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authorfusion32 <marcopuzziello@gmail.com>2025-06-01 22:51:33 -0300
committerfusion32 <marcopuzziello@gmail.com>2025-06-01 22:56:01 -0300
commit189d40706feea796fe9307c915f29d2158769357 (patch)
treec9daf3b799f417ea1018960c7bde7f3fb41b05c5 /src/creature.cc
parent9c74d168961619d754ca9f51aa86686185d3f92e (diff)
downloadgame-189d40706feea796fe9307c915f29d2158769357.tar.gz
game-189d40706feea796fe9307c915f29d2158769357.zip
more work on spell primitives
Diffstat (limited to 'src/creature.cc')
-rw-r--r--src/creature.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/creature.cc b/src/creature.cc
index 4fee0b3..65beee0 100644
--- a/src/creature.cc
+++ b/src/creature.cc
@@ -58,13 +58,13 @@ void TCreature::Attack(void){
// TODO(fusion): This probably belongs elsewhere but we should come back to
// this when we're wrapping up creature files.
-static bool IsCreaturePlayer(uint32 CreatureID){
+bool IsCreaturePlayer(uint32 CreatureID){
return CreatureID < 0x40000000;
}
// TODO(fusion): This probably belongs elsewhere but we should come back to
// this when we're wrapping up creature files.
-static void AddKillStatistics(int AttackerRace, int DefenderRace){
+void AddKillStatistics(int AttackerRace, int DefenderRace){
// NOTE(fusion): I think the race name can be "human" only for players,
// which means we're probably tracking how many creatures are killed by
// players with `KilledCreatures`, and how many players are killed by