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| author | fusion32 <marcopuzziello@gmail.com> | 2025-06-20 18:19:12 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-06-20 18:19:12 -0300 |
| commit | 7dff6dfd600e346c7bbd9fbcf6064caae156c984 (patch) | |
| tree | d1ecb8ef48950b510b265573b8a77eb38f45e543 /src/communication.cc | |
| parent | 083047d123ba753b86c24c87ee702f84e1edfb52 (diff) | |
| download | game-7dff6dfd600e346c7bbd9fbcf6064caae156c984.tar.gz game-7dff6dfd600e346c7bbd9fbcf6064caae156c984.zip | |
finish `communication.cc`
Diffstat (limited to 'src/communication.cc')
| -rw-r--r-- | src/communication.cc | 398 |
1 files changed, 376 insertions, 22 deletions
diff --git a/src/communication.cc b/src/communication.cc index 6996b1c..b959bb1 100644 --- a/src/communication.cc +++ b/src/communication.cc @@ -8,8 +8,12 @@ #include "stubs.hh" +#include <arpa/inet.h> +#include <fcntl.h> +#include <netinet/in.h> #include <poll.h> #include <signal.h> +#include <sys/socket.h> // NOTE(fusion): We seem to add this value of 48 every time `NetLoad` is called, // and I assume it is to account for IPv4 (20 bytes) and TCP (20 bytes) headers @@ -18,7 +22,17 @@ #define PACKET_AVERAGE_SIZE_OVERHEAD 48 #define MAX_COMMUNICATION_THREADS 1100 -#define THREAD_OWN_STACK_SIZE ((int)KB(64)) +#define COMMUNICATION_THREAD_STACK_SIZE ((int)KB(64)) + +static const char RSA_PRIME_P[] = + "1201758001370723323398753778257470257713354828752713123415294815" + "0506251412291888866940292054989907714155267326586216043845592229" + "084368540020196135619327879"; + +static const char RSA_PRIME_Q[] = + "1189892136861686835188050824611210139447876026576932541274639840" + "5473436969889506919017477758618276066588858607419440134394668095" + "105156501566867770737187273"; static int TERMINALVERSION[3] = {770, 770, 770}; static int TCPSocket; @@ -42,7 +56,7 @@ static TWaitinglistEntry *WaitinglistHead; static Semaphore CommunicationThreadMutex(1); static bool UseOwnStacks; -static uint8 CommunicationThreadStacks[MAX_COMMUNICATION_THREADS][THREAD_OWN_STACK_SIZE]; +static uint8 CommunicationThreadStacks[MAX_COMMUNICATION_THREADS][COMMUNICATION_THREAD_STACK_SIZE]; static pid_t LastUsingCommunicationThread[MAX_COMMUNICATION_THREADS]; static int FreeCommunicationThreadStacks[MAX_COMMUNICATION_THREADS]; static int NumberOfFreeCommunicationThreadStacks; @@ -104,9 +118,9 @@ void ExitCommunicationThreadStacks(void){ } int HighestStackAddress = -1; - int LowestStackAddress = THREAD_OWN_STACK_SIZE; + int LowestStackAddress = COMMUNICATION_THREAD_STACK_SIZE; for(int i = 0; i < MAX_COMMUNICATION_THREADS; i += 1){ - for(int Addr = 0; Addr < THREAD_OWN_STACK_SIZE; Addr += 1){ + for(int Addr = 0; Addr < COMMUNICATION_THREAD_STACK_SIZE; Addr += 1){ if(CommunicationThreadStacks[i][Addr] != 0xAA){ if(Addr < LowestStackAddress){ LowestStackAddress = Addr; @@ -121,7 +135,7 @@ void ExitCommunicationThreadStacks(void){ // NOTE(fusion): It seems we want to track whether the stack size is // too small but I'd argue the method is not very robust. - if((HighestStackAddress - LowestStackAddress) > (THREAD_OWN_STACK_SIZE / 2)){ + if((HighestStackAddress - LowestStackAddress) > (COMMUNICATION_THREAD_STACK_SIZE / 2)){ error("Maximale Stack-Ausdehnung: %d..