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| author | fusion32 <marcopuzziello@gmail.com> | 2025-05-25 22:37:57 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-05-25 22:37:57 -0300 |
| commit | ad8213f35523cbb07f418ae275af448a47cc0288 (patch) | |
| tree | 4d77b8ff2b44461734b5a2cbaad5402b4a94736f /src/objects.hh | |
| parent | 5f883a80175a4cc9abda9d647a6a0d73bda84878 (diff) | |
| download | game-ad8213f35523cbb07f418ae275af448a47cc0288.tar.gz game-ad8213f35523cbb07f418ae275af448a47cc0288.zip | |
linux Makefile + fix most compilation problems
I wanted to see if the compiler had any problems with the code
so far and added a few stub definitions so that each file would
properly compile. We still fail when linking but we're able to to
find and fix compile time errors.
Diffstat (limited to 'src/objects.hh')
| -rw-r--r-- | src/objects.hh | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/objects.hh b/src/objects.hh index 3cbc401..61a0185 100644 --- a/src/objects.hh +++ b/src/objects.hh @@ -65,6 +65,7 @@ struct TObjectType { int AttributeOffsets[18]; }; +const char *GetInstanceAttributeName(int Attribute); int GetInstanceAttributeByName(const char *Name); bool ObjectTypeExists(int TypeID); //void InitObjects(void); |
