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| author | fusion32 <marcopuzziello@gmail.com> | 2025-07-21 19:23:42 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-07-21 22:49:41 -0300 |
| commit | e4b8bf807b76f6f446d9617d9a3957dc77dd6e90 (patch) | |
| tree | f974c51ca7ea111c7e96990e39453ae5dba9a6c5 /src/crplayer.cc | |
| parent | 7b9e7dbbcf1d779419be8f22df812ff523a25450 (diff) | |
| download | game-e4b8bf807b76f6f446d9617d9a3957dc77dd6e90.tar.gz game-e4b8bf807b76f6f446d9617d9a3957dc77dd6e90.zip | |
multiple bug-fixes and improvements
- Make uint32 -> Object conversion explicit. This can be more
verbose but will get a lot of small mistakes, especially with
function overloads.
- Fix problem with the path finder not including the last step
when `MustReach` was false.
- Fix problem with NPC conditions.
- Fix problem with monster homes continuously spawning monsters.
- Fix problem with creating the standard inventory.
- Fix problem with creature timers (IMPORTANT).
- Fix problem with `ThrowPossible` (IMPORTANT).
- Fix problem with rune casting.
- Fix problem with executing moveuse events.
- Fix problem with `MoveRel` and `WriteName` moveuse actions.
- Fix problem with eating food deleting the whole stack.
- Many other bug-fixes and improvements.
Diffstat (limited to 'src/crplayer.cc')
| -rw-r--r-- | src/crplayer.cc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/crplayer.cc b/src/crplayer.cc index 8ecc926..621f103 100644 --- a/src/crplayer.cc +++ b/src/crplayer.cc @@ -657,10 +657,10 @@ void TPlayer::LoadInventory(bool SetStandardInventory){ Create(GetBodyContainer(this->ID, INVENTORY_LEFTHAND), GetSpecialObject(DEFAULT_LEFTHAND), 0); if(this->Sex == 1){ - Create(GetBodyContainer(this->ID, INVENTORY_LEFTHAND), + Create(GetBodyContainer(this->ID, INVENTORY_TORSO), GetSpecialObject(DEFAULT_BODY_MALE), 0); }else{ - Create(GetBodyContainer(this->ID, INVENTORY_LEFTHAND), + Create(GetBodyContainer(this->ID, INVENTORY_TORSO), GetSpecialObject(DEFAULT_BODY_FEMALE), 0); } @@ -2559,7 +2559,7 @@ void SavePlayerData(TPlayerData *Slot){ break; } - if(FirstPosition){ + if(!FirstPosition){ Script.writeText(","); Script.writeLn(); Script.writeText(" "); @@ -2581,7 +2581,7 @@ void SavePlayerData(TPlayerData *Slot){ DepotNr += 1){ if(Slot->Depot[DepotNr] != NULL){ TReadBuffer Buffer(Slot->Depot[DepotNr], Slot->DepotSize[DepotNr]); - if(FirstDepot){ + if(!FirstDepot){ Script.writeText(","); Script.writeLn(); Script.writeText(" "); |
