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| author | fusion32 <marcopuzziello@gmail.com> | 2025-06-05 12:00:34 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-06-05 12:00:34 -0300 |
| commit | ebfa80ab573b1a0ef9aec65a45fd0ae751196207 (patch) | |
| tree | e86ce77ae1f497b216861d763d92de57ec9e0490 /src/player.cc | |
| parent | 3c8bcba6b540f5cb84572994d9ec2426dd348a93 (diff) | |
| download | game-ebfa80ab573b1a0ef9aec65a45fd0ae751196207.tar.gz game-ebfa80ab573b1a0ef9aec65a45fd0ae751196207.zip | |
merge creature headers
Diffstat (limited to 'src/player.cc')
| -rw-r--r-- | src/player.cc | 73 |
1 files changed, 0 insertions, 73 deletions
diff --git a/src/player.cc b/src/player.cc deleted file mode 100644 index 04298c6..0000000 --- a/src/player.cc +++ /dev/null @@ -1,73 +0,0 @@ -#include "player.hh" -#include "enums.hh" - -#include "stubs.hh" - -uint8 TPlayer::GetRealProfession(void){ - return this->Profession; -} - -uint8 TPlayer::GetEffectiveProfession(void){ - uint8 Profession = this->Profession; - if(Profession >= 10){ - Profession -= 10; - } - return Profession; -} - -uint8 TPlayer::GetActiveProfession(void){ - uint8 Profession; - if(CheckRight(this->ID, PREMIUM_ACCOUNT)){ - Profession = this->Profession; - }else{ - Profession = this->GetEffectiveProfession(); - } - return Profession; -} - -bool TPlayer::GetActivePromotion(void){ - return CheckRight(this->ID, PREMIUM_ACCOUNT) - && this->Profession >= 10; -} - -void TPlayer::CheckState(void){ - if(this->Connection != NULL){ - uint8 State = 0; - - if(this->Skills[SKILL_POISON]->TimerValue() > 0){ - State |= 0x01; - } - - if(this->Skills[SKILL_BURNING]->TimerValue() > 0){ - State |= 0x02; - } - - if(this->Skills[SKILL_ENERGY]->TimerValue() > 0){ - State |= 0x04; - } - - // TODO(fusion): Not sure about this one. - if(this->Skills[SKILL_DRUNK]->TimerValue() > 0 && this->Skills[SKILL_DRUNK]->Get() == 0){ - State |= 0x08; - } - - if(this->Skills[SKILL_MANASHIELD]->TimerValue() > 0 || this->Skills[SKILL_MANASHIELD]->Get() > 0){ - State |= 0x10; - } - - if(this->Skills[SKILL_GO_STRENGTH]->MDAct < 0){ - State |= 0x20; - }else if(this->Skills[SKILL_GO_STRENGTH]->MDAct > 0){ - State |= 0x40; - } - - if(RoundNr < this->EarliestLogoutRound){ - State |= 0x80; - } - - if(State != this->OldState){ - SendPlayerState(this->Connection, State); - this->OldState = State; - } - } -} |
