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authorfusion32 <marcopuzziello@gmail.com>2025-07-19 11:35:11 -0300
committerfusion32 <marcopuzziello@gmail.com>2025-07-19 11:35:11 -0300
commitd359c0af4874534efa810729d47f610a29687e93 (patch)
tree9a89b06444819e7e5cef84aa826682b3b01bfd03 /src/shm.cc
parent638244fd078fe91971e57b1d06e4499268d99c42 (diff)
downloadgame-d359c0af4874534efa810729d47f610a29687e93.tar.gz
game-d359c0af4874534efa810729d47f610a29687e93.zip
THREADING: upgrade from LinuxThreads to NPTL
This was a required change to make the server run on a modern GLIBC version without resorting to shady shared libraries or compatibility tricks. It is very straightforward but we should always keep an eye out for possible bugs. There was also a problem with the Z loop on field sending functions that was causing the server to hang in an infinite loop and should now be fixed. With these changes it is now possible to login into the game for a split second before the client asserting.
Diffstat (limited to 'src/shm.cc')
-rw-r--r--src/shm.cc18
1 files changed, 14 insertions, 4 deletions
diff --git a/src/shm.cc b/src/shm.cc
index 7a63eae..98dd526 100644
--- a/src/shm.cc
+++ b/src/shm.cc
@@ -23,7 +23,8 @@ struct TSharedMemory {
int PrintBufferPosition;
char PrintBuffer[200][128];
GAMESTATE GameState;
- pid_t GameThreadPID;
+ pid_t GameProcessID;
+ pid_t GameThreadID;
};
static TSharedMemory *SHM = NULL;
@@ -101,10 +102,18 @@ bool GameEnding(void){
return Result;
}
-pid_t GetGameThreadPID(void){
+pid_t GetGameProcessID(void){
pid_t Pid = 0;
if(SHM != NULL){
- Pid = SHM->GameThreadPID;
+ Pid = SHM->GameProcessID;
+ }
+ return Pid;
+}
+
+pid_t GetGameThreadID(void){
+ pid_t Pid = 0;
+ if(SHM != NULL){
+ Pid = SHM->GameThreadID;
}
return Pid;
}
@@ -372,7 +381,8 @@ void InitSHM(bool Verbose){
SHM->PrintBufferPosition = 1;
SHM->GameState = GAME_STARTING;
- SHM->GameThreadPID = getpid();
+ SHM->GameProcessID = getpid();
+ SHM->GameThreadID = gettid();
}
void ExitSHM(void){