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| author | fusion32 <marcopuzziello@gmail.com> | 2025-07-03 10:10:27 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-07-03 10:46:43 -0300 |
| commit | e65dc561acab7a9e49f59777f16cb040c574c64d (patch) | |
| tree | 2206c066b97b1948a4b98647c91a369d3b9863c8 /tools/makefile.go | |
| parent | e782274ade8d7307e157a997d6ac3bcaa4130024 (diff) | |
| download | game-e65dc561acab7a9e49f59777f16cb040c574c64d.tar.gz game-e65dc561acab7a9e49f59777f16cb040c574c64d.zip | |
implement `crypto.cc` with OpenSSL + fix config loading
I considered reversing the original `vlong` implementation but
OpenSSL is just simpler, more secure, and most importantly, is
already there. I also made it so the key is now stored in a PEM
file (`tibia.pem`) so it can be easily swapped without re-compiling.
This was the last piece to build and run a working executable,
except that we now need to implement a query manager for the server
to communicate with. I was able to fix a small problem with loading
the config before hitting the problem with the query manager, which
was expected.
The next task should be getting a query manager up and running
before starting phase two of upgrading and fixing the server itself.
Diffstat (limited to 'tools/makefile.go')
| -rw-r--r-- | tools/makefile.go | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/tools/makefile.go b/tools/makefile.go index 1e005d5..255bbcf 100644 --- a/tools/makefile.go +++ b/tools/makefile.go @@ -21,11 +21,13 @@ var ( "-Wno-unused-parameter", "-Wno-format-truncation", "-std=c++11", + "-pthread", "-DOS_LINUX=1", "-DARCH_X64=1", } linkerOptions = []string{ "-Wl,-t", + "-lcrypto", } ) @@ -93,7 +95,7 @@ func main() { fmt.Fprintf(&output, " $(BUILDDIR)/%v", object.obj) } fmt.Fprint(&output, "\n") - fmt.Fprint(&output, "\t$(CC) $(CFLAGS) $(LFLAGS) -o $@ $^\n\n") + fmt.Fprint(&output, "\t$(CC) $(CFLAGS) -o $@ $^ $(LFLAGS)\n\n") // OBJECTS for _, object := range objectFiles { |
