diff options
| -rw-r--r-- | TODO.md | 5 | ||||
| -rw-r--r-- | reference/game.c | 710 | ||||
| -rw-r--r-- | src/cr.hh | 9 | ||||
| -rw-r--r-- | src/cract.cc | 401 | ||||
| -rw-r--r-- | src/magic.cc | 2 | ||||
| -rw-r--r-- | src/stubs.hh | 10 |
6 files changed, 419 insertions, 718 deletions
@@ -1,9 +1,8 @@ ## TODO NEXT -- CRACT.CC -- CRPLAYER.CC, CRNONPL.CC -- HOUSES.CC - INFO.CC - OPERATE.CC +- HOUSES.CC +- CRPLAYER.CC, CRNONPL.CC - MOVEUSE.CC - SENDING.CC - RECEIVING.CC diff --git a/reference/game.c b/reference/game.c index 7e6d16d..d430658 100644 --- a/reference/game.c +++ b/reference/game.c @@ -43083,716 +43083,6 @@ void __static_initialization_and_destruction_0(int __initialize_p,int __priority return;
}
-// DWARF original prototype: void Trade(TCreature * this, Object * Obj, ulong PartnerID)
-
-void __thiscall TCreature::Trade(TCreature *this,Object *Obj,ulong PartnerID)
-
-{
- Object OVar1;
- bool bVar2;
- TPlayer *pTVar3;
- int iVar4;
- undefined4 *puVar5;
- TPlayer *Partner;
- TConnection *Connection;
- char *Name;
- Object local_5c;
- Object Help_1;
- Object local_4c [4];
- Object local_3c [4];
- Object local_2c;
- Object Help;
-
- if (this->Type == PLAYER) {
- // try { // try from 080c0226 to 080c05fa has its CatchHandler @ 080c0612
- bVar2 = Object::exists(Obj);
- if (bVar2) {
- local_2c = (Object)Obj->ObjectID;
- bVar2 = ObjectAccessible(this->ID,&local_2c,1);
- if (bVar2) {
- if (this->ID == PartnerID) {
- puVar5 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar5 = 9;
- }
- else {
- pTVar3 = GetPlayer(PartnerID);
- if ((pTVar3 == (TPlayer *)0x0) || ((pTVar3->super_TCreature).Type != PLAYER)) {
- puVar5 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar5 = 0x1b;
- }
- else {
- local_2c.ObjectID = ::NONE.ObjectID;
- local_3c[0].ObjectID = ::NONE.ObjectID;
- if (this[1].super_TSkillBase.TimerList[0xb] == (TSkill *)::NONE.ObjectID) {
- local_3c[0] = (Object)Obj->ObjectID;
- iVar4 = CountObjects(local_3c);
- if (iVar4 < 0x65) {
- local_3c[0].ObjectID = (pTVar3->super_TCreature).CrObject.ObjectID;
- local_2c.ObjectID = (this->CrObject).ObjectID;
- iVar4 = ObjectDistance(&local_2c,local_3c);
- if (iVar4 < 3) {
- bVar2 = ThrowPossible(this->posx,this->posy,this->posz,
- (pTVar3->super_TCreature).posx,
- (pTVar3->super_TCreature).posy,
- (pTVar3->super_TCreature).posz,0);
- if (bVar2) {
- bVar2 = false;
- local_3c[0].ObjectID = ::NONE.ObjectID;
- local_2c.ObjectID = ::NONE.ObjectID;
- if (((pTVar3->TradeObject).ObjectID != ::NONE.ObjectID) &&
- (pTVar3->TradePartner != this->ID)) {
- bVar2 = true;
- }
- if (!bVar2) {
- OVar1.ObjectID = (pTVar3->TradeObject).ObjectID;
- if (OVar1.ObjectID != ::NONE.ObjectID) {
- while (local_2c.ObjectID = OVar1.ObjectID,
- Object::getObjectType(local_4c),
- local_4c[0].ObjectID != 0) {
- local_4c[0] = (Object)Obj->ObjectID;
- if (local_2c.ObjectID == local_4c[0].ObjectID)
- goto LAB_080c03c7;
- Object::getContainer(&local_5c);
- local_4c[0].ObjectID = local_5c.ObjectID;
- local_2c.ObjectID = local_5c.ObjectID;
- OVar1.ObjectID = local_2c.ObjectID;
- }
- local_5c = (Object)Obj->ObjectID;
- while (Object::getObjectType(local_4c),
- local_4c[0].ObjectID != 0) {
- local_4c[0].ObjectID = local_5c.ObjectID;
- if ((pTVar3->TradeObject).ObjectID ==
- local_5c.ObjectID) goto LAB_080c03c7;
- Object::getContainer(&local_2c);
- local_4c[0].ObjectID = local_2c.ObjectID;
- local_5c.ObjectID = local_2c.ObjectID;
- }
- }
- local_4c[0] = (Object)Obj->ObjectID;
- this[1].super_TSkillBase.TimerList[0xb] =
- (TSkill *)local_4c[0].ObjectID;
- this[1].super_TSkillBase.TimerList[0xc] =
- (TSkill *)PartnerID;
- *(undefined1 *)
- (this[1].super_TSkillBase.TimerList + 0xd) = 0;
- local_5c.ObjectID = ::NONE.ObjectID;
- bVar2 = (pTVar3->TradeObject).ObjectID !=
- ::NONE.ObjectID;
- if (bVar2) {
- SendTradeOffer((pTVar3->super_TCreature).Connection,
- this->Name,false,local_4c);
- local_4c[0].ObjectID =
- (ulong)this[1].super_TSkillBase.TimerList[0xb];
- SendTradeOffer(this->Connection,this->Name,true,
- local_4c);
- local_4c[0].ObjectID =
- (pTVar3->TradeObject).ObjectID;
- Name = (pTVar3->super_TCreature).Name;
- Connection = this->Connection;
- }
- else {
- Name = this->Name;
- SendMessage((pTVar3->super_TCreature).Connection,
- 0x16,"%s wants to trade with you.",Name)
- ;
- local_4c[0].ObjectID =
- (ulong)this[1].super_TSkillBase.TimerList[0xb];
- Connection = this->Connection;
- }
- SendTradeOffer(Connection,Name,!bVar2,local_4c);
- return;
- }
- puVar5 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar5 = 0x36;
