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authorfusion32 <marcopuzziello@gmail.com>2025-06-02 12:07:24 -0300
committerfusion32 <marcopuzziello@gmail.com>2025-06-02 12:16:51 -0300
commit3f85ce3cfb46adee8caf890a8369cd7cd7814874 (patch)
tree2d12dce7dab39e657b481d1bcd7e9f7177226314 /src/stubs.hh
parent189d40706feea796fe9307c915f29d2158769357 (diff)
downloadgame-3f85ce3cfb46adee8caf890a8369cd7cd7814874.tar.gz
game-3f85ce3cfb46adee8caf890a8369cd7cd7814874.zip
use `Actor` instead of `Creature` with spell functions
Diffstat (limited to 'src/stubs.hh')
-rw-r--r--src/stubs.hh1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/stubs.hh b/src/stubs.hh
index c254ec7..0d7bbd0 100644
--- a/src/stubs.hh
+++ b/src/stubs.hh
@@ -32,6 +32,7 @@ extern void CreateMonster(int Race, int x, int y, int z, int Home, uint32 Master
extern void CreatePlayerList(bool Online);
extern void CreatePool(Object Con, ObjectType Type, uint32 Value);
extern void Delete(Object Obj, int Count);
+extern bool FieldPossible(int x, int y, int z, int FieldType);
extern Object GetBodyObject(uint32 CreatureID, int Position);
extern TCreature *GetCreature(uint32 CreatureID);
extern TCreature *GetCreature(Object Obj);