (local_3c.ObjectID != NONE.ObjectID) {
- do {
- local_4c = local_3c.ObjectID;
- local_2c[0].ObjectID = NONE.ObjectID;
- Object::getNextObject((Object *)&z);
- local_3c.ObjectID = z;
- local_2c[0].ObjectID = z;
- Object::getObjectType((Object *)&z);
- bVar1 = ObjectType::getFlag((ObjectType *)&z,CORPSE);
- if (bVar1) {
- Object::getObjectType((Object *)&z);
- uVar2 = ObjectType::getAttribute
- ((ObjectType *)&z,CORPSETYPE);
- if (uVar2 == 1) {
- sy = y;
- i = zx;
- sx = iVar4;
- bVar1 = SearchFreeField(&i,&sx,&sy,1,0,false);
- if ((bVar1) &&
- (bVar1 = IsProtectionZone(), !bVar1)) {
- z = local_4c;
- Delete((Object *)&z,-1);
- CreateMonster(0x21,i,sx,sy,0,
- in_stack_00000004->ID,false);
- }
- }
- }
- local_2c[0].ObjectID = NONE.ObjectID;
- local_4c = NONE.ObjectID;
- } while (local_3c.ObjectID != NONE.ObjectID);
- }
- }
- dy = dy + 1;
- iVar4 = j * 0x41;
- } while (dy < *local_88);
- }
- j = j + 1;
- local_88 = local_88 + 0x41;
- dx = dx + 0x41;
- } while (j <= in_stack_00000014);
- }
- return;
- }
- puVar3 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar3 = 7;
- goto LAB_0808481f;
- }
- Text = &DAT_080fbb00;
- }
- error(Text);
- puVar3 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar3 = 0xffffffff;
-LAB_0808481f:
- // WARNING: Subroutine does not return
- __cxa_throw(puVar3,&RESULT::typeinfo,0);
-}
-
-
-
-// WARNING: Unknown calling convention -- yet parameter storage is locked
-
-void Heal(void)
-
-{
- TSkill *this;
- int iVar1;
- undefined4 *puVar2;
- TSkill *sk;
- TCreature *in_stack_00000004;
- int in_stack_00000008;
- int in_stack_0000000c;
- int in_stack_00000010;
- char *Text;
- Object local_1c [4];
-
- if (in_stack_00000004 == (TCreature *)0x0) {
- Text = &DAT_080fbbc0;
- }
- else {
- if (WorldType == NON_PVP) {
- iVar1 = (*in_stack_00000004->_vptr_TCreature[4])();
- if ((char)iVar1 == '\0') {
- puVar2 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar2 = 1;
- goto LAB_0808496b;
- }
- }
- // try { // try from 080848bd to 0808498a has its CatchHandler @ 080849b0
- CheckMana(in_stack_00000004,in_stack_00000008,in_stack_0000000c,1000);
- this = (in_stack_00000004->super_TSkillBase).Skills[2];
- if (this != (TSkill *)0x0) {
- iVar1 = TSkill::Get(this);
- if (0 < iVar1) {
- TSkill::Change(this,in_stack_00000010);
- if ((in_stack_00000004->super_TSkillBase).Skills[4]->MDAct < 0) {
- TSkillBase::SetTimer(&in_stack_00000004->super_TSkillBase);
- }
- local_1c[0].ObjectID = (in_stack_00000004->CrObject).ObjectID;
- GraphicalEffect(local_1c,0xd);
- }
- return;
- }
- Text = "Heal: Skill HITPOINTS existiert nicht.\n";
- }
- error(Text);
- puVar2 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar2 = 0xffffffff;
-LAB_0808496b:
- // WARNING: Subroutine does not return
- __cxa_throw(puVar2,&RESULT::typeinfo,0);
-}
-
-
-
-// WARNING: Unknown calling convention -- yet parameter storage is locked
-
-void MassHeal(void)
-
-{
- TSkill *this;
- bool bVar1;
- TCreature *pTVar2;
- int iVar3;
- undefined4 *puVar4;
- TCreature *in_stack_00000004;
- Object *in_stack_00000008;
- int in_stack_0000000c;
- int in_stack_00000010;
- int in_stack_00000014;
- int in_stack_00000018;
- char *Text;
- ulong *puVar5;
- int local_78;
- int *local_74;
- int local_70;
- int j;
- int i;
- int x;
- int y;
- int z;
- ulong local_4c;
- Object Help;
- Object local_3c;
- Object Obj;
- Object local_2c [7];
-
- if (in_stack_00000004 == (TCreature *)0x0) {
- Text = &DAT_080fbc80;
- }
- else {
- // try { // try from 080849f3 to 08084d1a has its CatchHandler @ 08084d73
- bVar1 = Object::exists(in_stack_00000008);
- if (bVar1) {
- local_2c[0].ObjectID = in_stack_00000008->ObjectID;
- GetObjectCoordinates(local_2c,&i,&x,&y);
- bVar1 = ThrowPossible(in_stack_00000004->posx,in_stack_00000004->posy,
- in_stack_00000004->posz,i,x,y,0);
- if (bVar1) {
- CheckMana(in_stack_00000004,in_stack_0000000c,in_stack_00000010,1000);
- if (((in_stack_00000004->posx != i) || (in_stack_00000004->posy != x)) ||
- (in_stack_00000004->posz != y)) {
- local_2c[0].ObjectID = (in_stack_00000004->CrObject).ObjectID;
- GetMapContainer((int)&local_3c,i,x);
- Missile(local_2c,&local_3c,5);
- }
- j = 0;
- if (-1 < in_stack_00000018) {
- local_74 = &Circle[0].Count;
- local_78 = 0;
- do {
- local_70 = 0;
- iVar3 = local_78;
- if (0 < *local_74) {
- do {
- bVar1 = ThrowPossible(i,x,y,i + Circle[0].x[iVar3 + local_70],
- x + Circle[0].y[iVar3 + local_70],y,0);
- if (bVar1) {
- GraphicalEffect();
- GetFirstObject();
- local_4c = NONE.ObjectID;
- local_2c[0].ObjectID = local_4c;
- if (local_3c.ObjectID != NONE.ObjectID) {
- do {
- puVar5 = &local_4c;
- local_4c = local_3c.ObjectID;
- local_2c[0].ObjectID = NONE.ObjectID;
- Object::getNextObject((Object *)&z);
- local_3c.ObjectID = z;
- local_2c[0].ObjectID = z;
- Object::getObjectType((Object *)&z);
- if (z == 99) {
- z = local_4c;
- pTVar2 = GetCreature((Object *)&z);
- if (pTVar2 == (TCreature *)0x0) {
- error(&DAT_080fe061,puVar5);
- }
- else if ((WorldType != NON_PVP) ||
- (iVar3 = (*pTVar2->_vptr_TCreature[4])
- (pTVar2),
- (char)iVar3 != '\0')) {
- this = (pTVar2->super_TSkillBase).Skills[2];
- if (this == (TSkill *)0x0) {
- Text =
- "MassHeal: Skill HITPOINTS existiert nicht.\n";
- goto LAB_08084ccb;
- }
- iVar3 = TSkill::Get(this);
- if ((0 < iVar3) &&
