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| author | fusion32 <marcopuzziello@gmail.com> | 2025-08-19 22:41:08 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-08-19 22:41:08 -0300 |
| commit | d55b9473ec498ae181b3c91583c6950e4c3bb7f2 (patch) | |
| tree | 6f0b2dc1504c037f774868b549fe00fc2945b99d /src/magic.cc | |
| parent | b2a9d2cb961fabc1ca05052a645d90663d8e0a92 (diff) | |
| download | game-d55b9473ec498ae181b3c91583c6950e4c3bb7f2.tar.gz game-d55b9473ec498ae181b3c91583c6950e4c3bb7f2.zip | |
fix a problem with monsters freezing after failing to attack
Diffstat (limited to 'src/magic.cc')
| -rw-r--r-- | src/magic.cc | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/magic.cc b/src/magic.cc index a47c730..8c14634 100644 --- a/src/magic.cc +++ b/src/magic.cc @@ -2904,9 +2904,7 @@ void ChangeProfession(TCreature *Actor, const char *Param){ return; } - // NOTE(fusion): Using the value 10 with `TPlayer::SetProfession` will - // cause the player to be promoted. - ((TPlayer*)Actor)->SetProfession(10); + ((TPlayer*)Actor)->SetProfession(PROFESSION_PROMOTION); }else{ return; } |
