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| author | fusion32 <marcopuzziello@gmail.com> | 2025-05-25 22:37:57 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-05-25 22:37:57 -0300 |
| commit | ad8213f35523cbb07f418ae275af448a47cc0288 (patch) | |
| tree | 4d77b8ff2b44461734b5a2cbaad5402b4a94736f /src/creature.cc | |
| parent | 5f883a80175a4cc9abda9d647a6a0d73bda84878 (diff) | |
| download | game-ad8213f35523cbb07f418ae275af448a47cc0288.tar.gz game-ad8213f35523cbb07f418ae275af448a47cc0288.zip | |
linux Makefile + fix most compilation problems
I wanted to see if the compiler had any problems with the code
so far and added a few stub definitions so that each file would
properly compile. We still fail when linking but we're able to to
find and fix compile time errors.
Diffstat (limited to 'src/creature.cc')
| -rw-r--r-- | src/creature.cc | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/creature.cc b/src/creature.cc index e2cb5ce..549543e 100644 --- a/src/creature.cc +++ b/src/creature.cc @@ -1,13 +1,14 @@ #include "creature.hh" - #include "enums.hh" +#include "stubs.hh" + TCreature::TCreature(void) : TSkillBase(), Combat(), ToDoList(0, 20, 10) { - this->Master = this; + this->Combat.Master = this; this->ID = 0; this->NextHashEntry = NULL; this->NextChainCreature = 0; |