- (TSkill::Change(this,in_stack_00000014),
- (pTVar2->super_TSkillBase).Skills[4]->MDAct < 0
- )) {
- TSkillBase::SetTimer
- (&pTVar2->super_TSkillBase);
- }
- }
- }
- local_2c[0].ObjectID = NONE.ObjectID;
- local_4c = NONE.ObjectID;
- } while (local_3c.ObjectID != NONE.ObjectID);
- }
- }
- local_70 = local_70 + 1;
- iVar3 = j * 0x41;
- } while (local_70 < *local_74);
- }
- j = j + 1;
- local_74 = local_74 + 0x41;
- local_78 = local_78 + 0x41;
- } while (j <= in_stack_00000018);
- }
- return;
- }
- puVar4 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar4 = 7;
- goto LAB_08084ce2;
- }
- Text = &DAT_080fbc40;
- }
-LAB_08084ccb:
- error(Text);
- puVar4 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar4 = 0xffffffff;
-LAB_08084ce2:
- // WARNING: Subroutine does not return
- __cxa_throw(puVar4,&RESULT::typeinfo,0);
-}
-
-
-
-// WARNING: Unknown calling convention -- yet parameter storage is locked
-
-void HealFriend(void)
-
-{
- TSkill *this;
- int iVar1;
- uint uVar2;
- undefined4 *puVar3;
- TSkill *sk;
- TCreature *in_stack_00000004;
- char *in_stack_00000008;
- int in_stack_0000000c;
- int in_stack_00000010;
- int in_stack_00000014;
- char *Text;
- TPlayer *local_20;
- TPlayer *pl;
-
- if (in_stack_00000004 == (TCreature *)0x0) {
- Text = &DAT_080fbd40;
- }
- else {
- if (in_stack_00000008 != (char *)0x0) {
- // try { // try from 08084dc8 to 08084f34 has its CatchHandler @ 08084f83
- iVar1 = IdentifyPlayer(in_stack_00000008,false,true,&local_20);
- if (iVar1 == -1) {
-LAB_08084eff:
- puVar3 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar3 = 0x1b;
- }
- else {
- if (iVar1 == -2) {
- puVar3 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar3 = 0x1c;
- goto LAB_08084f11;
- }
- if (in_stack_00000004->posz == (local_20->super_TCreature).posz) {
- uVar2 = in_stack_00000004->posx - (local_20->super_TCreature).posx;
- if (0x7fffffff < uVar2) {
- uVar2 = -uVar2;
- }
- if ((int)uVar2 < 8) {
- uVar2 = in_stack_00000004->posy - (local_20->super_TCreature).posy;
- if (0x7fffffff < uVar2) {
- uVar2 = -uVar2;
- }
- if ((int)uVar2 < 6) {
- this = (local_20->super_TCreature).super_TSkillBase.Skills[2];
- if (this == (TSkill *)0x0) {
- Text = "HealFriend: Skill HITPOINTS existiert nicht.\n";
- goto LAB_08084f30;
- }
- iVar1 = TSkill::Get(this);
- if (0 < iVar1) {
- CheckMana(in_stack_00000004,in_stack_0000000c,in_stack_00000010,1000
- );
- TSkill::Change(this,in_stack_00000014);
- if ((local_20->super_TCreature).super_TSkillBase.Skills[4]->MDAct <
- 0) {
- TSkillBase::SetTimer
- (&(local_20->super_TCreature).super_TSkillBase);
- }
- pl = (TPlayer *)(in_stack_00000004->CrObject).ObjectID;
- GraphicalEffect((Object *)&pl,0xd);
- pl = (TPlayer *)(local_20->super_TCreature).CrObject.ObjectID;
- GraphicalEffect((Object *)&pl,0xf);
- return;
- }
- goto LAB_08084eff;
- }
- }
- }
- puVar3 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar3 = 5;
- }
- goto LAB_08084f11;
- }
- Text = &DAT_080fbd00;
- }
-LAB_08084f30:
- error(Text);
- puVar3 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar3 = 0xffffffff;
-LAB_08084f11:
- // WARNING: Subroutine does not return
- __cxa_throw(puVar3,&RESULT::typeinfo,0);
-}
-
-
-
-// WARNING: Unknown calling convention -- yet parameter storage is locked
-
-void RefreshMana(void)
-
-{
- TSkill *this;
- undefined4 *puVar1;
- TSkill *sk;
- TCreature *in_stack_00000004;
- int in_stack_00000008;
- int in_stack_0000000c;
- int in_stack_00000010;
- char *Text;
- Object local_1c [5];
-
- if (in_stack_00000004 == (TCreature *)0x0) {
- Text = &DAT_080fbdc0;
- }
- else {
- // try { // try from 08084fcd to 08085040 has its CatchHandler @ 08085050
- CheckMana(in_stack_00000004,in_stack_00000008,in_stack_0000000c,1000);
- this = (in_stack_00000004->super_TSkillBase).Skills[3];
- if (this != (TSkill *)0x0) {
- TSkill::Change(this,in_stack_00000010);
- local_1c[0].ObjectID = (in_stack_00000004->CrObject).ObjectID;
- GraphicalEffect(local_1c,0xd);
- return;
- }
- Text = "RefreshMana: Skill MANA existiert nicht.\n";
- }
- error(Text);
- puVar1 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar1 = 0xffffffff;
- // WARNING: Subroutine does not return
- __cxa_throw(puVar1,&RESULT::typeinfo,0);
-}
-
-
-
-// WARNING: Unknown calling convention -- yet parameter storage is locked
-
-void MagicGoStrength(void)
-
-{
- TSkill *this;
- bool bVar1;
- char cVar2;
- undefined4 *puVar3;
- TSkill *sk;
- int mdact;
- int iVar4;
- TCreature *in_stack_00000004;
- int *in_stack_00000008;
- int in_stack_0000000c;
- int in_stack_00000010;
- int in_stack_00000014;
- char *Text;
- Object local_2c [7];
-
- if (in_stack_00000008 == (int *)0x0) {
- Text = &DAT_080fbe40;
- }
- else {
- if (in_stack_00000004 != (TCreature *)0x0) {
- if (-1 < in_stack_00000014) {
-LAB_080850a0:
- // try { // try from 080850b9 to 0808522b has its CatchHandler @ 08085250
- CheckMana(in_stack_00000004,in_stack_0000000c,in_stack_00000010,1000);
- this = (TSkill *)in_stack_00000008[5];
- if (in_stack_00000014 < -100) {
- iVar4 = -0x14 - this->Act;
- }
- else {
- iVar4 = (this->Act * in_stack_00000014) / 100;
- }
- TSkill::SetMDAct(this,iVar4);
- TSkillBase::SetTimer((TSkillBase *)(in_stack_00000008 + 1));
- if (in_stack_00000014 < 0) {
- TCreature::BlockLogout(in_stack_00000004,0x3c,in_stack_00000008[0xa3] == 0);