- }
- else {
- puVar5 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar5 = 7;
- }
- }
- else {
- puVar5 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar5 = 5;
- }
- }
- else {
- puVar5 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar5 = 0x37;
- }
- }
- else {
- puVar5 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar5 = 0x35;
- }
- }
- }
- goto LAB_080c03d9;
- }
- }
-LAB_080c03c7:
- puVar5 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar5 = 1;
- }
- else {
- error(&DAT_08106e40);
- puVar5 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar5 = 0xffffffff;
- }
-LAB_080c03d9:
- // WARNING: Subroutine does not return
- __cxa_throw(puVar5,&RESULT::typeinfo,0);
-}
-
-
-
-// DWARF original prototype: void Use(TCreature * this, Object * Obj1, Object * Obj2, uchar Dummy)
-
-void __thiscall TCreature::Use(TCreature *this,Object *Obj1,Object *Obj2,uchar Dummy)
-
-{
- int iVar1;
- bool bVar2;
- undefined4 *puVar3;
- ulong uVar4;
- int *piVar5;
- int Delay;
- bool bVar6;
- int iStack_70;
- uchar Dummy_local;
- int local_6c;
- int local_68;
- int x;
- int y;
- int z;
- Object local_4c [4];
- ulong local_3c;
- Object local_2c [7];
-
- // try { // try from 080c0652 to 080c098c has its CatchHandler @ 080c09a0
- bVar2 = Object::exists(Obj1);
- if (bVar2) {
- bVar2 = false;
- local_2c[0].ObjectID = ::NONE.ObjectID;
- local_3c = ::NONE.ObjectID;
- if ((Obj2->ObjectID != ::NONE.ObjectID) && (bVar6 = Object::exists(Obj2), !bVar6)) {
- bVar2 = true;
- }
- if (!bVar2) {
- bVar2 = false;
- local_3c = ::NONE.ObjectID;
- local_2c[0].ObjectID = ::NONE.ObjectID;
- local_4c[0] = (Object)Obj2->ObjectID;
- if (local_4c[0].ObjectID != ::NONE.ObjectID) {
- Object::getObjectType(local_2c);
- bVar6 = ObjectType::getFlag((ObjectType *)local_2c,DISTUSE);
- if (!bVar6) {
- local_2c[0] = (Object)Obj2->ObjectID;
- bVar6 = ObjectInRange(this->ID,local_2c,1);
- if (!bVar6) {
- bVar2 = true;
- }
- }
- local_4c[0] = (Object)Obj2->ObjectID;
- }
- if (bVar2) {
- GetObjectCoordinates(local_4c,&local_68,&x,&y);
- bVar2 = ToDoClear(this);
- if ((bVar2) && (this->Type == PLAYER)) {
- SendSnapback(this->Connection);
- }
- local_4c[0] = (Object)Obj1->ObjectID;
- uVar4 = GetObjectCreatureID(local_4c);
- if (uVar4 != this->ID) {
- z = Obj1->ObjectID;
- ToDoMove(this,(Object *)&z,0xffff,0,0,'\x01');
- }
- ToDoGo(this,local_68,x,y,false,0x7fffffff);
- z = Obj2->ObjectID;
- local_4c[0] = (Object)Obj1->ObjectID;
- ToDoUse(this,'\x02',local_4c,(Object *)&z);
- if (this->NrToDo != 0) {
- this->LockToDo = true;
- this->ActToDo = 0;
- local_6c = CalculateDelay(this);
- iStack_70 = 1;
- piVar5 = &stack0xffffff90;
- if (0 < local_6c) {
- piVar5 = &local_6c;
- }
- iVar1 = *piVar5;
- priority_queue<>::insert(&ToDoQueue);
- this->NextWakeup = iVar1 + ServerMilliseconds;
- }
- return;
- }
- bVar2 = false;
- z = ::NONE.ObjectID;
- bVar6 = local_4c[0].ObjectID != ::NONE.ObjectID;
- local_4c[0].ObjectID = ::NONE.ObjectID;
- if (bVar6) {
- Object::getObjectType(local_4c);
- bVar6 = ObjectType::getFlag((ObjectType *)local_4c,DISTUSE);
- if (bVar6) {
- local_4c[0] = (Object)Obj2->ObjectID;
- bVar6 = ObjectInRange(this->ID,local_4c,7);
- if (!bVar6) {
- bVar2 = true;
- }
- }
- }
- if (!bVar2) {
- z = Obj2->ObjectID;
- if (z != ::NONE.ObjectID) {
- this->EarliestMultiuseTime = ServerMilliseconds + 1000;
- z = Obj2->ObjectID;
- }
- local_4c[0] = (Object)Obj1->ObjectID;
- ::Use(this->ID,local_4c,(Object *)&z,Dummy);
- return;
- }
- puVar3 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar3 = 5;
- goto LAB_080c0733;
- }
- }
- puVar3 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar3 = 0x1f;
-LAB_080c0733:
- // WARNING: Subroutine does not return
- __cxa_throw(puVar3,&RESULT::typeinfo,0);
-}
-
-
-
-// DWARF original prototype: void Turn(TCreature * this, Object * Obj)
-
-void __thiscall TCreature::Turn(TCreature *this,Object *Obj)
-
-{
- bool bVar1;
- undefined4 *puVar2;
- Object local_1c [5];
-
- // try { // try from 080c09cf to 080c0a25 has its CatchHandler @ 080c0a26
- bVar1 = Object::exists(Obj);
- if (bVar1) {
- local_1c[0] = (Object)Obj->ObjectID;
- ::Turn(this->ID,local_1c);
- return;
- }
- puVar2 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar2 = 0x1f;
- // WARNING: Subroutine does not return
- __cxa_throw(puVar2,&RESULT::typeinfo,0);
-}
-
-// DWARF original prototype: void NotifyGo(TCreature * this)
-
-void __thiscall TCreature::NotifyGo(TCreature *this)
-
-{
- int iVar1;
- int iVar2;
- TConnection *Connection;
- bool bVar3;