%d\n", LowestStackAddress, HighestStackAddress); } } @@ -129,19 +143,6 @@ void ExitCommunicationThreadStacks(void){ // Load History // ============================================================================= -void InitLoadHistory(void){ - for(int i = 0; i < NARRAY(LoadHistory); i += 1){ - LoadHistory[i] = 0; - } - LoadHistoryPointer = 0; - TotalLoad = 0; - TotalSend = 0; - TotalRecv = 0; - LagEnd = 0; - EarliestFreeAccountAdmissionRound = 0; - InitLog("netload"); -} - bool LagDetected(void){ return RoundNr <= LagEnd; } @@ -232,6 +233,23 @@ void NetLoadCheck(void){ } } +void InitLoadHistory(void){ + for(int i = 0; i < NARRAY(LoadHistory); i += 1){ + LoadHistory[i] = 0; + } + LoadHistoryPointer = 0; + TotalLoad = 0; + TotalSend = 0; + TotalRecv = 0; + LagEnd = 0; + EarliestFreeAccountAdmissionRound = 0; + InitLog("netload"); +} + +void ExitLoadHistory(void){ + // no-op +} + // Connection Output // ============================================================================= bool WriteToSocket(TConnection *Connection, uint8 *Buffer, int Size){ @@ -1120,13 +1138,24 @@ bool ReceiveCommand(TConnection *Connection){ uint8 Help[2]; int BytesRead = ReadFromSocket(Connection, Help, 2); if(BytesRead == 0){ + // NOTE(fusion): Peer has closed the connection and there was no + // more data to read. return false; }else if(BytesRead < 0){ + // NOTE(fusion): There was either no data to be read or a connection + // error. Since we can't differ, let the connection be closed elsewhere + // in case of errors. This is the only path that will not cause the + // connection to be closed, aside from successfully reading a packet. return true; - }else if(BytesRead == 1){ - NetLoad(PACKET_AVERAGE_SIZE_OVERHEAD + 1, false); + } + + // NOTE(fusion): It doesn't make sense to continue if we couldn't read + // the packet's length completely. We're already using TCP which doesn't + // drop data so it would only compound into more errors. + if(BytesRead != 2){ + NetLoad(PACKET_AVERAGE_SIZE_OVERHEAD + BytesRead, false); print(3, "Zu wenig Daten an Socket %d.\n", BytesRead); - return true; + return false; } // TODO(fusion): Size is encoded as a little endian uint16. We should @@ -1165,7 +1194,7 @@ bool ReceiveCommand(TConnection *Connection){ } if(Connection->State == CONNECTION_CONNECTED){ - alarm(0); // TODO(fusion): Not sure why. + alarm(0); Connection->InDataSize = Size; if(!HandleLogin(Connection)){ return false; @@ -1200,6 +1229,331 @@ bool ReceiveCommand(TConnection *Connection){ } } + // NOTE(fusion): We set `SigIOPending` here to signal that there could be more + // packets already queued up, so `CommunicationThread` can attempt to read them + // without waiting for another `SIGIO`. + // The only way to know there is no more data on a socket's receive buffer is + // when `read` returns `EAGAIN` which is handled when `ReadFromSocket` returns + // a negative value. Connection->SigIOPending = true; return true; } + +// Communication Thread +// ============================================================================= +void IncrementActiveConnections(void){ + CommunicationThreadMutex.down(); + ActiveConnections += 1; + CommunicationThreadMutex.up(); +} + +void DecrementActiveConnections(void){ + CommunicationThreadMutex.down(); + ActiveConnections += 1; + CommunicationThreadMutex.up(); +} + +void CommunicationThread(int Socket){ + TConnection *Connection = AssignFreeConnection(); + if(Connection == NULL){ + print(2, "Keine Verbindung mehr frei.\n"); + if(close(Socket) == -1){ + error("CommunicationThread: Fehler %d beim Schließen der Socket (1).\n", errno); + } + return; + } + + Connection->Connect(Socket); + Connection->WaitingForACK = false; + if(fcntl(Socket, F_SETOWN, getpid()) == -1){ + error("CommunicationThread: F_SETOWN fehlgeschlagen für Socket %d.\n", Socket); + if(close(Socket) == -1){ + error("CommunicationThread: Fehler %d beim Schließen der Socket (2).\n", errno); + } + Connection->Free(); + return; + } + + if(fcntl(Socket, F_SETFL, (O_NONBLOCK | O_ASYNC)) == -1){ + error("ConnectionThread: F_SETFL fehlgeschlagen für Socket %d.