- }
- local_2c[0].ObjectID = (in_stack_00000004->CrObject).ObjectID;
- GraphicalEffect(local_2c,0xf);
- local_2c[0].ObjectID = in_stack_00000008[0xb4];
- GraphicalEffect(local_2c,0xe);
- return;
- }
- bVar1 = GetRaceNoParalyze(in_stack_00000008[0xa0]);
- if (!bVar1) {
- if (WorldType == NON_PVP) {
- iVar4 = (*in_stack_00000004->_vptr_TCreature[4])();
- if ((char)iVar4 != '\0') {
- cVar2 = (**(code **)(*in_stack_00000008 + 0x10))();
- if (cVar2 != '\0') {
- puVar3 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar3 = 0x2b;
- goto LAB_080851f1;
- }
- }
- }
- goto LAB_080850a0;
- }
- puVar3 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar3 = 1;
- goto LAB_080851f1;
- }
- Text = &DAT_080fbe00;
- }
- error(Text);
- puVar3 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar3 = 0xffffffff;
-LAB_080851f1:
- // WARNING: Subroutine does not return
- __cxa_throw(puVar3,&RESULT::typeinfo,0);
-}
-
-
-
-// WARNING: Unknown calling convention -- yet parameter storage is locked
-
-void Shielding(void)
-
-{
- undefined4 *puVar1;
- TCreature *in_stack_00000004;
- int in_stack_00000008;
- int in_stack_0000000c;
- Object local_1c [4];
-
- if (in_stack_00000004 != (TCreature *)0x0) {
- // try { // try from 0808529f to 0808532a has its CatchHandler @ 08085330
- CheckMana(in_stack_00000004,in_stack_00000008,in_stack_0000000c,1000);
- TSkillBase::SetTimer(&in_stack_00000004->super_TSkillBase);
- local_1c[0].ObjectID = (in_stack_00000004->CrObject).ObjectID;
- GraphicalEffect(local_1c,0xd);
- return;
- }
- error(&DAT_080fbe80);
- puVar1 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar1 = 0xffffffff;
- // WARNING: Subroutine does not return
- __cxa_throw(puVar1,&RESULT::typeinfo,0);
-}
-
-
-
-// WARNING: Unknown calling convention -- yet parameter storage is locked
-
-void NegatePoison(void)
-
-{
- undefined4 *puVar1;
- TCreature *in_stack_00000004;
- int in_stack_00000008;
- int in_stack_0000000c;
- int in_stack_00000010;
- char *Text;
- Object local_1c [5];
-
- if (in_stack_00000004 == (TCreature *)0x0) {
- Text = &DAT_080fbf00;
- }
- else {
- if (in_stack_00000010 != 0) {
- // try { // try from 08085384 to 08085414 has its CatchHandler @ 08085420
- CheckMana(in_stack_00000004,in_stack_00000008,in_stack_0000000c,1000);
- TSkillBase::SetTimer((TSkillBase *)(in_stack_00000010 + 4));
- local_1c[0].ObjectID = *(ulong *)(in_stack_00000010 + 0x2d0);
- GraphicalEffect(local_1c,0xd);
- return;
- }
- Text = "NegatePoison: Zielkreatur existiert nicht.\n";
- }
- error(Text);
- puVar1 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar1 = 0xffffffff;
- // WARNING: Subroutine does not return
- __cxa_throw(puVar1,&RESULT::typeinfo,0);
-}
-
-
-
-// WARNING: Unknown calling convention -- yet parameter storage is locked
-
-void Enlight(void)
-
-{
- TSkill *pTVar1;
- int iVar2;
- undefined4 *puVar3;
- TCreature *in_stack_00000004;
- int in_stack_00000008;
- int in_stack_0000000c;
- int in_stack_00000010;
- Object local_1c [4];
-
- if (in_stack_00000004 != (TCreature *)0x0) {
- // try { // try from 08085473 to 08085511 has its CatchHandler @ 08085512
- CheckMana(in_stack_00000004,in_stack_00000008,in_stack_0000000c,1000);
- pTVar1 = (in_stack_00000004->super_TSkillBase).Skills[0xf];
- iVar2 = (*pTVar1->_vptr_TSkill[0xd])(pTVar1);
- if (iVar2 <= in_stack_00000010) {
- TSkillBase::SetTimer(&in_stack_00000004->super_TSkillBase);
- }
- local_1c[0].ObjectID = (in_stack_00000004->CrObject).ObjectID;
- GraphicalEffect(local_1c,0xd);
- return;
- }
- error(&DAT_080fbf40);
- puVar3 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar3 = 0xffffffff;
- // WARNING: Subroutine does not return
- __cxa_throw(puVar3,&RESULT::typeinfo,0);
-}
-
-
-
-// WARNING: Unknown calling convention -- yet parameter storage is locked
-
-void Invisibility(void)
-
-{
- undefined4 *puVar1;
- TCreature *in_stack_00000004;
- int in_stack_00000008;
- int in_stack_0000000c;
- Object local_1c [4];
-
- if (in_stack_00000004 != (TCreature *)0x0) {
- // try { // try from 08085563 to 080855ff has its CatchHandler @ 08085600
- CheckMana(in_stack_00000004,in_stack_00000008,in_stack_0000000c,1000);
- (in_stack_00000004->Outfit).field_1.ObjectType = 0;
- (in_stack_00000004->Outfit).OutfitID = 0;
- TSkillBase::SetTimer(&in_stack_00000004->super_TSkillBase);
- local_1c[0].ObjectID = (in_stack_00000004->CrObject).ObjectID;
- GraphicalEffect(local_1c,0xd);
- return;
- }
- error(&DAT_080fbf80);
- puVar1 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar1 = 0xffffffff;
- // WARNING: Subroutine does not return
- __cxa_throw(puVar1,&RESULT::typeinfo,0);
-}
-
-
-
-// WARNING: Unknown calling convention -- yet parameter storage is locked
-
-void CancelInvisibility(void)
-
-{
- anon_union_4_2_730cd3ca_for_TOutfit_2 aVar1;
- bool bVar2;
- bool bVar3;
- bool bVar4;
- TCreature *pTVar5;
- int iVar6;
- long lVar7;
- ulong uVar8;
- undefined4 *puVar9;
- TCreature *in_stack_00000004;
- Object *in_stack_00000008;
- int in_stack_0000000c;
- int in_stack_00000010;
- int in_stack_00000014;
- char *Text;
- int dx;
- int local_a0;
- int *local_9c;
- ulong local_94;
- int b;
- TCreature *dest;
- bool EffectShown;
- int dy;
- int j;
- int i;
- int x;
- int y;
- int z;
- Object local_5c;
- Object Item;
- _func_int_varargs **local_4c;