- bool bVar4;
- bool bVar5;
- int Waypoints;
- int iVar6;
- CreatureType CVar7;
- ulong uVar8;
- int iVar9;
- TPlayer *pTVar10;
- int dx;
- uint uVar11;
- TCreature *Window;
- int dy;
- uint uVar12;
- TCreature *Obj_00;
- TCreature *Con_00;
- TPlayer *Partner;
- bool DiagonalMove;
- int dz;
- int local_68;
- int x;
- int y;
- int z;
- Object Obj;
- Object local_4c [4];
- Object local_3c [4];
- Object local_2c;
- Object Con;
-
- local_2c.ObjectID = (this->CrObject).ObjectID;
- GetObjectCoordinates(&local_2c,&local_68,&x,&y);
- iVar9 = this->posx;
- uVar11 = local_68 - iVar9;
- iVar1 = this->posy;
- uVar12 = x - iVar1;
- iVar2 = this->posz;
- bVar3 = false;
- iVar6 = y - iVar2;
- if (((iVar6 == 0) && (uVar11 != 0)) && (uVar12 != 0)) {
- bVar3 = true;
- }
- MoveChainCreature(this,local_68,x);
- CVar7 = this->Type;
- if ((CVar7 == PLAYER) && (Connection = this->Connection, Connection != (TConnection *)0x0)) {
- if (((iVar6 + 1U < 3) && (uVar11 + 1 < 3)) && (uVar12 + 1 < 3)) {
- if (iVar6 == 1) {
- this->posz = this->posz + 1;
- this->posx = this->posx + -1;
- this->posy = this->posy + -1;
- SendFloors(Connection,false);
- uVar11 = uVar11 + 1;
- uVar12 = uVar12 + 1;
- }
- if (iVar6 == -1) {
- this->posz = this->posz + -1;
- uVar11 = uVar11 - 1;
- this->posx = this->posx + 1;
- uVar12 = uVar12 - 1;
- this->posy = this->posy + 1;
- SendFloors(this->Connection,true);
- }
- for (; 0 < (int)uVar11; uVar11 = uVar11 - 1) {
- this->posx = this->posx + 1;
- SendRow(this->Connection,1);
- }
- for (; (int)uVar11 < 0; uVar11 = uVar11 + 1) {
- this->posx = this->posx + -1;
- SendRow(this->Connection,3);
- }
- for (; 0 < (int)uVar12; uVar12 = uVar12 - 1) {
- this->posy = this->posy + 1;
- SendRow(this->Connection,2);
- }
- for (; (int)uVar12 < 0; uVar12 = uVar12 + 1) {
- this->posy = this->posy + -1;
- SendRow(this->Connection,0);
- }
- }
- else {
- this->posx = this->posx + uVar11;
- this->posy = this->posy + uVar12;
- this->posz = this->posz + iVar6;
- SendFullScreen(Connection);
- }
- CVar7 = this->Type;
- }
- else {
- this->posx = this->posx + uVar11;
- this->posy = this->posy + uVar12;
- this->posz = this->posz + iVar6;
- }
- if (CVar7 != PLAYER) goto LAB_080c0c2d;
- Window = (TCreature *)0x0;
- do {
- Obj_00 = this;
- Con_00 = Window;
- TPlayer::GetOpenContainer((TPlayer *)&local_2c,(int)this);
- local_3c[0].ObjectID = ::NONE.ObjectID;
- if (local_2c.ObjectID != ::NONE.ObjectID) {
- bVar4 = Object::exists(&local_2c);
- if (bVar4) {
- Con_00 = (TCreature *)0x1;
- Obj_00 = (TCreature *)local_3c;
- local_3c[0].ObjectID = local_2c.ObjectID;
- bVar4 = ObjectAccessible(this->ID,(Object *)Obj_00,1);
- if (bVar4) goto LAB_080c0c07;
- local_4c[0] = (Object)::NONE.ObjectID;
- Con_00 = (TCreature *)local_4c;
- }
- else {
- error("TCreature::NotifyGo: OpenContainer existiert nicht. (%s, [%d,%d,%d]->[%d,%d,%d])\n"
- ,this->Name,iVar9,iVar1,iVar2,this->posx,this->posy,this->posz);
- local_3c[0].ObjectID = ::NONE.ObjectID;
- Con_00 = (TCreature *)local_3c;
- }
- TPlayer::SetOpenContainer((TPlayer *)this,(int)Window,(Object *)Con_00);
- Obj_00 = Window;
- SendCloseContainer(this->Connection,(int)Window);
- }
-LAB_080c0c07:
- Window = (TCreature *)((int)&Window->_vptr_TCreature + 1);
- } while ((int)Window < 0x10);
- local_4c[0].ObjectID = ::NONE.ObjectID;
- local_3c[0].ObjectID = ::NONE.ObjectID;
- if (this[1].super_TSkillBase.TimerList[0xb] == (TSkill *)::NONE.ObjectID) goto LAB_080c0c2d;
- pTVar10 = GetPlayer((ulong)this[1].super_TSkillBase.TimerList[0xc]);
- bVar4 = Object::exists((Object *)(this[1].super_TSkillBase.TimerList + 0xb));
- if (!bVar4) {
- error("TCreature::NotifyGo: Handelsobjekt existiert nicht mehr.\n",Obj_00,Con_00);
- error(&DAT_081072f3,this->Name,this->posx,this->posy,this->posz);
- if (pTVar10 != (TPlayer *)0x0) {
- error("# Partner %s an [%d,%d,%d]\n",(pTVar10->super_TCreature).Name,
- (pTVar10->super_TCreature).posx,(pTVar10->super_TCreature).posy,
- (pTVar10->super_TCreature).posz);
- }
- }
- bVar4 = false;
- if (pTVar10 == (TPlayer *)0x0) {
-LAB_080c0dba:
- bVar4 = true;
- }
- else {
- local_3c[0].ObjectID = (ulong)this[1].super_TSkillBase.TimerList[0xb];
- bVar5 = ObjectAccessible(this->ID,local_3c,1);
- if (!bVar5) goto LAB_080c0dba;
- local_2c.ObjectID = (pTVar10->super_TCreature).CrObject.ObjectID;
- z = (this->CrObject).ObjectID;
- iVar9 = ObjectDistance((Object *)&z,&local_2c);
- if ((2 < iVar9) ||
- (bVar5 = ThrowPossible(this->posx,this->posy,this->posz,(pTVar10->super_TCreature).posx,
- (pTVar10->super_TCreature).posy,(pTVar10->super_TCreature).posz,0)
