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authorfusion32 <marcopuzziello@gmail.com>2025-05-25 22:37:57 -0300
committerfusion32 <marcopuzziello@gmail.com>2025-05-25 22:37:57 -0300
commitad8213f35523cbb07f418ae275af448a47cc0288 (patch)
tree4d77b8ff2b44461734b5a2cbaad5402b4a94736f /src/time.cc
parent5f883a80175a4cc9abda9d647a6a0d73bda84878 (diff)
downloadgame-ad8213f35523cbb07f418ae275af448a47cc0288.tar.gz
game-ad8213f35523cbb07f418ae275af448a47cc0288.zip
linux Makefile + fix most compilation problems
I wanted to see if the compiler had any problems with the code so far and added a few stub definitions so that each file would properly compile. We still fail when linking but we're able to to find and fix compile time errors.
Diffstat (limited to 'src/time.cc')
-rw-r--r--src/time.cc8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/time.cc b/src/time.cc
index 4e743ed..0003c39 100644
--- a/src/time.cc
+++ b/src/time.cc
@@ -1,5 +1,7 @@
#include "common.hh"
+#include <time.h>
+
// IMPORTANT(fusion): `RoundNr` is just the number of seconds since startup which
// is why `GetRoundAtTime` and `GetRoundForNextMinute` straight up uses it as
// seconds. It is incremented every 1 second inside `AdvanceGame`.
@@ -38,7 +40,7 @@ void GetDate(int *Year, int *Cycle, int *Day){
// NOTE(fusion): This maps each real time week to a game time year.
time_t RealTime = time(NULL);
struct tm LocalTime = GetLocalTimeTM(RealTime);
- *Year = ((T / 86400) + 4) / 7
+ *Year = (int)(((RealTime / 86400) + 4) / 7);
*Cycle = LocalTime.tm_wday;
*Day = LocalTime.tm_hour;
}
@@ -79,7 +81,7 @@ void GetAmbiente(int *Brightness, int *Color){
}
uint32 GetRoundAtTime(int Hour, int Minute){
- struct tm LocalTime = GetLocalTimeTM(RealTime);
+ struct tm LocalTime = GetLocalTimeTM(time(NULL));
int SecondsToTime = (Hour - LocalTime.tm_hour) * 3600
+ (Minute - LocalTime.tm_min) * 60
+ (0 - LocalTime.tm_sec);
@@ -90,7 +92,7 @@ uint32 GetRoundAtTime(int Hour, int Minute){
}
uint32 GetRoundForNextMinute(void){
- struct tm LocalTime = GetLocalTimeTM(RealTime);
+ struct tm LocalTime = GetLocalTimeTM(time(NULL));
int SecondsToNextMinute = 60 - LocalTime.tm_sec;
return SecondsToNextMinute + RoundNr + 30;
}