- Object Help;
- Object local_3c;
- Object Obj;
- Object local_2c [7];
-
- if (in_stack_00000004 == (TCreature *)0x0) {
- Text = &DAT_080fc040;
- }
- else {
- // try { // try from 08085643 to 08085bec has its CatchHandler @ 08085c10
- bVar3 = Object::exists(in_stack_00000008);
- if (bVar3) {
- local_2c[0].ObjectID = in_stack_00000008->ObjectID;
- GetObjectCoordinates(local_2c,&i,&x,&y);
- bVar3 = ThrowPossible(in_stack_00000004->posx,in_stack_00000004->posy,
- in_stack_00000004->posz,i,x,y,0);
- if (bVar3) {
- CheckMana(in_stack_00000004,in_stack_0000000c,in_stack_00000010,1000);
- if (((in_stack_00000004->posx != i) || (in_stack_00000004->posy != x)) ||
- (in_stack_00000004->posz != y)) {
- local_2c[0].ObjectID = (in_stack_00000004->CrObject).ObjectID;
- GetMapContainer((int)&local_3c,i,x);
- Missile(local_2c,&local_3c,5);
- }
- j = 1;
- if (0 < in_stack_00000014) {
- local_9c = &Circle[1].Count;
- local_a0 = 0x41;
- do {
- dy = 0;
- iVar6 = local_a0;
- if (0 < *local_9c) {
- do {
- bVar3 = ThrowPossible(i,x,y,Circle[0].x[iVar6 + dy] + i,
- Circle[0].y[iVar6 + dy] + x,y,0);
- if ((bVar3) && (bVar3 = IsProtectionZone(), !bVar3)) {
- bVar3 = false;
- GetFirstObject();
- if (local_3c.ObjectID != NONE.ObjectID) {
- do {
- dest = (TCreature *)&local_4c;
- local_4c = (_func_int_varargs **)local_3c.ObjectID;
- local_2c[0].ObjectID = NONE.ObjectID;
- Object::getNextObject(&local_5c);
- local_3c.ObjectID = local_5c.ObjectID;
- local_2c[0].ObjectID = local_5c.ObjectID;
- Object::getObjectType(&local_5c);
- if ((_func_int_varargs **)local_5c.ObjectID ==
- (_func_int_varargs **)0x63) {
- local_5c.ObjectID = (ulong)local_4c;
- pTVar5 = GetCreature(&local_5c);
- if (pTVar5 == (TCreature *)0x0) {
- error(&DAT_080fbfc0,dest);
- }
- else {
- bVar2 = false;
- if (((pTVar5->Outfit).OutfitID == 0) &&
- ((pTVar5->Outfit).field_1.ObjectType == 0)) {
- bVar2 = true;
- }
- if ((bVar2) &&
- ((WorldType != NON_PVP ||
- (iVar6 = (*pTVar5->_vptr_TCreature[4])
- (pTVar5),
- (char)iVar6 == '\0')))) {
- TSkillBase::SetTimer
- (&pTVar5->super_TSkillBase);
- iVar6 = TSkill::Get((pTVar5->
- super_TSkillBase).Skills[0x10]);
- if (iVar6 == 0) {
- aVar1 = (pTVar5->OrgOutfit).field_1;
- (pTVar5->Outfit).OutfitID =
- (pTVar5->OrgOutfit).OutfitID;
- (pTVar5->Outfit).field_1 = aVar1;
- AnnounceChangedCreature(pTVar5->ID,3);
- local_5c.ObjectID = NONE.ObjectID;
- local_2c[0].ObjectID =
- (pTVar5->CrObject).ObjectID;
- NotifyAllCreatures(local_2c,2,&local_5c);
- }
- else {
- GraphicalEffect();
- bVar3 = true;
- if (WorldType == PVP_ENFORCED) {
- local_94 = 1;
- do {
- GetBodyObject((ulong)&local_5c,
- pTVar5->ID);
- bVar2 = false;
- local_2c[0].ObjectID = NONE.ObjectID;
- z = NONE.ObjectID;
- if (local_5c.ObjectID != NONE.ObjectID
- ) {
- Object::getObjectType
- ((Object *)&z);
- bVar4 = ObjectType::getFlag((
- ObjectType *)&z,SKILLBOOST);
- if (bVar4) {
- Object::getObjectType((Object *)&z);
- uVar8 = ObjectType::getAttribute
- ((ObjectType *)&z,
- BODYPOSITION);
- if (uVar8 == local_94) {
- Object::getObjectType((Object *)&z);
- uVar8 = ObjectType::getAttribute
- ((ObjectType *)&z,
- SKILLNUMBER);
- if (uVar8 == 0x10) {
- bVar2 = true;
- }
- }
- }
- }
- if (bVar2) {
- lVar7 = random();
- if (lVar7 == 1) {
- z = local_5c.ObjectID;
- Delete((Object *)&z,-1);
- }
- break;
- }
- local_94 = local_94 + 1;
- } while ((int)local_94 < 0xb);
- }
- }
- }
- }
- }
- } while (local_3c.ObjectID != NONE.ObjectID);
- }
- local_4c = (_func_int_varargs **)NONE.ObjectID;
- local_2c[0].ObjectID = NONE.ObjectID;
- if (!bVar3) {
- GraphicalEffect();
- }
- }
- dy = dy + 1;
- iVar6 = j * 0x41;
- } while (dy < *local_9c);
- }
- j = j + 1;
- local_9c = local_9c + 0x41;
- local_a0 = local_a0 + 0x41;
- } while (j <= in_stack_00000014);
- }
- return;
- }
- puVar9 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar9 = 7;
- goto LAB_08085bc9;
- }
- Text = &DAT_080fc000;
- }
- error(Text);
- puVar9 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar9 = 0xffffffff;
-LAB_08085bc9:
- // WARNING: Subroutine does not return
- __cxa_throw(puVar9,&RESULT::typeinfo,0);
-}
-
-
-
// WARNING: Unknown calling convention -- yet parameter storage is locked
void CreatureIllusion(void)
diff --git a/src/creature.cc b/src/creature.cc index 65beee0..d1cb7bf 100644 --- a/src/creature.cc +++ b/src/creature.cc @@ -56,14 +56,16 @@ void TCreature::Attack(void){ this->Combat.Attack(); } -// TODO(fusion): This probably belongs elsewhere but we should come back to +// Temporary Location +// ============================================================================= +// ============================================================================= +// TODO(fusion): These probably belong elsewhere but we should come back to // this when we're wrapping up creature files. + bool IsCreaturePlayer(uint32 CreatureID){ return CreatureID < 0x40000000; } -// TODO(fusion): This probably belongs elsewhere but we should come back to -// this when we're wrapping up creature files. void AddKillStatistics(int AttackerRace, int DefenderRace){ // NOTE(fusion): I think the race name can be "human" only for players, // which means we're probably tracking how many creatures are killed by @@ -80,6 +82,20 @@ void AddKillStatistics(int AttackerRace, int DefenderRace){ } } +int GetRaceByName(const char *RaceName){ + int Result = 0; + for(int Race = 1; Race < NARRAY(RaceData); Race += 1){ + if(stricmp(RaceName, RaceData[Race].Name) == 0){ + Result = Race; + break; + } + } + return Result; +} + +// ============================================================================= +// ============================================================================= + int TCreature::Damage(TCreature *Attacker, int Damage, int DamageType){ if(this->IsDead || this->Type == NPC){ return 0; diff --git a/src/creature.hh b/src/creature.hh index 79fee7c..96367ff 100644 --- a/src/creature.hh +++ b/src/creature.hh @@ -148,5 +148,6 @@ struct TCreature: TSkillBase { // this when we're wrapping up creature files. bool IsCreaturePlayer(uint32 CreatureID); void AddKillStatistics(int AttackerRace, int DefenderRace); +int GetRaceByName(const char *RaceName); #endif //TIBIA_CREATURE_HH_ diff --git a/src/magic.cc b/src/magic.cc index dc91695..6c890ea 100644 --- a/src/magic.cc +++ b/src/magic.cc @@ -927,7 +927,7 @@ void KillAllMonsters(TCreature *Actor, int Effect, int Radius){ } // TODO(fusion): This is similar to `ExecuteCircleSpell` which makes me think - // there is perhaps a common denominator? + // it got inlined and whatever `TImpact` this is got devirtualized. if(Radius >= NARRAY(Circle)){ Radius = NARRAY(Circle) - 1; } @@ -1076,8 +1076,7 @@ void MassCreateField(TCreature *Actor, Object Target, Missile(Actor->CrObject, Target, Animation); } - // TODO(fusion): Same as `KillAllMonsters`. Perhaps the `ExecuteCircleSpell` - // function is getting inlined and TFieldImpact devirtualized? + // TODO(fusion): Same as `KillAllMonsters`. if(Radius >= NARRAY(Circle)){ Radius = NARRAY(Circle) - 1; } @@ -1282,7 +1281,7 @@ void CleanupField(TCreature *Actor, Object Target, int ManaPoints, int SoulPoint int TargetX, TargetY, TargetZ; GetObjectCoordinates(Target, &TargetX, &TargetY, &TargetZ); - int Distance = std::min<int>( + int Distance = std::max<int>( std::abs(Actor->posx - TargetX), std::abs(Actor->posy - TargetY)); if(Distance > 1 || Actor->posz != TargetZ){ @@ -1753,6 +1752,7 @@ void CreateFood(TCreature *Actor, int ManaPoints, int SoulPoints){ for(int i = 0; i < Count; i += 1){ uint8 Group, Number; switch(rand() % 7){ + default: // NOTE(fusion): To avoid compiler warnings. case 0: Group = 134; Number = 0; break; case 1: Group = 130; Number = 2; break; case 2: Group = 136; Number = 0; break; @@ -1760,7 +1760,6 @@ void CreateFood(TCreature *Actor, int ManaPoints, int SoulPoints){ case 4: Group = 131; Number = 1; break; case 5: Group = 131; Number = 9; break; case 6: Group = 134; Number = 1; break; - default: ASSERT(!"unreachable"); break; } CreateAtCreature(Actor->ID, GetNewObjectType(Group, Number), 1); } @@ -1793,6 +1792,581 @@ void CreateArrows(TCreature *Actor, int ManaPoints, int SoulPoints, int ArrowTyp GraphicalEffect(Actor->posx, Actor->posy, Actor->posz, EFFECT_MAGIC_BLUE); } +void SummonCreature(TCreature *Actor, int ManaPoints, int Race, bool God){ + if(Actor == NULL){ + error("SummonCreature: Ungültige Kreatur übergeben.\n"); + throw ERROR; + } + + if(Race < 1 || Race >= NARRAY(RaceData)){ + error("SummonCreature: Ungültige Rassennummer %d übergeben.\n", Race); + throw ERROR; + } + + // TODO(fusion): These checks are weird. We should probably just split the + // function in two? + if(God){ + // TODO(fusion): What happened to checking if the creature is a player + // before using `CheckRight`? + if(!CheckRight(Actor->ID, CREATE_MONSTERS)){ + return; + } + }else if(Actor->Type == PLAYER){ + if(!CheckRight(Actor->ID, CREATE_MONSTERS) && GetRaceNoSummon(Race)){ + throw NOTACCESSIBLE; + } + + if(Actor->SummonedCreatures > 1){ + throw TOOMANYSLAVES; + } + } + + int SummonX = Actor->posx; + int SummonY = Actor->posy; + int SummonZ = Actor->posz; + if(!SearchSummonField(&SummonX, &SummonY, &SummonZ, 2)){ + throw NOROOM; + } + + uint32 Master = 0; + if(!God){ + int Delay = (WorldType == PVP_ENFORCED) ? 1000 : 2000; + ManaPoints += GetRaceSummonCost(Race); + CheckMana(Actor, ManaPoints, 0, Delay); + Master = Actor->ID; + } + + CreateMonster(Race, SummonX, SummonY, SummonZ, 0, Master, true); + GraphicalEffect(Actor->posx, Actor->posy, Actor->posz, EFFECT_MAGIC_BLUE); +} + +void SummonCreature(TCreature *Actor, int Mana, const char *RaceName, bool God){ + if(Actor == NULL){ + error("SummonCreature: Ungültige Kreatur übergeben.\n"); + throw ERROR; + } + + if(RaceName == NULL){ + error("SummonCreature: Ungültiger Rassenname übergeben.\n"); + throw ERROR; + } + + int Race = GetRaceByName(RaceName); + if(Race == 0){ + throw CREATURENOTEXISTING; + } + + SummonCreature(Actor, Mana, Race, God); +} + +void StartMonsterraid(TCreature *Actor, const char *RaidName){ + if(Actor == NULL){ + error("StartMonsterraid: Ungültige Kreatur übergeben.\n"); + throw ERROR; + } + + if(RaidName == NULL){ + error("StartMonsterraid: Ungültiger Raidname übergeben.