- , !bVar5)) goto LAB_080c0dba;
- }
- if (bVar4) {
- SendCloseTrade(this->Connection);
- SendMessage(this->Connection,0x17,"Trade cancelled.");
- TPlayer::RejectTrade((TPlayer *)this);
- }
-LAB_080c0c2d:
- GetFirstObject();
- while( true ) {
- Object::getObjectType(local_4c);
- bVar4 = ObjectType::getFlag((ObjectType *)local_4c,BANK);
- if (bVar4) break;
- local_4c[0].ObjectID = ::NONE.ObjectID;
- local_3c[0].ObjectID = ::NONE.ObjectID;
- if (z == ::NONE.ObjectID) break;
- Object::getNextObject(local_3c);
- z = local_3c[0].ObjectID;
- local_4c[0].ObjectID = z;
- }
- local_4c[0] = (Object)::NONE.ObjectID;
- if (z == ::NONE.ObjectID) {
- error("TCreature::NotifyGo: Auf Feld [%d,%d,%d] befindet sich kein Bank.\n",this->posx,
- this->posy,this->posz);
- }
- else {
- Object::getObjectType(local_4c);
- uVar8 = ObjectType::getAttribute((ObjectType *)local_4c,WAYPOINTS);
- if (bVar3) {
- uVar8 = uVar8 * 3;
- }
- iVar9 = GetSpeed(this);
- this->EarliestWalkTime =
- ((Beat + -1 + (int)(uVar8 * 1000) / iVar9) / Beat) * Beat + ServerMilliseconds;
- }
- return;
-}
-
-
-
-// DWARF original prototype: void NotifyTurn(TCreature * this, Object * DestCon)
-
-void __thiscall TCreature::NotifyTurn(TCreature *this,Object *DestCon)
-
-{
- int dy;
- int iVar1;
- int local_28;
- int x;
- int y;
- int z;
-
- z = DestCon->ObjectID;
- GetObjectCoordinates((Object *)&z,&local_28,&x,&y);
- local_28 = local_28 - this->posx;
- iVar1 = x - this->posy;
- if (local_28 < 1) {
- if (local_28 < 0) {
- this->Direction = 3;
- }
- else if (iVar1 < 0) {
- this->Direction = 0;
- }
- else if (x != this->posy && -1 < iVar1) {
- this->Direction = 2;
- }
- }
- else {
- this->Direction = 1;
- }
- return;
-}
-
-
-
-// DWARF original prototype: void NotifyDelete(TCreature * this)
-
-void __thiscall TCreature::NotifyDelete(TCreature *this)
-
-{
- CreatureType CVar1;
-
- if (this->Type == PLAYER) {
- CVar1 = PLAYER;
- if (this->Connection != (TConnection *)0x0) {
- TConnection::Logout(this->Connection,0x1e,true);
- CVar1 = this->Type;
- this->LoggingOut = true;
- }
- if (CVar1 == PLAYER) {
- TPlayer::RejectTrade((TPlayer *)this);
- }
- }
- DeleteChainCreature(this);
- return;
-}
-
-
-
-// DWARF original prototype: void NotifyCreate(TCreature * this)
-
-void __thiscall TCreature::NotifyCreate(TCreature *this)
-
-{
- InsertChainCreature(this,0,0);
- return;
-}
-
-
-
-// DWARF original prototype: void NotifyChangeInventory(TCreature * this)
-
-void __thiscall TCreature::NotifyChangeInventory(TCreature *this)
-
-{
- TSkill *pTVar1;
- anon_union_4_2_730cd3ca_for_TOutfit_2 aVar2;
- bool bVar3;
- bool bVar4;
- int i;
- int iVar5;
- int iVar6;
- ulong uVar7;
- ulong uVar8;
- bool SkillsChanged;
- int i_1;
- int b;
- ulong uVar9;
- int SkillNr;
- ulong local_ac;
- int iStack_9c;
- int NewDelta [25];
- ulong local_2c;
- Object Obj;
-
- local_2c = ::NONE.ObjectID;
- if ((this->CrObject).ObjectID != ::NONE.ObjectID) {
- bVar3 = Object::exists(&this->CrObject);
- if (bVar3) {
- TCombat::CheckCombatValues(&this->Combat);
- if (this->Type == PLAYER) {
- iVar5 = 0;
- do {
- NewDelta[iVar5 + -1] = 0;
- iVar5 = iVar5 + 1;
- } while (iVar5 < 0x19);
- uVar9 = 1;
- do {
- bVar3 = false;
- GetBodyObject((ulong)&local_2c,this->ID);
- local_ac = ::NONE.ObjectID;
- if (local_2c == ::NONE.ObjectID) {
-LAB_080c12f2:
- bVar3 = true;
- }
- else {
- Object::getObjectType((Object *)&SkillNr);
- bVar4 = ObjectType::getFlag((ObjectType *)&SkillNr,SKILLBOOST);
- if (!bVar4) goto LAB_080c12f2;
- }
- if (!bVar3) {
- Object::getObjectType((Object *)&SkillNr);
- bVar3 = ObjectType::getFlag((ObjectType *)&SkillNr,CLOTHES);
- if (bVar3) {
- Object::getObjectType((Object *)&SkillNr);
- uVar7 = ObjectType::getAttribute((ObjectType *)&SkillNr,BODYPOSITION);
- if (uVar7 == uVar9) {
- Object::getObjectType((Object *)&SkillNr);
- uVar7 = ObjectType::getAttribute((ObjectType *)&SkillNr,SKILLNUMBER)
- ;
- if ((int)uVar7 < 0x19) {
- Object::getObjectType((Object *)&SkillNr);
- uVar8 = ObjectType::getAttribute
- ((ObjectType *)&SkillNr,SKILLMODIFICATION);
- if (0x7fff < (int)uVar8) {
- uVar8 = uVar8 - 0x10000;
- }
- NewDelta[uVar7 - 1] = NewDelta[uVar7 - 1] + uVar8;
- }
- else {
- Object::getObjectType((Object *)&SkillNr);
- error(&DAT_08107080,SkillNr,uVar7);
- }
- }
- }
- else {
- Object::getObjectType((Object *)&SkillNr);
- error("TCreature::NotifyChangeInventory: Objekt %d hat SKILLBOOST, aber nicht CLOTHES.\n"
- ,SkillNr);
- }
- }
- uVar9 = uVar9 + 1;
- } while ((int)uVar9 < 0xb);
- bVar3 = false;
