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| author | fusion32 <marcopuzziello@gmail.com> | 2025-08-19 15:57:40 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-08-19 15:57:40 -0300 |
| commit | b2a9d2cb961fabc1ca05052a645d90663d8e0a92 (patch) | |
| tree | 129a81a0e4cde5da8012e37361497d890b389d9c /src/time.cc | |
| parent | 232218239b9dcfefe210f47cf554b548d832a748 (diff) | |
| download | game-b2a9d2cb961fabc1ca05052a645d90663d8e0a92.tar.gz game-b2a9d2cb961fabc1ca05052a645d90663d8e0a92.zip | |
cleaning up a few comments + login message enum
Diffstat (limited to 'src/time.cc')
| -rw-r--r-- | src/time.cc | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/time.cc b/src/time.cc index ad42c47..b2ba545 100644 --- a/src/time.cc +++ b/src/time.cc @@ -7,9 +7,6 @@ uint32 RoundNr = 0; uint32 ServerMilliseconds = 0; -// NOTE(fusion): This isn't strictly required because each server process is -// single threaded and don't share static memory, which is what the result of -// the regular `localtime` function uses. struct tm GetLocalTimeTM(time_t t){ struct tm result; #if COMPILER_MSVC |
