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| author | fusion32 <marcopuzziello@gmail.com> | 2025-06-17 20:10:41 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-06-17 20:10:41 -0300 |
| commit | b912ba995c2175b00393f95388ae2ec1afd0494b (patch) | |
| tree | 20c9eae485c1a365e83db0bcce45f6c691bd4b54 /src/time.cc | |
| parent | 56bdec57609cd00d7827a3008a9c6b06707097ca (diff) | |
| download | game-b912ba995c2175b00393f95388ae2ec1afd0494b.tar.gz game-b912ba995c2175b00393f95388ae2ec1afd0494b.zip | |
TPlayer constructor and destructor
Diffstat (limited to 'src/time.cc')
| -rw-r--r-- | src/time.cc | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/time.cc b/src/time.cc index 0003c39..ad42c47 100644 --- a/src/time.cc +++ b/src/time.cc @@ -1,7 +1,5 @@ #include "common.hh" -#include <time.h> - // IMPORTANT(fusion): `RoundNr` is just the number of seconds since startup which // is why `GetRoundAtTime` and `GetRoundForNextMinute` straight up uses it as // seconds. It is incremented every 1 second inside `AdvanceGame`. @@ -12,12 +10,12 @@ uint32 ServerMilliseconds = 0; // NOTE(fusion): This isn't strictly required because each server process is // single threaded and don't share static memory, which is what the result of // the regular `localtime` function uses. -static struct tm GetLocalTimeTM(time_t timer){ +struct tm GetLocalTimeTM(time_t t){ struct tm result; #if COMPILER_MSVC - localtime_s(&result, &timer); + localtime_s(&result, &t); #else - localtime_r(&timer, &result); + localtime_r(&t, &result); #endif return result; } |
