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authorfusion32 <marcopuzziello@gmail.com>2025-07-19 16:44:58 -0300
committerfusion32 <marcopuzziello@gmail.com>2025-07-19 16:47:25 -0300
commit7b9e7dbbcf1d779419be8f22df812ff523a25450 (patch)
tree1ecfaf7f24c59b373b03609598c7203161ffbc8c /src/sending.cc
parentd359c0af4874534efa810729d47f610a29687e93 (diff)
downloadgame-7b9e7dbbcf1d779419be8f22df812ff523a25450.tar.gz
game-7b9e7dbbcf1d779419be8f22df812ff523a25450.zip
fix some critical bugs
Aside from obvious gameplay bugs pretty much everywhere, the game is finally in a PLAYABLE state. It should be smooth sailing to get it stable for an initial test server.
Diffstat (limited to 'src/sending.cc')
-rw-r--r--src/sending.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/sending.cc b/src/sending.cc
index 3b22cc3..d1cca27 100644
--- a/src/sending.cc
+++ b/src/sending.cc
@@ -452,7 +452,7 @@ void SendFullScreen(TConnection *Connection){
int ZOffset = (PlayerZ - PointZ);
for(int PointX = MinX; PointX <= MaxX; PointX += 1)
for(int PointY = MinY; PointY <= MaxY; PointY += 1){
- SendMapPoint(Connection, PointX + ZOffset, PointY + ZOffset, PlayerZ);
+ SendMapPoint(Connection, PointX + ZOffset, PointY + ZOffset, PointZ);
}
}
SkipFlush(Connection);
@@ -506,7 +506,7 @@ void SendRow(TConnection *Connection, int Direction){
int ZOffset = (PlayerZ - PointZ);
for(int PointX = MinX; PointX <= MaxX; PointX += 1)
for(int PointY = MinY; PointY <= MaxY; PointY += 1){
- SendMapPoint(Connection, PointX + ZOffset, PointY + ZOffset, PlayerZ);
+ SendMapPoint(Connection, PointX + ZOffset, PointY + ZOffset, PointZ);
}
}
SkipFlush(Connection);
@@ -568,7 +568,7 @@ void SendFloors(TConnection *Connection, bool Up){
int ZOffset = (PlayerZ - PointZ);
for(int PointX = MinX; PointX <= MaxX; PointX += 1)
for(int PointY = MinY; PointY <= MaxY; PointY += 1){
- SendMapPoint(Connection, PointX + ZOffset, PointY + ZOffset, PlayerZ);
+ SendMapPoint(Connection, PointX + ZOffset, PointY + ZOffset, PointZ);
}
}
SkipFlush(Connection);