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| author | fusion32 <marcopuzziello@gmail.com> | 2025-05-20 16:41:03 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-05-20 16:41:03 -0300 |
| commit | 42be37f4ad99fc8580415fed89939e305d56193e (patch) | |
| tree | 41303aace3c214f925a43fec6a857f313196e38d /src/containers.hh | |
| parent | 7fe30185df21617cf44100f89db462cd4501050e (diff) | |
| download | game-42be37f4ad99fc8580415fed89939e305d56193e.tar.gz game-42be37f4ad99fc8580415fed89939e305d56193e.zip | |
implement `main.cc`, `shm.cc`, and `time.cc` + overall tweeks
Diffstat (limited to 'src/containers.hh')
| -rw-r--r-- | src/containers.hh | 338 |
1 files changed, 338 insertions, 0 deletions
diff --git a/src/containers.hh b/src/containers.hh new file mode 100644 index 0000000..f249c81 --- /dev/null +++ b/src/containers.hh @@ -0,0 +1,338 @@ +#ifndef TIBIA_CONTAINERS_HH_ +#define TIBIA_CONTAINERS_HH_ 1 + +#include "main.hh" + +// NOTE(fusion): What the actual fuck. This is an ever growing dynamic array +// with each access through `operator()` growing it to make sure the requested +// index is valid, even for negative indices. +template<typename T> +struct vector{ + // REGULAR FUNCTIONS + // ========================================================================= + vector(int min, int max, int block){ + int space = (max - min) + 1; + if(space < 1){ + error("vector: Ungueltige Feldgroesse %d bis %d.\n", min, max); + space = 1; + } + + if(block < 0){ + error("vector: Ungueltige Blockgroesse %d.\n", block); + block = 0; + } + + this->min = min; + this->max = max; + this->start = min; + this->space = space; + this->block = block; + this->initialized = false; + this->entry = new T[this->space]; + } + + vector(int min, int max, int block, T init) : vector(min, max, block) { + this->initialized = true; + this->init = init; + for(int i = 0; i < this->space; i += 1){ + this->entry[i] = init; + } + } + + // TODO(fusion): Probably missing some inlined destructor? + + T *at(int index){ + // TODO(fusion): This is probably not the best way to achieve this. + + while(index < this->start){ + int increment = this->block; + if(increment == 0){ + increment = this->space; + } + + T *entry = new T[this->space + increment]; + for(int i = this->min; i <= this->max; i += 1){ + int old_index = i - this->start; + int new_index = old_index + increment; + + // TODO(fusion): Do we actually need to swap elements here? I'm + // assuming some non-trivial structures that would invoke their + // destructors when `this->entry` gets deleted just below. + std::swap(entry[new_index], this->entry[old_index]); + } + + if(this->entry != NULL){ + delete[] this->entry; + } + this->entry = entry; + this->start -= increment; + this->space += increment; + } + + while(index >= (this->start + this->space)){ + int increment = this->block; + if(increment == 0){ + increment = this->space; + } + + T *entry = new[this->space + increment]; + for(int i = this->min; i <= this->max; i += 1){ + int old_index = i - this->start; + int new_index = old_index; + + // TODO(fusion): Same as above. + std::swap(entry[new_index], this->entry[old_index]); + } + + if(this->entry != NULL){ + delete[] this->entry; + } + this->entry = entry; + this->space += increment; + } + + while(index < this->min){ + this->min -= 1; + if(this->initialized){ + this->entry[this->min - this->start] = this->init; + } + } + + while(index > this->max){ + this->max += 1; + if(this->initialized){ + this->entry[this->max - this->start] = this->init; + } + } + + return &this->entry[index - this->start]; + } + + // DATA + // ========================================================================= + int min; + int max; + int start; + int space; + int block; + bool initialized; + T init; + T *entry; +}; + +template<typename K, typename T> +struct priority_queue_entry{ + K Key; + T Data; +}; + +template<typename K, typename T> +struct priority_queue{ + // REGULAR FUNCTIONS + // ========================================================================= + priority_queue(int capacity, int increment){ + Entry = new vector<priority_queue_entry<K, T>>(1, capacity, increment); + Entries = 0; + } + + // TODO(fusion): Probably missing some inlined destructor? + + void insert(K Key, T *Data){ + this->Entries += 1; + int CurrentIndex = this->Entries; + *this->Entry->at(CurrentIndex) = {Key, *Data}; + while(CurrentIndex > 1){ + int ParentIndex = CurrentIndex / 2; + priority_queue_entry<K, T> *Current = this->Entry->at(CurrentIndex); + priority_queue_entry<K, T> *Parent = this->Entry->at(ParentIndex); + if(Parent->Key <= Current->Key) + break; + std::swap(*Current, *Parent); + CurrentIndex = ParentIndex; + } + } + + void deleteMin(void){ + if(this->Entries < 1){ + error("priority_queue::deleteMin: Warteschlange ist leer.