\n"); + throw ERROR; + } + + // TODO(fusion): What happened to checking if the creature is a player + // before using `CheckRight`? + if(!CheckRight(Actor->ID, CREATE_MONSTERS)){ + return; + } + + char RaidNameLower[512]; + strcpy(RaidNameLower, RaidName); + strLower(RaidNameLower); + + char FileName[4096]; + snprintf(FileName, sizeof(FileName), "%s/%s.evt", MONSTERPATH, RaidNameLower); + if(FileExists(FileName)){ + LoadMonsterRaid(FileName, RoundNr, NULL, NULL, NULL, NULL); + GraphicalEffect(Actor->posx, Actor->posy, Actor->posz, EFFECT_MAGIC_BLUE); + }else{ + GraphicalEffect(Actor->posx, Actor->posy, Actor->posz, EFFECT_POFF); + } +} + +void RaiseDead(TCreature *Actor, Object Target, int ManaPoints, int SoulPoints){ + if(Actor == NULL){ + error("RaiseDead: Ungültige Kreatur übergeben.\n"); + throw ERROR; + } + + if(!Target.exists()){ + error("RaiseDead: Übergebenes Objekt existiert nicht.\n"); + throw ERROR; + } + + int TargetX, TargetY, TargetZ; + GetObjectCoordinates(Target, &TargetX, &TargetY, &TargetZ); + + // TODO(fusion): Could this be some `CheckRange` function inlined? + int Distance = std::max<int>( + std::abs(Actor->posx - TargetX), + std::abs(Actor->posy - TargetY)); + if(Distance > 1 || Actor->posz != TargetZ){ + throw OUTOFRANGE; + } + + Object Obj = GetFirstObject(TargetX, TargetY, TargetZ); + while(Obj != NONE){ + ObjectType ObjType = Obj.getObjectType(); + // TODO(fusion): Same as in `CleanupField` except we're looking for a + // non human corpse to summon a skeleton from. + if(ObjType.getFlag(CORPSE) && ObjType.getAttribute(CORPSETYPE) == 1){ + break; + } + Obj = Obj.getNextObject(); + } + + if(Obj == NONE){ + throw NOTUSABLE; + } + + if(!SearchFreeField(&TargetX, &TargetY, &TargetZ, 1, 0, false) + || IsProtectionZone(TargetX, TargetY, TargetZ)){ + throw NOROOM; + } + + int Delay = (WorldType == PVP_ENFORCED) ? 1000 : 2000; + CheckMana(Actor, ManaPoints, SoulPoints, Delay); + Delete(Obj, -1); + + // NOTE(fusion): The race of a common skeleton is 33 but it should probably + // be a constant somewhere. + CreateMonster(33, TargetX, TargetY, TargetZ, 0, Actor->ID, true); +} + +void MassRaiseDead(TCreature *Actor, Object Target, int ManaPoints, int SoulPoints, int Radius){ + if(Actor == NULL){ + error("MassRaiseDead: Ungültige Kreatur übergeben.\n"); + throw ERROR; + } + + if(!Target.exists()){ + error("MassRaiseDead: Übergebenes Objekt existiert nicht.\n"); + throw ERROR; + } + + // TODO(fusion): Unless `ThrowPossible` also does some max range check, this + // spell doesn't check range or floor. + int TargetX, TargetY, TargetZ; + GetObjectCoordinates(Target, &TargetX, &TargetY, &TargetZ); + if(!ThrowPossible(Actor->posx, Actor->posy, Actor->posz, TargetX, TargetY, TargetZ, 0)){ + throw CANNOTTHROW; + } + + int Delay = (WorldType == PVP_ENFORCED) ? 1000 : 2000; + CheckMana(Actor, ManaPoints, SoulPoints, Delay); + + if(Actor->posx != TargetX || Actor->posy != TargetY || Actor->posz != TargetZ){ + Missile(Actor->CrObject, Target, ANIMATION_ENERGY); + } + + // TODO(fusion): Same as `KillAllMonsters`. + if(Radius >= NARRAY(Circle)){ + Radius = NARRAY(Circle) - 1; + } + + for(int R = 0; R <= Radius; R += 1){ + int CirclePoints = Circle[R].Count; + for(int Point = 0; Point < CirclePoints; Point += 1){ + int FieldX = TargetX + Circle[R].x[Point]; + int FieldY = TargetY + Circle[R].y[Point]; + int FieldZ = TargetZ; + + if(!ThrowPossible(TargetX, TargetY, TargetZ, FieldX, FieldY, FieldZ, 0)){ + continue; + } + + GraphicalEffect(FieldX, FieldY, FieldZ, EFFECT_MAGIC_BLUE); + Object Obj = GetFirstObject(FieldX, FieldY, FieldZ); + while(Obj != NONE){ + Object Next = Obj.getNextObject(); + ObjectType ObjType = Obj.getObjectType(); + // NOTE(fusion): Same as `RaiseDead`. + if(ObjType.getFlag(CORPSE) && ObjType.getAttribute(CORPSETYPE) == 1){ + int SummonX = FieldX; + int SummonY = FieldY; + int SummonZ = FieldZ; + if(SearchFreeField(&SummonX, &SummonY, &SummonZ, 1, 0, false) + && !IsProtectionZone(SummonX, SummonY, SummonZ)){ + Delete(Obj, -1); + CreateMonster(33, SummonX, SummonY, SummonZ, 0, Actor->ID, false); + } + } + Obj = Next; + } + } + } +} + +void Heal(TCreature *Actor, int ManaPoints, int SoulPoints, int Amount){ + if(Actor == NULL){ + error("Heal: Ungültige Kreatur übergeben.\n"); + throw ERROR; + } + + // TODO(fusion): This looks weird, then you peek at `IsPeaceful` and realize + // it actually determines whether the creature is a player's summon, then it + // gets weirder. + if(WorldType == NON_PVP && !Actor->IsPeaceful()){ + throw NOTACCESSIBLE; + } + + CheckMana(Actor, ManaPoints, SoulPoints, 1000); + + TSkill *HitPoints = Actor->Skills[SKILL_HITPOINTS]; + if(HitPoints == NULL){ + error("Heal: Skill HITPOINTS existiert nicht.\n"); + throw ERROR; + } + + if(HitPoints->Get() > 0){ + // TODO(fusion): This looks a lot like `THealingImpact::handleCreature` + // and I'm starting to think most of these spells use a single `TImpact` + // on the stack to execute their effects. We don't see any sign of them + // because they either get devirtualized by the optimizer or don't exist. + HitPoints->Change(Amount); + if(Actor->Skills[SKILL_GO_STRENGTH]->MDAct < 0){ + Actor->SetTimer(SKILL_GO_STRENGTH, 0, 0, 0, -1); + } + + GraphicalEffect(Actor->posx, Actor->posy, Actor->posz, EFFECT_MAGIC_BLUE); + } +} + + +void MassHeal(TCreature *Actor, Object Target, int ManaPoints, int SoulPoints, int Amount, int Radius){ + if(Actor == NULL){ + error("MassHeal: Ungültige Kreatur übergeben.\n"); + throw ERROR; + } + + if(!Target.exists()){ + error("MassHeal: Übergebenes Ziel existiert nicht.