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authorfusion32 <marcopuzziello@gmail.com>2025-06-05 02:00:10 -0300
committerfusion32 <marcopuzziello@gmail.com>2025-06-05 02:00:10 -0300
commit3c8bcba6b540f5cb84572994d9ec2426dd348a93 (patch)
tree54af53f02d549951446d5a87845b42d4ee777559 /src/stubs.hh
parent2c91caa1dd4ea53dfeb63751d04170d9a9a61474 (diff)
downloadgame-3c8bcba6b540f5cb84572994d9ec2426dd348a93.tar.gz
game-3c8bcba6b540f5cb84572994d9ec2426dd348a93.zip
finish `magic.cc`
Diffstat (limited to 'src/stubs.hh')
-rw-r--r--src/stubs.hh6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/stubs.hh b/src/stubs.hh
index 6013a17..a1b451a 100644
--- a/src/stubs.hh
+++ b/src/stubs.hh
@@ -22,15 +22,12 @@ extern void Change(Object Obj, ObjectType NewType, uint32 Value);
extern void CharacterDeathOrder(TCreature *Creature, int OldLevel,
uint32 Offender, const char *Remark, bool Unjustified);
extern bool CheckRight(uint32 CreatureID, RIGHT Right);
-extern void CircleShapeSpell(TCreature *Actor, int DestX, int DestY, int DestZ,
- int Range, int Animation, int Radius, TImpact *Impact, int Effect);
extern void CleanHouseField(int x, int y, int z);
-extern int ComputeDamage(TCreature *Creature, int SpellNr, int Damage, int Variation);
extern void ConvinceMonster(TCreature *Master, TCreature *Slave);
extern void ChallengeMonster(TCreature *Challenger, TCreature *Monster);
extern int CountInventoryObjects(uint32 CreatureID, ObjectType Type, uint32 Value);
+extern Object Create(Object Con, ObjectType Type, uint32 Value);
extern Object CreateAtCreature(uint32 CreatureID, ObjectType Type, uint32 Value);
-extern void CreateField(int x, int y, int z, int FieldType, uint32 Owner, bool Peaceful);
extern void CreateMonster(int Race, int x, int y, int z, int Home, uint32 Master, bool ShowEffect);
extern void CreatePlayerList(bool Online);
extern void CreatePool(Object Con, ObjectType Type, uint32 Value);
@@ -92,6 +89,7 @@ extern void SendMessage(TConnection *Connection, int Mode, const char *Text, ...
extern void SendPlayerData(TConnection *Connection);
extern void SendPlayerSkills(TConnection *Connection);
extern void SendPlayerState(TConnection *Connection, uint8 State);
+extern void SendResult(TConnection *Connection, RESULT r);
extern void ShowGuestList(uint16 HouseID, TPlayer *Player, char *Buffer);
extern void ShowSubownerList(uint16 HouseID, TPlayer *Player, char *Buffer);
extern void ShowNameDoor(Object Door, TPlayer *Player, char *Buffer);