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| author | fusion32 <marcopuzziello@gmail.com> | 2026-02-20 23:34:24 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2026-02-20 23:52:07 -0300 |
| commit | b1fd46d8c5e2febf6a6fe61e5aaa2daaeffc3954 (patch) | |
| tree | be21cebd0ba2a51a28c9957ed023273b1359dcc5 /src/map.cc | |
| parent | b22be90dc86d487d82bafe25057a3feb564b52c4 (diff) | |
| download | game-b1fd46d8c5e2febf6a6fe61e5aaa2daaeffc3954.tar.gz game-b1fd46d8c5e2febf6a6fe61e5aaa2daaeffc3954.zip | |
modify SearchFlightField to more closely match the original binary
Diffstat (limited to 'src/map.cc')
| -rw-r--r-- | src/map.cc | 2 |
1 files changed, 0 insertions, 2 deletions
@@ -682,8 +682,6 @@ void SwapSector(void){ File.writeQuad((uint32)OldestSectorX); File.writeQuad((uint32)OldestSectorY); File.writeQuad((uint32)OldestSectorZ); - // TODO(fusion): I think tiles are stored in column major order but it doesn't - // really matter as long as optimize for sequential access. for(int X = 0; X < 32; X += 1){ for(int Y = 0; Y < 32; Y += 1){ SwapObject(&File, Oldest->MapCon[X][Y], FileNumber); |