\n", Socket); + if(close(Socket) == -1){ + error("CommunicationThread: Fehler %d beim Schließen der Socket (3).\n", errno); + } + Connection->Free(); + return; + } + + sigset_t SignalSet; + sigfillset(&SignalSet); + sigprocmask(SIG_SETMASK, &SignalSet, NULL); + alarm(5); + + if(!ReceiveCommand(Connection)){ + Connection->Close(true); + } + + Connection->SigIOPending = false; + while(GameRunning() && Connection->ConnectionIsOk){ + int Signal; + sigwait(&SignalSet, &Signal); + switch(Signal){ + case SIGHUP: + case SIGPIPE:{ + Connection->Close(false); + break; + } + + case SIGUSR1: + case SIGIO:{ + if(Signal == SIGIO || Connection->SigIOPending){ + if(!Connection->WaitingForACK){ + Connection->SigIOPending = false; + if(!ReceiveCommand(Connection)){ + Connection->Close(true); + } + }else{ + Connection->SigIOPending = true; + } + } + break; + } + + case SIGUSR2:{ + if(!SendData(Connection)){ + Connection->Close(false); + } + break; + } + + case SIGALRM:{ + // NOTE(fusion): Login deadline. + if(Connection->State == CONNECTION_CONNECTED){ + print(2, "Login-TimeOut für Socket %d.\n", Socket); + Connection->Close(false); + } + break; + } + + default:{ + // no-op + break; + } + } + } + + while(Connection->Live()){ + DelayThread(1, 0); + } + + // TODO(fusion): Is this done to allow for queued data to be sent, almost + // like `SO_LINGER`? + if(Connection->ClosingIsDelayed){ + DelayThread(2, 0); + } + + if(close(Socket) == -1){ + error("CommunicationThread: Fehler %d beim Schließen der Socket (4).\n", errno); + } + + Connection->Free(); +} + +int HandleConnection(void *Data){ + int Socket = (uint16)((uintptr)Data); + int StackNumber = (uint16)((uintptr)Data >> 16); + + if(UseOwnStacks){ + AttachCommunicationThreadStack(StackNumber); + } + + CommunicationThread(Socket); + DecrementActiveConnections(); + + if(UseOwnStacks){ + ReleaseCommunicationThreadStack(StackNumber); + } + + return 0; +} + +// Acceptor Thread +// ============================================================================= +bool OpenSocket(void){ + print(1, "Starte Game-Server...\n"); + print(1, "Pid %d - horche an Port %d\n", getpid(), GamePort); + TCPSocket = socket(AF_INET, SOCK_STREAM, 0); + if(TCPSocket == -1){ + error("LaunchServer: Kann Socket nicht öffnen.\n"); + return false; + } + + struct linger linger = {}; + linger.l_onoff = 0; + linger.l_linger = 0; + if(setsockopt(TCPSocket, SOL_SOCKET, SO_LINGER, &linger, sizeof(struct linger)) == -1){ + error("LaunchServer: Socket wurde nicht auf LINGER=0 gesetzt.\n"); + return false; + } + + int reuseaddr = 1; + if(setsockopt(TCPSocket, SOL_SOCKET, SO_REUSEADDR, &reuseaddr, sizeof(int)) == -1){ + error("LaunchServer: Fehler %d bei setsockopt.\n", errno); + return false; + } + + struct sockaddr_in ServerAddress = {}; + ServerAddress.sin_family = AF_INET; + ServerAddress.sin_port = htons(GamePort); + ServerAddress.sin_addr.s_addr = inet_addr(GameAddress); + if(bind(TCPSocket, (struct sockaddr*)&ServerAddress, sizeof(struct sockaddr_in)) == -1){ + error("LaunchServer: Fehler %d bei bind.\n", errno); + print(1, "Bind Error Again -> Begin FloodBind :(\n"); + while(bind(TCPSocket, (struct sockaddr*)&ServerAddress, sizeof(struct sockaddr_in)) == -1){ + DelayThread(1, 0); + } + } + + if(listen(TCPSocket, 512) == -1){ + error("LaunchServer: Fehler %d bei listen.\n", errno); + return false; + } + + return true; +} + +int AcceptorThreadLoop(void *Unused){ + AcceptorThreadPID = getpid(); + print(1, "Warte auf Clients...\n"); + while(GameRunning()){ + struct sockaddr_in RemoteAddr = {}; + socklen_t RemoteAddrLen = sizeof(RemoteAddr); + int Socket = accept(TCPSocket, (struct sockaddr*)&RemoteAddr, &RemoteAddrLen); + if(Socket == -1){ + error("AcceptorThreadLoop: Fehler %d beim Accept.