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| author | fusion32 <marcopuzziello@gmail.com> | 2025-06-29 18:25:23 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-06-29 18:25:23 -0300 |
| commit | c09d30cb144ce421ef0e1a786d2965f9abcde0aa (patch) | |
| tree | 877611a3837996b9acddc5eaa8d30a9aa4424955 /src/magic.cc | |
| parent | e59667ec6be0a21ce702ce077154357a1c7f7c04 (diff) | |
| download | game-c09d30cb144ce421ef0e1a786d2965f9abcde0aa.tar.gz game-c09d30cb144ce421ef0e1a786d2965f9abcde0aa.zip | |
`houses.cc`
Diffstat (limited to 'src/magic.cc')
| -rw-r--r-- | src/magic.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/magic.cc b/src/magic.cc index e268a7d..1282e5d 100644 --- a/src/magic.cc +++ b/src/magic.cc @@ -1426,7 +1426,7 @@ void Teleport(TCreature *Actor, const char *Param){ int DestX = Actor->posx; int DestY = Actor->posy; int DestZ = Actor->posz; - uint16 HouseID = HOUSEID_ANY; + uint16 HouseID = 0xFFFF; // NOTE(fusion): See `SearchFreeField`. int MDGoStrength = Actor->Skills[SKILL_GO_STRENGTH]->MDAct; if(stricmp(Param, "up") == 0){ |
