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authorfusion32 <marcopuzziello@gmail.com>2025-07-21 19:23:42 -0300
committerfusion32 <marcopuzziello@gmail.com>2025-07-21 22:49:41 -0300
commite4b8bf807b76f6f446d9617d9a3957dc77dd6e90 (patch)
treef974c51ca7ea111c7e96990e39453ae5dba9a6c5 /src/receiving.cc
parent7b9e7dbbcf1d779419be8f22df812ff523a25450 (diff)
downloadgame-e4b8bf807b76f6f446d9617d9a3957dc77dd6e90.tar.gz
game-e4b8bf807b76f6f446d9617d9a3957dc77dd6e90.zip
multiple bug-fixes and improvements
- Make uint32 -> Object conversion explicit. This can be more verbose but will get a lot of small mistakes, especially with function overloads. - Fix problem with the path finder not including the last step when `MustReach` was false. - Fix problem with NPC conditions. - Fix problem with monster homes continuously spawning monsters. - Fix problem with creating the standard inventory. - Fix problem with creature timers (IMPORTANT). - Fix problem with `ThrowPossible` (IMPORTANT). - Fix problem with rune casting. - Fix problem with executing moveuse events. - Fix problem with `MoveRel` and `WriteName` moveuse actions. - Fix problem with eating food deleting the whole stack. - Many other bug-fixes and improvements.
Diffstat (limited to 'src/receiving.cc')
-rw-r--r--src/receiving.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/receiving.cc b/src/receiving.cc
index 6cf6609..ddaee44 100644
--- a/src/receiving.cc
+++ b/src/receiving.cc
@@ -646,7 +646,7 @@ void CEditText(TConnection *Connection, TReadBuffer *Buffer){
return;
}
- Object Obj = Buffer->readQuad();
+ Object Obj = Object(Buffer->readQuad());
if(!Obj.exists()){
SendResult(Connection, NOTACCESSIBLE);
return;
@@ -697,7 +697,7 @@ void CEditList(TConnection *Connection, TReadBuffer *Buffer){
}else if(Type == SUBOWNERLIST){
ChangeSubowners((uint16)ID, Player, Text);
}else if(Type == DOORLIST){
- Object Door = ID;
+ Object Door = Object(ID);
if(!Door.exists()){
SendResult(Connection, NOTACCESSIBLE);
return;