\n", errno); + continue; + } + + if(UseOwnStacks){ + int StackNumber; + void *Stack; + GetCommunicationThreadStack(&StackNumber, &Stack); + if(Stack == NULL){ + print(3,"Kein Stack-Bereich mehr frei.\n"); + if(close(Socket) == -1){ + error("AcceptorThreadLoop: Fehler %d beim Schließen der Socket (1).\n", errno); + } + }else{ + IncrementActiveConnections(); + void *Argument = (void*)(((uintptr)Socket & 0xFFFF) + | (((uintptr)StackNumber & 0xFFFF) << 16)); + ThreadHandle ConnectionThread = StartThread(HandleConnection, + Argument, Stack, COMMUNICATION_THREAD_STACK_SIZE, true); + if(ConnectionThread == INVALID_THREAD_HANDLE){ + DecrementActiveConnections(); + ReleaseCommunicationThreadStack(StackNumber); + if(close(Socket) == -1){ + error("AcceptorThreadLoop: Fehler %d beim Schließen der Socket (2).\n", errno); + } + } + } + }else{ + if(ActiveConnections >= MAX_COMMUNICATION_THREADS){ + print(3,"Keine Verbindung mehr frei.\n"); + if(close(Socket) == -1){ + error("AcceptorThreadLoop: Fehler %d beim Schließen der Socket (3).\n", errno); + } + }else{ + IncrementActiveConnections(); + void *Argument = (void*)((uintptr)Socket & 0xFFFF); + ThreadHandle ConnectionThread = StartThread(HandleConnection, + Argument, COMMUNICATION_THREAD_STACK_SIZE, true); + if(ConnectionThread == INVALID_THREAD_HANDLE){ + print(3, "Kann neuen Thread nicht anlegen.\n"); + DecrementActiveConnections(); + if(close(Socket) == -1){ + error("AcceptorThreadLoop: Fehler %d beim Schließen der Socket (4).\n", errno); + } + } + } + } + } + + AcceptorThreadPID = 0; + if(ActiveConnections > 0){ + print(3, "Warte auf Beendigung von %d Communication-Threads...\n", ActiveConnections); + while(ActiveConnections > 0){ + DelayThread(1, 0); + } + } + + return 0; +} + +// Initialization +// ============================================================================= +void CheckThreadlibVersion(void){ + // TODO(fusion): We'll probably remove `OwnStacks` support anyway but it + // seems to be using this file `/etc/image-release` as an heuristic to + // enable it. Not sure what this file is about. + UseOwnStacks = FileExists("/etc/image-release"); + if(UseOwnStacks){ + print(2, "Verwende eigene Stacks.\n"); + }else{ + print(2, "Verwende verkleinerte Bibliotheks-Stacks.\n"); + } +} + +void InitCommunication(void){ + CheckThreadlibVersion(); + InitCommunicationThreadStacks(); + InitLoadHistory(); + + WaitinglistHead = NULL; + TCPSocket = -1; + AcceptorThread = INVALID_THREAD_HANDLE; + AcceptorThreadPID = 0; + ActiveConnections = 0; + QueryManagerConnectionPool.init(); + PrivateKey.init(RSA_PRIME_P, RSA_PRIME_Q); + + OpenSocket(); + if(TCPSocket == -1){ + throw "cannot open socket"; + } + + AcceptorThread = StartThread(AcceptorThreadLoop, NULL, false); + if(AcceptorThread == INVALID_THREAD_HANDLE){ + throw "cannot start acceptor thread"; + } +} + +void ExitCommunication(void){ + print(3, "Beende alle Verbindungen...\n"); + TConnection *Connection = GetFirstConnection(); + while(Connection != NULL){ + kill(Connection->GetPID(), SIGHUP); + Connection = GetNextConnection(); + } + + ProcessConnections(); + print(3, "Alle Verbindungen beendet.\n"); + + if(TCPSocket != -1){ + if(close(TCPSocket) == -1){ + error("ExitCommunication: Fehler %d beim Schließen der Socket.\n", errno); + } + TCPSocket = -1; + } + + if(AcceptorThread != INVALID_THREAD_HANDLE){ + if(AcceptorThreadPID != 0){ + kill(AcceptorThreadPID, SIGHUP); + } + JoinThread(AcceptorThread); + AcceptorThread = INVALID_THREAD_HANDLE; + } + + QueryManagerConnectionPool.exit(); + ExitLoadHistory(); + ExitCommunicationThreadStacks(); +} |