\n"); + throw ERROR; + } + + // TODO(fusion): Same as `MassRaiseDead`. + int TargetX, TargetY, TargetZ; + GetObjectCoordinates(Target, &TargetX, &TargetY, &TargetZ); + if(!ThrowPossible(Actor->posx, Actor->posy, Actor->posz, TargetX, TargetY, TargetZ, 0)){ + throw CANNOTTHROW; + } + + CheckMana(Actor, ManaPoints, SoulPoints, 1000); + + if(Actor->posx != TargetX || Actor->posy != TargetY || Actor->posz != TargetZ){ + Missile(Actor->CrObject, Target, ANIMATION_ENERGY); + } + + // TODO(fusion): Same as `KillAllMonsters`. + if(Radius >= NARRAY(Circle)){ + Radius = NARRAY(Circle) - 1; + } + + for(int R = 0; R <= Radius; R += 1){ + int CirclePoints = Circle[R].Count; + for(int Point = 0; Point < CirclePoints; Point += 1){ + int FieldX = TargetX + Circle[R].x[Point]; + int FieldY = TargetY + Circle[R].y[Point]; + int FieldZ = TargetZ; + + if(!ThrowPossible(TargetX, TargetY, TargetZ, FieldX, FieldY, FieldZ, 0)){ + continue; + } + + GraphicalEffect(FieldX, FieldY, FieldZ, EFFECT_MAGIC_BLUE); + Object Obj = GetFirstObject(FieldX, FieldY, FieldZ); + while(Obj != NONE){ + ObjectType ObjType = Obj.getObjectType(); + if(ObjType.isCreatureContainer()){ + TCreature *Victim = GetCreature(Obj); + if(Victim == NULL){ + error("MassHeal: Ungültige Kreatur.\n"); + }else if(WorldType != NON_PVP || Victim->IsPeaceful()){ + // TODO(fusion): Do we really want to throw here? If not + // having hitpoints is a problem, it should have been + // enforced ealier for all creatures. + TSkill *HitPoints = Victim->Skills[SKILL_HITPOINTS]; + if(HitPoints == NULL){ + error("MassHeal: Skill HITPOINTS existiert nicht.\n"); + throw ERROR; + } + + if(HitPoints->Get() > 0){ + HitPoints->Change(Amount); + if(Victim->Skills[SKILL_GO_STRENGTH]->MDAct < 0){ + Victim->SetTimer(SKILL_GO_STRENGTH, 0, 0, 0, -1); + } + } + } + } + Obj = Obj.getNextObject(); + } + } + } +} + +void HealFriend(TCreature *Actor, char *TargetName, int ManaPoints, int SoulPoints, int Amount){ + if(Actor == NULL){ + error("HealFriend: Ungültige Kreatur übergeben.\n"); + throw ERROR; + } + + if(TargetName == NULL){ + error("HealFriend: Ungültigen Namen übergeben.\n"); + throw ERROR; + } + + TPlayer *Target; + switch(IdentifyPlayer(TargetName, false, true, &Target)){ + default: + case 0: break; // PLAYERFOUND ? + case -1: throw PLAYERNOTONLINE; + case -2: throw NAMEAMBIGUOUS; + } + + // TODO(fusion): These distances are related to the client's viewport. + if(Actor->posz != Target->posz + || std::abs(Actor->posx - Target->posx) > 7 + || std::abs(Actor->posy - Target->posy) > 5){ + throw OUTOFRANGE; + } + + TSkill *HitPoints = Target->Skills[SKILL_HITPOINTS]; + if(HitPoints == NULL){ + error("HealFriend: Skill HITPOINTS existiert nicht.\n"); + throw ERROR; + } + + if(HitPoints->Get() <= 0){ + throw PLAYERNOTONLINE; + } + + CheckMana(Actor, ManaPoints, SoulPoints, 1000); + + HitPoints->Change(Amount); + if(Target->Skills[SKILL_GO_STRENGTH]->MDAct < 0){ + Target->SetTimer(SKILL_GO_STRENGTH, 0, 0, 0, -1); + } + + GraphicalEffect(Actor->posx, Actor->posy, Actor->posz, EFFECT_MAGIC_BLUE); + GraphicalEffect(Target->posx, Target->posy, Target->posz, EFFECT_MAGIC_GREEN); +} + +void RefreshMana(TCreature *Actor, int ManaPoints, int SoulPoints, int Amount){ + if(Actor == NULL){ + error("RefreshMana: Ungültige Kreatur übergeben.\n"); + throw ERROR; + } + + CheckMana(Actor, ManaPoints, SoulPoints, 1000); + + TSkill *Mana = Actor->Skills[SKILL_MANA]; + if(Mana == NULL){ + error("RefreshMana: Skill MANA existiert nicht.\n"); + throw ERROR; + } + + Mana->Change(Amount); + GraphicalEffect(Actor->posx, Actor->posy, Actor->posz, EFFECT_MAGIC_BLUE); +} + +void MagicGoStrength(TCreature *Actor, TCreature *Target, int ManaPoints, int SoulPoints, int Percent, int Duration){ + if(Actor == NULL){ + error("MagicGoStrength: Übergebene Kreatur existiert nicht.\n"); + throw ERROR; + } + + if(Target == NULL){ + error("MagicGoStrength: Übergebene Ziel Kreatur existiert nicht.\n"); + throw ERROR; + } + + if(Percent < 0){ + if(GetRaceNoParalyze(Target->Race)){ + throw NOTACCESSIBLE; + } + + if(WorldType == NON_PVP && Actor->IsPeaceful() && Target->IsPeaceful()){ + throw ATTACKNOTALLOWED; + } + } + + CheckMana(Actor, ManaPoints, SoulPoints, 1000); + + TSkill *GoStrength = Target->Skills[SKILL_GO_STRENGTH]; + if(Percent < -100){ + GoStrength->SetMDAct(-GoStrength->Act - 20); + }else{ + GoStrength->SetMDAct((GoStrength->Act * Percent) / 100); + } + + Target->SetTimer(SKILL_GO_STRENGTH, Duration, 10, 10, -1); + + // TODO(fusion): We should probably check if the actor is different from the + // target before blocking the actor's logout or sending the first graphical + // effect. + if(Percent < 0){ + Actor->BlockLogout(60, Target->Type == PLAYER); + } + + GraphicalEffect(Actor->posx, Actor->posy, Actor->posz, EFFECT_MAGIC_GREEN); + GraphicalEffect(Target->posx, Target->posy, Target->posz, EFFECT_MAGIC_RED); +} + +void Shielding(TCreature *Actor, int ManaPoints, int SoulPoints, int Duration){ + if(Actor == NULL){ + error("Shielding: Ungültige Kreatur übergeben.\n"); + throw ERROR; + } + + CheckMana(Actor, ManaPoints, SoulPoints, 1000); + Actor->SetTimer(SKILL_MANASHIELD, 1, Duration, Duration, -1); + GraphicalEffect(Actor->posx, Actor->posy, Actor->posz, EFFECT_MAGIC_BLUE); +} + +void NegatePoison(TCreature *Actor, TCreature *Target, int ManaPoints, int SoulPoints){ + if(Actor == NULL){ + error("NegatePoison: Ungültige Kreatur übergeben.