diff options
| author | fusion32 <marcopuzziello@gmail.com> | 2026-01-14 18:18:49 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2026-01-14 18:18:49 -0300 |
| commit | c2cbe8e23bc1ca97908f9cc82ee772244c5dbfec (patch) | |
| tree | a2a05c301be81600ebd8199aafb610f6e1954506 /src/crnonpl.cc | |
| parent | eeddc2b65af76b45001768133ed14d9ab94583b7 (diff) | |
| download | game-c2cbe8e23bc1ca97908f9cc82ee772244c5dbfec.tar.gz game-c2cbe8e23bc1ca97908f9cc82ee772244c5dbfec.zip | |
bind acceptor to INADDR_ANY by default + set TCP_NODELAY on sockets
- Binding the acceptor to the game address was troublesome with certain
setups, so it will now bind to INADDR_ANY by default. This behaviour
can be reverted by adding `-DBIND_ACCEPTOR_TO_GAME_ADDRESS=1` as a
compiler option.
- Setting TCP_NODELAY can help improving latency and reducing stutters
specially for players with higher ping. It was not in the original
binary, but it's probably worth it to have it enabled.
Diffstat (limited to 'src/crnonpl.cc')
0 files changed, 0 insertions, 0 deletions
