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| author | fusion32 <marcopuzziello@gmail.com> | 2025-12-08 23:14:43 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-12-08 23:14:43 -0300 |
| commit | 3485791000c76fe0e8788759d033a1ce26294488 (patch) | |
| tree | 216a26d60c2179f63596205f3269e10d07543dd2 /src/crplayer.cc | |
| parent | 5aa288ad7e457a4303f799fad803ba1e5845c6ce (diff) | |
| download | game-3485791000c76fe0e8788759d033a1ce26294488.tar.gz game-3485791000c76fe0e8788759d033a1ce26294488.zip | |
fix a problem with sector refreshing delays at startup
I misread the original initial values for `RefreshX` and `RefreshY`
from the binary which caused the behavior, and a confused comment from
me. Thanks to Gustinos from OTLand for catching that.
I actualy done a small back of the envelope calculation and it seems
that, using a config similar to the one from the leaked files, it would
have taken ~100 hours for it to start refreshing sectors, meaning this
feature has NEVER actually been tested. I'd expect unexpected bugs to
emerge from this change.
Diffstat (limited to 'src/crplayer.cc')
0 files changed, 0 insertions, 0 deletions
