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authorfusion32 <marcopuzziello@gmail.com>2025-05-25 22:37:57 -0300
committerfusion32 <marcopuzziello@gmail.com>2025-05-25 22:37:57 -0300
commitad8213f35523cbb07f418ae275af448a47cc0288 (patch)
tree4d77b8ff2b44461734b5a2cbaad5402b4a94736f /src/objects.hh
parent5f883a80175a4cc9abda9d647a6a0d73bda84878 (diff)
downloadgame-ad8213f35523cbb07f418ae275af448a47cc0288.tar.gz
game-ad8213f35523cbb07f418ae275af448a47cc0288.zip
linux Makefile + fix most compilation problems
I wanted to see if the compiler had any problems with the code so far and added a few stub definitions so that each file would properly compile. We still fail when linking but we're able to to find and fix compile time errors.
Diffstat (limited to 'src/objects.hh')
-rw-r--r--src/objects.hh1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/objects.hh b/src/objects.hh
index 3cbc401..61a0185 100644
--- a/src/objects.hh
+++ b/src/objects.hh
@@ -65,6 +65,7 @@ struct TObjectType {
int AttributeOffsets[18];
};
+const char *GetInstanceAttributeName(int Attribute);
int GetInstanceAttributeByName(const char *Name);
bool ObjectTypeExists(int TypeID);
//void InitObjects(void);