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authorfusion32 <marcopuzziello@gmail.com>2025-10-20 01:24:30 -0300
committerfusion32 <marcopuzziello@gmail.com>2025-10-20 01:24:30 -0300
commitdb1fabd9c432363ba05622c02e0585fe64ad7286 (patch)
treed303a14c6ecfb6fcddd12e3accd8d278b5a9a05d /src/magic.cc
parentd7e2acbba49612cf7773e45f6ac0aa878332ed81 (diff)
downloadgame-db1fabd9c432363ba05622c02e0585fe64ad7286.tar.gz
game-db1fabd9c432363ba05622c02e0585fe64ad7286.zip
adjust effect enum names and add missing ones
Diffstat (limited to 'src/magic.cc')
-rw-r--r--src/magic.cc22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/magic.cc b/src/magic.cc
index 70e6250..8c6b3d8 100644
--- a/src/magic.cc
+++ b/src/magic.cc
@@ -3455,7 +3455,7 @@ static void CastSpell(uint32 CreatureID, int SpellNr, const char (*SpellStr)[512
case 19:{
int Damage = ComputeDamage(Actor, SpellNr, 30, 10);
AngleCombat(Actor, ManaPoints, SoulPoints, Damage,
- EFFECT_FIRE, 4, 45, DAMAGE_FIRE);
+ EFFECT_FIRE_BURST, 4, 45, DAMAGE_FIRE);
break;
}
@@ -3467,21 +3467,21 @@ static void CastSpell(uint32 CreatureID, int SpellNr, const char (*SpellStr)[512
case 22:{
int Damage = ComputeDamage(Actor, SpellNr, 60, 20);
AngleCombat(Actor, ManaPoints, SoulPoints, Damage,
- EFFECT_FIRE_BURST, 5, 0, DAMAGE_ENERGY);
+ EFFECT_FIRE_BLAST, 5, 0, DAMAGE_ENERGY);
break;
}
case 23:{
int Damage = ComputeDamage(Actor, SpellNr, 120, 80);
AngleCombat(Actor, ManaPoints, SoulPoints, Damage,
- EFFECT_FIRE_BURST, 8, 0, DAMAGE_ENERGY);
+ EFFECT_FIRE_BLAST, 8, 0, DAMAGE_ENERGY);
break;
}
case 24:{
int Damage = ComputeDamage(Actor, SpellNr, 250, 50);
MassCombat(Actor, Actor->CrObject, ManaPoints, SoulPoints, Damage,
- EFFECT_FIRE_EXPLOSION, 6, DAMAGE_PHYSICAL, ANIMATION_FIRE);
+ EFFECT_EXPLOSION, 6, DAMAGE_PHYSICAL, ANIMATION_FIRE);
break;
}
@@ -3599,7 +3599,7 @@ static void CastSpell(uint32 CreatureID, int SpellNr, const char (*SpellStr)[512
case 89:{
int Damage = ComputeDamage(Actor, SpellNr, 45, 10);
AngleCombat(Actor, ManaPoints, SoulPoints, Damage,
- EFFECT_FIRE, 1, 0, DAMAGE_FIRE);
+ EFFECT_FIRE_BURST, 1, 0, DAMAGE_FIRE);
break;
}
@@ -4124,14 +4124,14 @@ void UseMagicItem(uint32 CreatureID, Object Obj, Object Dest){
case 7:{
int Damage = ComputeDamage(Actor, SpellNr, 15, 5);
- Combat(Actor, Dest, 0, 0, Damage, EFFECT_FIRE_BURST,
+ Combat(Actor, Dest, 0, 0, Damage, EFFECT_FIRE_BLAST,
ANIMATION_FIRE, DAMAGE_ENERGY);
break;
}
case 8:{
int Damage = ComputeDamage(Actor, SpellNr, 30, 10);
- Combat(Actor, Dest, 0, 0, Damage, EFFECT_FIRE_BURST,
+ Combat(Actor, Dest, 0, 0, Damage, EFFECT_FIRE_BLAST,
ANIMATION_FIRE, DAMAGE_ENERGY);
break;
}
@@ -4152,14 +4152,14 @@ void UseMagicItem(uint32 CreatureID, Object Obj, Object Dest){
case 15:{
int Damage = ComputeDamage(Actor, SpellNr, 20, 5);
- MassCombat(Actor, Dest, 0, 0, Damage, EFFECT_FIRE,
+ MassCombat(Actor, Dest, 0, 0, Damage, EFFECT_FIRE_BURST,
3, DAMAGE_FIRE, ANIMATION_FIRE);
break;
}
case 16:{
int Damage = ComputeDamage(Actor, SpellNr, 50, 15);
- MassCombat(Actor, Dest, 0, 0, Damage, EFFECT_FIRE,
+ MassCombat(Actor, Dest, 0, 0, Damage, EFFECT_FIRE_BURST,
4, DAMAGE_FIRE, ANIMATION_FIRE);
break;
}
@@ -4171,7 +4171,7 @@ void UseMagicItem(uint32 CreatureID, Object Obj, Object Dest){
case 18:{
int Damage = ComputeDamage(Actor, SpellNr, 60, 40);
- MassCombat(Actor, Dest, 0, 0, Damage, EFFECT_FIRE_EXPLOSION,
+ MassCombat(Actor, Dest, 0, 0, Damage, EFFECT_EXPLOSION,
1, DAMAGE_PHYSICAL, ANIMATION_FIRE);
break;
}
@@ -4229,7 +4229,7 @@ void UseMagicItem(uint32 CreatureID, Object Obj, Object Dest){
case 50:{
int Damage = ComputeDamage(Actor, SpellNr, 120, 20);
- Combat(Actor, Dest, 0, 0, Damage, EFFECT_FIRE_HIT,
+ Combat(Actor, Dest, 0, 0, Damage, EFFECT_FIRE,
ANIMATION_FIRE, DAMAGE_FIRE_PERIODIC);
break;
}