\n"); + throw ERROR; + } + + if(Target == NULL){ + error("NegatePoison: Zielkreatur existiert nicht.\n"); + throw ERROR; + } + + CheckMana(Actor, ManaPoints, SoulPoints, 1000); + Target->SetTimer(SKILL_POISON, 0, 0, 0, -1); + GraphicalEffect(Target->posx, Target->posy, Target->posz, EFFECT_MAGIC_BLUE); +} + +void Enlight(TCreature *Actor, int ManaPoints, int SoulPoints, int Radius, int Duration){ + if(Actor == NULL){ + error("Enlight: Ungültige Kreatur übergeben.\n"); + throw ERROR; + } + + CheckMana(Actor, ManaPoints, SoulPoints, 1000); + if(Actor->Skills[SKILL_LIGHT]->TimerValue() <= Radius){ + Actor->SetTimer(SKILL_LIGHT, Radius, Duration / Radius, Duration / Radius, -1); + } + GraphicalEffect(Actor->posx, Actor->posy, Actor->posz, EFFECT_MAGIC_BLUE); +} + +void Invisibility(TCreature *Actor, int ManaPoints, int SoulPoints, int Duration){ + if(Actor == NULL){ + error("Invisibility: Ungültige Kreatur übergeben.\n"); + throw ERROR; + } + + CheckMana(Actor, ManaPoints, SoulPoints, 1000); + Actor->Outfit = TOutfit{}; + Actor->SetTimer(SKILL_ILLUSION, 1, Duration, Duration, -1); + GraphicalEffect(Actor->posx, Actor->posy, Actor->posz, EFFECT_MAGIC_BLUE); +} + +void CancelInvisibility(TCreature *Actor, Object Target, int ManaPoints, int SoulPoints, int Radius){ + if(Actor == NULL){ + error("CancelInvisibility: Ungültige Kreatur übergeben.\n"); + throw ERROR; + } + + if(!Target.exists()){ + error("CancelInvisibility: Übergebenes Ziel existiert nicht.\n"); + throw ERROR; + } + + int TargetX, TargetY, TargetZ; + GetObjectCoordinates(Target, &TargetX, &TargetY, &TargetZ); + if(!ThrowPossible(Actor->posx, Actor->posy, Actor->posz, TargetX, TargetY, TargetZ, 0)){ + throw CANNOTTHROW; + } + + CheckMana(Actor, ManaPoints, SoulPoints, 1000); + + if(Actor->posx != TargetX || Actor->posy != TargetY || Actor->posz != TargetZ){ + Missile(Actor->CrObject, Target, ANIMATION_ENERGY); + } + + // TODO(fusion): Same as `KillAllMonsters`. + if(Radius >= NARRAY(Circle)){ + Radius = NARRAY(Circle) - 1; + } + + for(int R = 0; R <= Radius; R += 1){ + int CirclePoints = Circle[R].Count; + for(int Point = 0; Point < CirclePoints; Point += 1){ + int FieldX = TargetX + Circle[R].x[Point]; + int FieldY = TargetY + Circle[R].y[Point]; + int FieldZ = TargetZ; + + if(IsProtectionZone(FieldX, FieldY, FieldZ)){ + continue; + } + + if(!ThrowPossible(TargetX, TargetY, TargetZ, FieldX, FieldY, FieldZ, 0)){ + continue; + } + + int Effect = EFFECT_MAGIC_BLUE; + Object Obj = GetFirstObject(FieldX, FieldY, FieldZ); + while(Obj != NONE){ + ObjectType ObjType = Obj.getObjectType(); + if(ObjType.isCreatureContainer()){ + TCreature *Victim = GetCreature(Obj); + if(Victim == NULL){ + error("CancelInvisibility: Ungültige Kreatur.\n"); + }else if(Victim->Outfit.OutfitID == 0 && Victim->Outfit.ObjectType == 0 + && (WorldType != NON_PVP || !Victim->IsPeaceful())){ + Victim->SetTimer(SKILL_ILLUSION, 0, 0, 0, -1); + if(Victim->Skills[SKILL_ILLUSION]->Get() == 0){ + Victim->Outfit = Victim->OrgOutfit; + AnnounceChangedCreature(Victim->ID, 3); // CREATURE_OUTFIT_CHANGED ? + NotifyAllCreatures(Victim->CrObject, 2, NONE); // CREATURE_APPEAR ? + }else{ + Effect = EFFECT_BLOCK_HIT; + + // NOTE(fusion): If the victim still has an illusion effect up, it + // it must come from an item and it seems there is a change to destroy + // it on pvp enforced worlds. + // TODO(fusion): This is probably an inlined function. + if(WorldType == PVP_ENFORCED){ + for(int Position = 1; Position <= 10; Position += 1){ + Object Item = GetBodyObject(Victim->ID, Position); + if(Item == NONE){ + continue; + } + + ObjectType ItemType = Item.getObjectType(); + if(ItemType.getFlag(SKILLBOOST) + && (int)ItemType.getAttribute(BODYPOSITION) == Position + && (int)ItemType.getAttribute(SKILLNUMBER) == SKILL_ILLUSION){ + if(random(1, 5) == 1){ + Delete(Item, -1); + } + break; + } + } + } + } + } + } + Obj = Obj.getNextObject(); + } + + GraphicalEffect(FieldX, FieldY, FieldZ, Effect); + } + } +} + // Magic Init Functions // ============================================================================= static void InitCircles(void){ diff --git a/src/stubs.hh b/src/stubs.hh index 4157c61..3e69990 100644 --- a/src/stubs.hh +++ b/src/stubs.hh @@ -41,11 +41,15 @@ extern TConnection *GetFirstConnection(void); extern TConnection *GetNextConnection(void); extern TPlayer *GetPlayer(uint32 CreatureID); extern bool GetRaceNoParalyze(int Race); +extern bool GetRaceNoSummon(int Race); extern int GetRacePoison(int Race); +extern int GetRaceSummonCost(int Race); extern void GraphicalEffect(int x, int y, int z, int Type); extern void GraphicalEffect(Object Obj, int Type); extern int IdentifyPlayer(const char *Name, bool ExactMatch, bool IgnoreGamemasters, TPlayer **Player); extern void InitLog(const char *ProtocolName); +extern void LoadMonsterRaid(const char *FileName, int Start, + bool *Type, int *Date, int *Interval, int *Duration); extern void Log(const char *ProtocolName, const char *Text, ...) ATTR_PRINTF(2, 3); extern void LogoutAllPlayers(void); extern void Missile(Object Start, Object Dest, int Type); |