\n"); + return; + } + + if(this->Entries > 1){ + int CurrentIndex = 1; + int LastIndex = this->Entries; + std::swap(*this->Entry->at(CurrentIndex), + *this->Entry->at(LastIndex)); + + // TODO(fusion): This may be an oversight but the decompiled version + // checks in the loop below would INCLUDE `LastIndex`, which I assume + // is a bug? The first and last elements were just swapped and what + // was the first element in the queue is now at the end and should be + // considered "removed". + while(1){ + int SmallestIndex = CurrentIndex * 2; + if(SmallestIndex >= LastIndex){ + break; + } + + priority_queue_entry<K, T> *Smallest = this->Entry->at(SmallestIndex); + if((SmallestIndex + 1) < LastIndex){ + priority_queue_entry<K, T> *Other = this->Entry->at(SmallestIndex + 1); + if(Other->Key < Smallest->Key){ + Smallest = Other; + SmallestIndex += 1; + } + } + + priority_queue_entry<K, T> *Current = this->Entry->at(CurrentIndex); + if(Current->Key <= Smallest->Key){ + break; + } + + std::swap(*Current, *Smallest); + CurrentIndex = SmallestIndex; + } + } + + this->Entries -= 1; + } + + // DATA + // ========================================================================= + vector<priority_queue_entry<K, T>> *Entry; + int Entries; +}; + +// TODO(fusion): We only use this structure two global queues: +// priority_queue<uint32, uint32> ToDoQueue(5000, 1000); +// priority_queue<uint32, TAttackWave*> AttackWaveQueue(100, 100); + +typedef<typename T> +struct matrix{ + // REGULAR FUNCTIONS + // ========================================================================= + matrix(int xmin, int xmax, int ymin, int ymax){ + int dx = (xmax - xmin) + 1; + int dy = (ymax - ymin) + 1; + + if(dx < 1 || dy < 1){ + error("matrix: Ungueltige Feldgroesse %d..%d, %d..%d.\n", xmin, xmax, ymin, ymax); + + if(dx < 1){ + dx = 1; + } + + if(dy < 1){ + dy = 1; + } + } + + this->xmin = xmin; + this->ymin = ymin; + this->dx = dx; + this->dy = dy; + this->entry = new T[dx * dy]; + } + + matrix(int xmin, int xmax, int ymin, int ymax, T init) : matrix(xmin, xmax, ymin, ymax) { + int count = this->dx * this->dy; + for(int i = 0; i < count; i += 1){ + this->entry[i] = init; + } + } + + // TODO(fusion): Probably missing some inlined destructor? + + T *at(int x, int y){ + int xoffset = x - this->xmin; + int yoffset = y - this->ymin; + if(xoffset < 0 || xoffset >= this->dx || yoffset < 0 || yoffset >= this->dy){ + error("matrix::operator(): Ungueltiger Index %d/%d.\n", x, y); + return &this->entry[0]; + }else{ + // TODO(fusion): Are we really storing this in row major order? + return &this->entry[yoffset * this->dx + xoffset]; + } + } + + // DATA + // ========================================================================= + int xmin; + int ymin; + int dx; + int dy; + T *entry; +}; + +typedef<typename T> +struct matrix3d{ + // REGULAR FUNCTIONS + // ========================================================================= + matrix3d(int xmin, int xmax, int ymin, int ymax, int zmin, int zmax){ + int dx = (xmax - xmin) + 1; + int dy = (ymax - ymin) + 1; + int dz = (zmax - zmin) + 1; + + if(dx < 1 || dy < 1 || dz < 1){ + error("matrix3d: Ungueltige Feldgroesse %d..%d, %d..%d, %d..%d.\n", + xmin, xmax, ymin, ymax, zmin, zmax); + + if(dx < 1){ + dx = 1; + } + + if(dy < 1){ + dy = 1; + } + + if(dz < 1){ + dz = 1; + } + } + + this->xmin = xmin; + this->ymin = ymin; + this->dx = dx; + this->dy = dy; + this->entry = new T[dx * dy]; + } + + matrix3d(int xmin, int xmax, int ymin, int ymax, int zmin, int zmax, T init) + : matrix(xmin, xmax, ymin, ymax, zmin, zmax) { + int count = this->dx * this->dy * this->dz; + for(int i = 0; i < count; i += 1){ + this->entry[i] = init; + } + } + + // TODO(fusion): Probably missing some inlined destructor? + + T *at(int x, int y, int z){ + int xoffset = x - this->xmin; + int yoffset = y - this->ymin; + int zoffset = z - this->zmin; + if(xoffset < 0 || xoffset >= this->dx + || yoffset < 0 || yoffset >= this->dy + || zoffset < 0 || zoffset >= this->dz){ + error("matrix3d::operator(): Ungueltiger Index %d/%d/%d.\n", x, y, z); + return &this->entry[0]; + }else{ + // TODO(fusion): Same as `matrix::at` on the XY plane. + return &this->entry[zoffset * this->dx * this->dy + + yoffset * this->dx + + xoffset]; + } + } + + // DATA + // ========================================================================= + int xmin; + int ymin; + int zmin; + int dx; + int dy; + int dz; + T *entry; +}; + +#endif //TIBIA_CONTAINERS_HH_
\ No newline at end of file |