- iVar5 = 0;
- do {
- pTVar1 = (this->super_TSkillBase).Skills[iVar5];
- if (pTVar1->DAct != NewDelta[iVar5 + -1]) {
- pTVar1->DAct = NewDelta[iVar5 + -1];
- if (iVar5 == 4) {
- AnnounceChangedCreature(this->ID,4);
- }
- if (iVar5 == 0x10) {
- if (NewDelta[0xf] < 1) {
- pTVar1 = (this->super_TSkillBase).Skills[0x10];
- iVar6 = (*pTVar1->_vptr_TSkill[0xd])(pTVar1);
- if (iVar6 == 0) {
- aVar2 = (this->OrgOutfit).field_1;
- (this->Outfit).OutfitID = (this->OrgOutfit).OutfitID;
- (this->Outfit).field_1 = aVar2;
- }
- }
- else {
- bVar3 = false;
- if (((this->Outfit).OutfitID == 0) &&
- ((this->Outfit).field_1.ObjectType == 0)) {
- bVar3 = true;
- }
- if ((!bVar3) &&
- (pTVar1 = (this->super_TSkillBase).Skills[0x10],
- iVar6 = (*pTVar1->_vptr_TSkill[0xd])(pTVar1), iVar6 != 0)) {
- TSkillBase::SetTimer(&this->super_TSkillBase);
- }
- (this->Outfit).OutfitID = 0;
- (this->Outfit).field_1.ObjectType = 0;
- }
- AnnounceChangedCreature(this->ID,3);
- }
- bVar3 = true;
- }
- iVar5 = iVar5 + 1;
- } while (iVar5 < 0x19);
- if (bVar3) {
- SendPlayerSkills(this->Connection);
- TPlayer::CheckState((TPlayer *)this);
- }
- SendPlayerData(this->Connection);
- }
- }
- else {
- error("TCreature::NotifyChangeInventory: Kreatur-Objekt existiert nicht.\n");
- error("# Kreatur: %s, Position: %d/%d/%d.\n",this->Name,this->posx,this->posy,this->posz
- );
- }
- }
- return;
-}
-
// WARNING: Unknown calling convention -- yet parameter storage is locked
void _GLOBAL__I__ZN9TShortwayC2EP9TCreatureii(void)
@@ -526,6 +526,11 @@ struct TCreature: TSkillBase { void ToDoAttack(void); void ToDoTalk(int Mode, const char *Addressee, const char *Text, bool CheckSpamming); void ToDoChangeState(int NewState); + void NotifyGo(void); + void NotifyTurn(Object DestCon); + void NotifyCreate(void); + void NotifyDelete(void); + void NotifyChangeInventory(void); // VIRTUAL FUNCTIONS // ================= @@ -679,6 +684,7 @@ struct TMonster: TNonplayer { struct TPlayer: TCreature { //TPlayer(void); + // TODO(fusion): Eventually sort these out when we implement player functions. uint8 GetRealProfession(void); uint8 GetEffectiveProfession(void); uint8 GetActiveProfession(void); @@ -701,6 +707,9 @@ struct TPlayer: TCreature { void ClearPlayerkillingMarks(void); void SaveInventory(void); + Object GetOpenContainer(int ContainerNr); + void SetOpenContainer(int ContainerNr, Object Con); + void RejectTrade(void); // VIRTUAL FUNCTIONS // ================= diff --git a/src/cract.cc b/src/cract.cc index 8306ad5..3d56aa2 100644 --- a/src/cract.cc +++ b/src/cract.cc @@ -1,4 +1,5 @@ #include "cr.hh" +#include "config.hh" #include "operate.hh" #include "stubs.hh" @@ -364,8 +365,8 @@ void TCreature::Go(int DestX, int DestY, int DestZ){ } if(!this->MovePossible(DestX, DestY, DestZ, true, false)){ - bool Diagonal = (OrigX != DestX && OrigY != DestY); - if(this->Type == PLAYER && !Diagonal){ + bool DiagonalMove = (OrigX != DestX && OrigY != DestY); + if(this->Type == PLAYER && !DiagonalMove){ // TODO(fusion): These are quite similar to `MagicClimbing`. Perhaps // there is an inlined function here that checks whether climbing is // possible. @@ -454,7 +455,7 @@ void TCreature::Move(Object Obj, int DestX, int DestY, int DestZ, uint8 Count){ try{ Object Con = GetBodyContainer(this->ID, Position); CheckInventoryDestination(Obj, Con, false); - }catch(...){ + }catch(RESULT r){ continue; } @@ -585,7 +586,7 @@ void TCreature::Move(Object Obj, int DestX, int DestY, int DestZ, uint8 Count){ this->ToDoMove(Obj, 0xFFFF, 0, 0, 1); } - // NOTE(fusion): Walk to destination then try again. + // NOTE(fusion): Walk to destination and try again. this->ToDoGo(DestX, DestY, DestZ, false, INT_MAX); this->ToDoMove(Obj, DestX, DestY, DestZ, 1); this->ToDoStart(); @@ -595,6 +596,132 @@ void TCreature::Move(Object Obj, int DestX, int DestY, int DestZ, uint8 Count){ } } +void TCreature::Trade(Object Obj, uint32 PartnerID){ + if(this->Type != PLAYER){ + error("TCreature::Trade: Nur Spieler können handeln.