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| author | fusion32 <marcopuzziello@gmail.com> | 2025-06-17 03:13:05 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-06-17 03:13:05 -0300 |
| commit | 56bdec57609cd00d7827a3008a9c6b06707097ca (patch) | |
| tree | 08e42a536bf807842de299047195c9ecf5d526ae /src/stubs.hh | |
| parent | 0612480d9beb19b9e90b3a4f1198b3da1fd21f6a (diff) | |
| download | game-56bdec57609cd00d7827a3008a9c6b06707097ca.tar.gz game-56bdec57609cd00d7827a3008a9c6b06707097ca.zip | |
all `crplayer.cc` functions outside `TPlayer`
Diffstat (limited to 'src/stubs.hh')
| -rw-r--r-- | src/stubs.hh | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/stubs.hh b/src/stubs.hh index bb68d1d..719f88d 100644 --- a/src/stubs.hh +++ b/src/stubs.hh @@ -45,18 +45,25 @@ extern void NetLoadCheck(void); extern void NetLoadSummary(void); extern void PrepareHouseCleanup(void); extern void FinishHouseCleanup(void); +extern void PlayerlistOrder(int NumberOfPlayers, char *PlayerNames, int *PlayerLevels, int *PlayerProfessions); extern void ProcessConnections(void); extern void ProcessMonsterhomes(void); extern void ProcessReaderThreadReplies(TRefreshSectorFunction *RefreshSector, TSendMailsFunction *SendMails); extern void ProcessWriterThreadReplies(void); extern void ReceiveData(void); +extern void SavePlayerData(TPlayerData *Slot); +extern bool LoadPlayerData(TPlayerData *Slot); +extern bool PlayerDataExists(uint32 CharacterID); extern void SavePlayerDataOrder(void); extern void SendAll(void); extern void SendAmbiente(TConnection *Connection); +extern void SendBuddyData(TConnection *Connection, uint32 CharacterID, const char *Name, bool Online); +extern void SendBuddyStatus(TConnection *Connection, uint32 CharacterID, bool Online); extern void SendClearTarget(TConnection *Connection); extern void SendContainer(TConnection *Connection, int ContainerNr); extern void SendCloseChannel(TConnection *Connection, int ChannelID); extern void SendCloseContainer(TConnection *Connection, int ContainerNr); +extern void SendCloseRequest(TConnection *Connection); extern void SendCloseTrade(TConnection *Connection); extern void SendCreatureHealth(TConnection *Connection, uint32 CreatureID); extern void SendCreatureLight(TConnection *Connection, uint32 CreatureID); |
