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authorfusion32 <marcopuzziello@gmail.com>2026-05-09 12:24:34 -0300
committerfusion32 <marcopuzziello@gmail.com>2026-05-09 12:40:41 -0300
commit54c2169ec9a99e34e1270e43e9fd1fccd3d2a824 (patch)
tree0da9195620521a3e4cbfcbb042441c34aba3794b /src/houses.cc
parent7beaa081de8aedd28f4c7ce717bcfbd2b09230d3 (diff)
downloadgame-54c2169ec9a99e34e1270e43e9fd1fccd3d2a824.tar.gz
game-54c2169ec9a99e34e1270e43e9fd1fccd3d2a824.zip
fix issues with TMonster constructor + Search functions + UH formula
The issue with the TMonster constructor was obvious, but the others were slightly different from the original.
Diffstat (limited to 'src/houses.cc')
-rw-r--r--src/houses.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/houses.cc b/src/houses.cc
index 5c03ad8..2fe0da2 100644
--- a/src/houses.cc
+++ b/src/houses.cc
@@ -798,8 +798,8 @@ static Object CreateTempDepot(void){
return TempDepot;
}
-// NOTE(fusion): This is used inside house processing functions to empty the depot
-// container after processing a player's depot.
+// NOTE(fusion): This is used by house processing functions to clear the temporary
+// depot container after processing player depots.
static void DeleteContainerObjects(Object Con){
Object Obj = GetFirstContainerObject(Con);
while(Obj != NONE){