\n"); + throw ERROR; + } + + if(!Obj.exists() || !ObjectAccessible(this->ID, Obj, 1)){ + throw NOTACCESSIBLE; + } + + if(this->ID == PartnerID){ + throw CROSSREFERENCE; + } + + TPlayer *Partner = GetPlayer(PartnerID); + if(Partner == NULL || Partner->Type != PLAYER){ + throw PLAYERNOTONLINE; + } + + if(((TPlayer*)this)->TradeObject != NONE){ + throw ALREADYTRADING; + } + + if(CountObjects(Obj) > 100){ + throw TOOMANYOBJECTS; + } + + if(ObjectDistance(this->CrObject, Partner->CrObject) > 2){ + throw OUTOFRANGE; + } + + if(!ThrowPossible(this->posx, this->posy, this->posz, + Partner->posx, Partner->posy, Partner->posz, 0)){ + throw CANNOTTHROW; + } + + if(Partner->TradeObject != NONE && Partner->TradePartner != this->ID){ + throw PARTNERTRADING; + } + + // NOTE(fusion): Check if one object is contained by the other. + if(Partner->TradeObject != NONE){ + Object Help = Partner->TradeObject; + while(Help != NONE && !Help.getObjectType().isMapContainer()){ + if(Help == Obj){ + throw NOTACCESSIBLE; + } + Help = Help.getContainer(); + } + + Help = Obj; + while(Help != NONE && !Help.getObjectType().isMapContainer()){ + if(Help == Partner->TradeObject){ + throw NOTACCESSIBLE; + } + Help = Help.getContainer(); + } + } + + ((TPlayer*)this)->TradeObject = Obj; + ((TPlayer*)this)->TradePartner = PartnerID; + ((TPlayer*)this)->TradeAccepted = false; + + if(Partner->TradeObject != NONE){ + SendTradeOffer(Partner->Connection, this->Name, false, Obj); + SendTradeOffer(this->Connection, this->Name, true, Obj); + SendTradeOffer(this->Connection, Partner->Name, false, Partner->TradeObject); + }else{ + SendMessage(Partner->Connection, TALK_INFO_MESSAGE, + "%s wants to trade with you.", this->Name); + SendTradeOffer(this->Connection, this->Name, true, Obj); + } +} + +void TCreature::Use(Object Obj1, Object Obj2, uint8 Dummy){ + if(!Obj1.exists()){ + throw DESTROYED; + } + + if(Obj2 != NONE){ + if(!Obj2.exists()){ + throw DESTROYED; + } + + bool DistUse = Obj1.getObjectType().getFlag(DISTUSE); + if(!DistUse && !ObjectInRange(this->ID, Obj2, 1)){ + int ObjX2, ObjY2, ObjZ2; + GetObjectCoordinates(Obj2, &ObjX2, &ObjY2, &ObjZ2); + + if(this->ToDoClear() && this->Type == PLAYER){ + SendSnapback(this->Connection); + } + + // NOTE(fusion): Pick up object 1 if it's not in our inventory. + if(GetObjectCreatureID(Obj1) != this->ID){ + this->ToDoMove(Obj1, 0xFFFF, 0, 0, 1); + } + + // NOTE(fusion): Walk to object 2 and try again. + this->ToDoGo(ObjX2, ObjY2, ObjZ2, false, INT_MAX); + // TODO(fusion): Missing `Dummy` here? Probably not because this + // could only be triggered if object 2 exists and Dummy is only + // used when opening containers. + this->ToDoUse(2, Obj1, Obj2); + this->ToDoStart(); + return; + } + + if(DistUse && !ObjectInRange(this->ID, Obj2, 7)){ + throw OUTOFRANGE; + } + + this->EarliestMultiuseTime = ServerMilliseconds + 1000; + } + + ::Use(this->ID, Obj1, Obj2, Dummy); +} + +void TCreature::Turn(Object Obj){ + if(!Obj.exists()){ + throw DESTROYED; + } + + ::Turn(this->ID, Obj); +} + void TCreature::Attack(void){ this->Combat.Attack(); } @@ -1192,3 +1319,269 @@ void TCreature::ToDoChangeState(int NewState){ TD.ChangeState.NewState = NewState; this->ToDoAdd(TD); } + +void TCreature::NotifyGo(void){ + // IMPORTANT(fusion): This and the function that does move `this->CrObject` + // should be the only ones where the output of `GetObjectCoordinates` will + // differ from `this->posx`, `this->posy`, and `this->posz`. + + int DestX, DestY, DestZ; + GetObjectCoordinates(this->CrObject, &DestX, &DestY, &DestZ); + MoveChainCreature(this, DestX, DestY); + + int OrigX = this->posx; + int OrigY = this->posy; + int OrigZ = this->posz; + bool DiagonalMove = (DestX != OrigX && DestY != OrigY && DestZ == OrigZ); + + // IMPORTANT(fusion): `SendFloors` and `SendRow` will use the current creature + // position to know where to pull fields from, so we need to keep them updated + // as we go. + if(this->Type == PLAYER && this->Connection != NULL){ + int DistanceX = std::abs(DestX - OrigX); + int DistanceY = std::abs(DestY - OrigY); + int DistanceZ = std::abs(DestZ - OrigZ); + if(DistanceX <= 1 && DistanceY <= 1 && DistanceZ <= 1){ + while(this->posz < DestZ){ + this->posx -= 1; + this->posy -= 1; + this->posz += 1; + SendFloors(this->Connection, false); + } + + while(this->posz > DestZ){ + this->posx += 1; + this->posy += 1; + this->posz -= 1; + SendFloors(this->Connection, true); + } + + while(this->posx < DestX){ + this->posx += 1; + SendRow(this->Connection, DIRECTION_EAST); + } + + while(this->posx > DestX){ + this->posx -= 1; + SendRow(this->Connection, DIRECTION_WEST); + } + + while(this->posy < DestY){ + this->posy += 1; + SendRow(this->Connection, DIRECTION_SOUTH); + } + + while(this->posy > DestY){ + this->posy -= 1; + SendRow(this->Connection, DIRECTION_NORTH); + } + }else{ + this->posx = DestX; + this->posy = DestY; + this->posz = DestZ; + SendFullScreen(this->Connection); + } + }else{ + this->posx = DestX; + this->posy = DestY; + this->posz = DestZ; + } + + if(this->Type == PLAYER){ + // NOTE(fusion): Check open containers. + for(int ContainerNr = 0; + ContainerNr < NARRAY(TPlayer::OpenContainer); + ContainerNr += 1){ + Object Con = ((TPlayer*)this)->GetOpenContainer(ContainerNr); + if(Con == NONE){ + continue; + } + + if(!Con.exists()){ + error("TCreature::NotifyGo: OpenContainer existiert nicht. (%s, [%d,%d,%d]->[%d,%d,%d])\n", + this->Name, OrigX, OrigY, OrigZ, DestX, DestY, DestZ); + continue; + } + + if(!ObjectAccessible(this->ID, Con, 1)){ + ((TPlayer*)this)->SetOpenContainer(ContainerNr, NONE); + SendCloseContainer(this->Connection, ContainerNr); + } + } + + // NOTE(fusion): Check trade. + Object TradeObject = ((TPlayer*)this)->TradeObject; + if(TradeObject != NONE){ + TPlayer *Partner = GetPlayer(((TPlayer*)this)->TradePartner); + if(!TradeObject.exists()){ + error("TCreature::NotifyGo: Handelsobjekt existiert nicht mehr.\n"); + error("# Händler %s an [%d,%d,%d]\n", this->Name, DestX, DestY, DestZ); + if(Partner != NULL){ + error("# Partner %s an [%d,%d,%d]\n", Partner->Name, + Partner->posx, Partner->posy, Partner->posz); + } + } + + if(Partner == NULL || !ObjectAccessible(this->ID, TradeObject, 1) + || ObjectDistance(this->CrObject, Partner->CrObject) > 2 + || !ThrowPossible(this->posx, this->posy, this->posz, + Partner->posx, Partner->posy, Partner->posz, 0)){ + SendCloseTrade(this->Connection); + SendMessage(this->Connection, TALK_FAILURE_MESSAGE, "Trade cancelled."); + ((TPlayer*)this)->RejectTrade(); + } + } + } + + // TODO(fusion): This is probably an inlined function to get the first object + // with some specific flag on a field. + int Waypoints; + Object Bank = GetFirstObject(DestX, DestY, DestZ); + while(Bank != NONE){ + ObjectType BankType = Bank.getObjectType(); + if(BankType.getFlag(BANK)){ + Waypoints = BankType.getAttribute(WAYPOINTS); + break; + } + Bank = Bank.getNextObject(); + } + + if(Bank != NONE){ + // NOTE(fusion): Diagonal movement has three times the delay of a regular one. + if(DiagonalMove){ + Waypoints *= 3; + } + + // NOTE(fusion): Compute the step interval and quantize it to be a multiple + // of `Beat`, rounding up. + int Delay = (Waypoints * 1000) / this->GetSpeed(); + int BeatCount = (Delay + Beat - 1) / Beat; + this->EarliestWalkTime = ServerMilliseconds + BeatCount * Beat; + }else{ + error("TCreature::NotifyGo: Auf Feld [%d,%d,%d] befindet sich kein Bank.\n", + DestX, DestY, DestZ); + } +} + +void TCreature::NotifyTurn(Object DestCon){ + int DestX, DestY, DestZ; + GetObjectCoordinates(DestCon, &DestX, &DestY, &DestZ); + + // NOTE(fusion): This is somewhat similar to `TCreature::Rotate`. + int OffsetX = DestX - this->posx; + int OffsetY = DestY - this->posy; + if(OffsetX > 0){ + this->Direction = DIRECTION_EAST; + }else if(OffsetX < 0){ + this->Direction = DIRECTION_WEST; + }else if(OffsetY < 0){ + this->Direction = DIRECTION_NORTH; + }else if(OffsetY > 0){ + this->Direction = DIRECTION_SOUTH; + } +} + +void TCreature::NotifyCreate(void){ + InsertChainCreature(this, 0, 0); +} + +void TCreature::NotifyDelete(void){ + if(this->Type == PLAYER){ + if(this->Connection != NULL){ + this->Connection->Logout(30, true); + this->LoggingOut = true; + } + + ((TPlayer*)this)->RejectTrade(); + } + + DeleteChainCreature(this); +} + +void TCreature::NotifyChangeInventory(void){ + if(this->CrObject == NONE){ + return; + } + + if(!this->CrObject.exists()){ + error("TCreature::NotifyChangeInventory: Kreatur-Objekt existiert nicht.\n"); + error("# Kreatur: %s, Position: %d/%d/%d.\n", + this->Name, this->posx, this->posy, this->posz); + return; + } + + this->Combat.CheckCombatValues(); + if(this->Type == PLAYER){ + int NewDelta[NARRAY(this->Skills)]; + for(int Position = INVENTORY_FIRST; + Position <= INVENTORY_LAST; + Position += 1){ + Object Obj = GetBodyObject(this->ID, Position); + if(Obj == NONE){ + continue; + } + + ObjectType ObjType = Obj.getObjectType(); + if(!ObjType.getFlag(SKILLBOOST)){ + continue; + } + + if(!ObjType.getFlag(CLOTHES)){ + error("TCreature::NotifyChangeInventory: Objekt %d hat SKILLBOOST, aber nicht CLOTHES.\n", + ObjType.TypeID); + continue; + } + + if((int)ObjType.getAttribute(BODYPOSITION) != Position){ + continue; + } + + int SkillNr = (int)ObjType.getAttribute(SKILLNUMBER); + if(SkillNr < 0 || SkillNr >= NARRAY(this->Skills)){ + error("TCreature::NotifyChangeInventory: Objekt %d hat ungültige SKILLNUMBER %d.