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authorfusion32 <marcopuzziello@gmail.com>2025-07-21 19:23:42 -0300
committerfusion32 <marcopuzziello@gmail.com>2025-07-21 22:49:41 -0300
commite4b8bf807b76f6f446d9617d9a3957dc77dd6e90 (patch)
treef974c51ca7ea111c7e96990e39453ae5dba9a6c5 /src/crplayer.cc
parent7b9e7dbbcf1d779419be8f22df812ff523a25450 (diff)
downloadgame-e4b8bf807b76f6f446d9617d9a3957dc77dd6e90.tar.gz
game-e4b8bf807b76f6f446d9617d9a3957dc77dd6e90.zip
multiple bug-fixes and improvements
- Make uint32 -> Object conversion explicit. This can be more verbose but will get a lot of small mistakes, especially with function overloads. - Fix problem with the path finder not including the last step when `MustReach` was false. - Fix problem with NPC conditions. - Fix problem with monster homes continuously spawning monsters. - Fix problem with creating the standard inventory. - Fix problem with creature timers (IMPORTANT). - Fix problem with `ThrowPossible` (IMPORTANT). - Fix problem with rune casting. - Fix problem with executing moveuse events. - Fix problem with `MoveRel` and `WriteName` moveuse actions. - Fix problem with eating food deleting the whole stack. - Many other bug-fixes and improvements.
Diffstat (limited to 'src/crplayer.cc')
-rw-r--r--src/crplayer.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/crplayer.cc b/src/crplayer.cc
index 8ecc926..621f103 100644
--- a/src/crplayer.cc
+++ b/src/crplayer.cc
@@ -657,10 +657,10 @@ void TPlayer::LoadInventory(bool SetStandardInventory){
Create(GetBodyContainer(this->ID, INVENTORY_LEFTHAND),
GetSpecialObject(DEFAULT_LEFTHAND), 0);
if(this->Sex == 1){
- Create(GetBodyContainer(this->ID, INVENTORY_LEFTHAND),
+ Create(GetBodyContainer(this->ID, INVENTORY_TORSO),
GetSpecialObject(DEFAULT_BODY_MALE), 0);
}else{
- Create(GetBodyContainer(this->ID, INVENTORY_LEFTHAND),
+ Create(GetBodyContainer(this->ID, INVENTORY_TORSO),
GetSpecialObject(DEFAULT_BODY_FEMALE), 0);
}
@@ -2559,7 +2559,7 @@ void SavePlayerData(TPlayerData *Slot){
break;
}
- if(FirstPosition){
+ if(!FirstPosition){
Script.writeText(",");
Script.writeLn();
Script.writeText(" ");
@@ -2581,7 +2581,7 @@ void SavePlayerData(TPlayerData *Slot){
DepotNr += 1){
if(Slot->Depot[DepotNr] != NULL){
TReadBuffer Buffer(Slot->Depot[DepotNr], Slot->DepotSize[DepotNr]);
- if(FirstDepot){
+ if(!FirstDepot){
Script.writeText(",");
Script.writeLn();
Script.writeText(" ");