aboutsummaryrefslogtreecommitdiff
path: root/src/operate.cc
diff options
context:
space:
mode:
authorfusion32 <marcopuzziello@gmail.com>2025-09-04 01:40:34 -0300
committerfusion32 <marcopuzziello@gmail.com>2025-09-04 01:40:34 -0300
commit13819597ef078096086f03e6faf93f161949799f (patch)
tree6c4411a3412c53c0d5baf40f687abeeddacd41cd /src/operate.cc
parent81aa93cce828eee17fcbd0720f93c5fb2d08a325 (diff)
downloadgame-13819597ef078096086f03e6faf93f161949799f.tar.gz
game-13819597ef078096086f03e6faf93f161949799f.zip
fix small bug with experience distribution
Before checking if players are in the same party, we need to check if they're in any party at all. I made a small wrapper `TPlayer::InPartyWith` to help prevent this mistake again.
Diffstat (limited to 'src/operate.cc')
-rw-r--r--src/operate.cc3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/operate.cc b/src/operate.cc
index 92c5633..33cb6ac 100644
--- a/src/operate.cc
+++ b/src/operate.cc
@@ -4079,10 +4079,9 @@ void JoinParty(uint32 GuestID, uint32 HostID){
}
if(Guest->GetPartyLeader(true) != 0){
- bool SameParty = Guest->GetPartyLeader(true) == Host->GetPartyLeader(true);
SendMessage(Guest->Connection, TALK_INFO_MESSAGE,
"You are already member of %s party.",
- (SameParty ? "this" : "a"));
+ (Guest->InPartyWith(Host, true) ? "this" : "a"));
return;
}