\n", + ObjType.TypeID, SkillNr); + continue; + } + + // IMPORTANT(fusion): The value for the skill modification is stored + // as uint32 but is bitcast from a signed integer on load, meaning that + // that bitcasting it back should retrieve the original signed value. + // See `LoadObjects`. + NewDelta[SkillNr] += (int)ObjType.getAttribute(SKILLMODIFICATION); + } + + bool SkillsChanged = false; + for(int SkillNr = 0; + SkillNr < NARRAY(this->Skills); + SkillNr += 1){ + TSkill *Skill = this->Skills[SkillNr]; + if(Skill->DAct != NewDelta[SkillNr]){ + SkillsChanged = true; + Skill->DAct = NewDelta[SkillNr]; + if(SkillNr == SKILL_GO_STRENGTH){ + AnnounceChangedCreature(this->ID, 4); // CREATURE_GO_STRENGTH_CHANGED ? + }else if(SkillNr == SKILL_ILLUSION){ + if(NewDelta[SKILL_ILLUSION] > 0){ + if(this->Outfit.OutfitID != 0 || this->Outfit.ObjectType != 0){ + if(Skill->TimerValue() != 0){ + this->SetTimer(SKILL_ILLUSION, 0, 0, 0, -1); + } + this->Outfit.OutfitID = 0; + this->Outfit.ObjectType = 0; + } + }else if(Skill->TimerValue() == 0){ + this->Outfit = this->OrgOutfit; + } + AnnounceChangedCreature(this->ID, 3); // CREATURE_OUTFIT_CHANGED ? + } + } + } + + if(SkillsChanged){ + SendPlayerSkills(this->Connection); + ((TPlayer*)this)->CheckState(); + } + + SendPlayerData(this->Connection); + } +} diff --git a/src/magic.cc b/src/magic.cc index a222b3a..46da798 100644 --- a/src/magic.cc +++ b/src/magic.cc @@ -3690,7 +3690,7 @@ static void RuneSpell(uint32 CreatureID, int SpellNr){ ObjectType RuneType = GetNewObjectType(RuneGr, RuneNr); Change(LeftHand, RuneType, Amount); RuneCreated = true; - }catch(...){ + }catch(RESULT r){ if(!RuneCreated){ throw; } diff --git a/src/stubs.hh b/src/stubs.hh index 867d813..c2ca289 100644 --- a/src/stubs.hh +++ b/src/stubs.hh @@ -27,6 +27,7 @@ extern void CleanHouseField(int x, int y, int z); extern void ConvinceMonster(TCreature *Master, TCreature *Slave); extern void ChallengeMonster(TCreature *Challenger, TCreature *Monster); extern int CountInventoryObjects(uint32 CreatureID, ObjectType Type, uint32 Value); +extern int CountObjects(Object Obj); extern int CountObjectsInContainer(Object Con); extern Object Create(Object Con, ObjectType Type, uint32 Value); extern Object CreateAtCreature(uint32 CreatureID, ObjectType Type, uint32 Value); @@ -63,6 +64,7 @@ extern void Move(uint32 CreatureID, Object Obj, Object Con, int Count, bool NoMe extern void NetLoadCheck(void); extern void NetLoadSummary(void); extern void NotifyAllCreatures(Object Obj, int Type, Object OldCon); +extern bool ObjectAccessible(uint32 CreatureID, Object Obj, int Range); extern int ObjectDistance(Object Obj1, Object Obj2); extern bool ObjectInRange(uint32 CreatureID, Object Obj, int Range); extern void ProcessCommunicationControl(void); @@ -82,7 +84,12 @@ extern bool SearchSummonField(int *x, int *y, int *z, int Distance); extern void SendAll(void); extern void SendAmbiente(TConnection *Connection); extern void SendClearTarget(TConnection *Connection); +extern void SendCloseContainer(TConnection *Connection, int ContainerNr); +extern void SendCloseTrade(TConnection *Connection); extern void SendEditList(TConnection *Connection, uint8 ListType, uint32 ID, const char *Text); +extern void SendFullScreen(TConnection *Connection); +extern void SendFloors(TConnection *Connection, bool Up); +extern void SendRow(TConnection *Connection, int Direction); extern void SendMails(TPlayerData *PlayerData); extern void SendMarkCreature(TConnection *Connection, uint32 CreatureID, int Color); extern void SendMessage(TConnection *Connection, int Mode, const char *Text, ...) ATTR_PRINTF(3, 4); @@ -91,6 +98,7 @@ extern void SendPlayerSkills(TConnection *Connection); extern void SendPlayerState(TConnection *Connection, uint8 State); extern void SendResult(TConnection *Connection, RESULT r); extern void SendSnapback(TConnection *Connection); +extern void SendTradeOffer(TConnection *Connection, const char *Name, bool OwnOffer, Object Obj); extern void ShowGuestList(uint16 HouseID, TPlayer *Player, char *Buffer); extern void ShowSubownerList(uint16 HouseID, TPlayer *Player, char *Buffer); extern void ShowNameDoor(Object Door, TPlayer *Player, char *Buffer); @@ -98,5 +106,7 @@ extern void Talk(uint32 CreatureID, int Mode, const char *Addressee, const char extern void TextualEffect(Object Obj, int Color, const char *Text, ...) ATTR_PRINTF(3, 4); extern bool ThrowPossible(int FromX, int FromY, int FromZ, int ToX, int ToY, int ToZ, int Power); +extern void Turn(uint32 CreatureID, Object Obj); +extern void Use(uint32 CreatureID, Object Obj1, Object Object2, uint8 Info); #endif //TIBIA_STUBS_HH_ |
