diff options
| author | fusion32 <marcopuzziello@gmail.com> | 2025-07-19 16:44:58 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-07-19 16:47:25 -0300 |
| commit | 7b9e7dbbcf1d779419be8f22df812ff523a25450 (patch) | |
| tree | 1ecfaf7f24c59b373b03609598c7203161ffbc8c /src/communication.hh | |
| parent | d359c0af4874534efa810729d47f610a29687e93 (diff) | |
| download | game-7b9e7dbbcf1d779419be8f22df812ff523a25450.tar.gz game-7b9e7dbbcf1d779419be8f22df812ff523a25450.zip | |
fix some critical bugs
Aside from obvious gameplay bugs pretty much everywhere, the
game is finally in a PLAYABLE state. It should be smooth sailing
to get it stable for an initial test server.
Diffstat (limited to 'src/communication.hh')
| -rw-r--r-- | src/communication.hh | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/communication.hh b/src/communication.hh index 8d2574b..df0e00a 100644 --- a/src/communication.hh +++ b/src/communication.hh @@ -28,10 +28,9 @@ void NetLoadCheck(void); void InitLoadHistory(void); void ExitLoadHistory(void); -bool WriteToSocket(TConnection *Connection, uint8 *Buffer, int Size); +bool WriteToSocket(TConnection *Connection, uint8 *Buffer, int Size, int MaxSize); bool SendLoginMessage(TConnection *Connection, int Type, const char *Message, int WaitingTime); bool SendData(TConnection *Connection); -bool SendData(TConnection *Connection, const uint8 *Data, int Size); bool GetWaitinglistEntry(const char *Name, uint32 *NextTry, bool *FreeAccount, bool *Newbie); void InsertWaitinglistEntry(const char *Name, uint32 NextTry, bool FreeAccount, bool Newbie); |
